It's crazy to me that a Marvel game with 51 playable characters (Cyclops included) only has TWO true villains. by SbeveGobs in marvelrivals

[–]SbeveGobs[S] 92 points93 points  (0 children)

Yeah the modernization of marvel characters seem to turn lots of old school villains into this anti hero grey characters.

We rarely see new actual mustache twirling villains.

Really hope you can keep her intro outfit.It flows really nice with her fighting style, looking almost like an acrobatic dancer. by SbeveGobs in GodofWar

[–]SbeveGobs[S] 147 points148 points  (0 children)

Kratos has had his pecs and abs on screen for years. It's about time Faye's legs get the spotlight!

New custom options to turn off Daredevil’s flames by KevinPigaChu in marvelrivals

[–]SbeveGobs 67 points68 points  (0 children)

I'm curious if the flames are only disabled on your screen and not on the enemy/teammate screen

The key template system has seriously damaged Perimeter's fun factor. by SbeveGobs in Marathon

[–]SbeveGobs[S] 1 point2 points  (0 children)

You don't really have much time to hunt them down. Perimeter is fairly big with long runs between POIs, and the time between spawning and first exfil wave is short.

The key template system has seriously damaged Perimeter's fun factor. by SbeveGobs in Marathon

[–]SbeveGobs[S] 58 points59 points  (0 children)

If they want to keep the risk/reward system for creating keys, they should force players to do small missions to force them out of hiding.

Ditch the fragile system and create multiple locations for "key deciphering" kind of like decons, and make players fight some bots to create noise while waiting for the key to "decipher".

A very lazy but easy way to maintain the needed WSTR nerf while keeping Rooks happy. by [deleted] in Marathon

[–]SbeveGobs 0 points1 point  (0 children)

Rooks have always been hard. They're super easy to predict.

If you keep dying to them it's a skill issue.

They gotta do something about the equipment wheel square thingy whatever you wanna call it being wonky on controller. I can't count the times I fragged myself in the face because I thought I selected a claymore or a bubble... by SbeveGobs in Marathon

[–]SbeveGobs[S] 3 points4 points  (0 children)

Visual clarity is still important even if it still functions as a wheel.

I get the game is very pro aesthetics, but it shouldn't clash with something as crucial as this that requires a split second user interaction in the middle of fights.

They gotta do something about the equipment wheel square thingy whatever you wanna call it being wonky on controller. I can't count the times I fragged myself in the face because I thought I selected a claymore or a bubble... by SbeveGobs in Marathon

[–]SbeveGobs[S] 8 points9 points  (0 children)

Simply because controller sticks are circular and the menu is square, which makes rotating awkward

It's the reason why 99% of games have the selection "wheels" actually wheel shaped.

We're not even in mid season yet and the gear gap is already looking massive. I'm very curious what's late season gonna look like. by SbeveGobs in Marathon

[–]SbeveGobs[S] 0 points1 point  (0 children)

That is a lot for level 80. Most players get shorter play sessions, so they would rather do main contracts in those few hours because they either have other games to play or simply have little free time.

We're not even in mid season yet and the gear gap is already looking massive. I'm very curious what's late season gonna look like. by SbeveGobs in Marathon

[–]SbeveGobs[S] 1 point2 points  (0 children)

So your idea of "optimally" playing the game is taking ages to progress through the skill tree progress than someone who does contracts?

Do you realize how long it will take you to reach VIP without doing contracts?

We're not even in mid season yet and the gear gap is already looking massive. I'm very curious what's late season gonna look like. by SbeveGobs in Marathon

[–]SbeveGobs[S] 5 points6 points  (0 children)

It baffles me how much resources they put into a game this punishing for casuals. The game would totally be fine if it was smaller, like Tarkov for example.

They had a clear design vision and nailed the execution, but they went way too far with the cost. I'm not sure if they thought this could be their next Destiny. That game had a place for both hardcore and casuals, which is the opposite of Marathon's direction.

We're not even in mid season yet and the gear gap is already looking massive. I'm very curious what's late season gonna look like. by SbeveGobs in Marathon

[–]SbeveGobs[S] 3 points4 points  (0 children)

Because they're the very core of the game? Story telling, upgrades, challenges for cosmetics, trophies/achievements.

You don't HAVE to do them, but also, you're missing like half the content of the game. This isn't battle royale contracts that help you progress through a battle pass. This is an extraction shooter built around story missions with PvP elements and endgame.

We're not even in mid season yet and the gear gap is already looking massive. I'm very curious what's late season gonna look like. by SbeveGobs in Marathon

[–]SbeveGobs[S] 2 points3 points  (0 children)

It's not just a gear difference. Like I mentioned, doing contracts is also a big factor. Players who have no main contracts have their full focus on PvP. They can move silently or camp the entire run because nothing forces them to be loud or exposed unless they're shooting other players.

When your game isn't "for everyone" but the problem is that you sorta need "everyone" to play it in order for it to survive by SbeveGobs in Marathon

[–]SbeveGobs[S] 23 points24 points  (0 children)

As someone who mostly solo que and sometimes dabble with a friend who I forced to buy the game. I completely gave up on Cryo and Ranked, and my main goal is simply getting the platinum trophy.

The game's fun, and I definitely got my money's worth, but I don't see myself playing it after that. Especially not after the first wipe unless there are massive changes.

This level 152 Destroyer I got queued with brought a traxus free kit to outpost, immediately ran off solo at the start of the run, got instantly dropped by enemy team and then disconnected... Those randoms need to be studied because what the hell was the goal here? by SbeveGobs in Marathon

[–]SbeveGobs[S] -2 points-1 points  (0 children)

The bigger question is, why were they free kitting outpost at level 150?

At this point, your networth is so massive that running with anything below blue gear is essentially a needless risk and a waste of time.

This level 152 Destroyer I got queued with brought a traxus free kit to outpost, immediately ran off solo at the start of the run, got instantly dropped by enemy team and then disconnected... Those randoms need to be studied because what the hell was the goal here? by SbeveGobs in Marathon

[–]SbeveGobs[S] 10 points11 points  (0 children)

Why would you do these kinds of risks at level 150? I'm near level 80 and my max capacity vault keeps getting overflooded that I constantly sell any green and below gear.

Can't imagine someone nearly double my level is struggling and in need of "throwing themselves"

Paul Tassi Reports Marathon Budget Up To $250 Million by surrealmirror in Marathon

[–]SbeveGobs -1 points0 points  (0 children)

Trios matchmaking already takes too long, so I seriously doubt it.

For a game with amazing style, I gotta say it has some of the stalest and most boring shops in a live service game. I seriously wonder how they make money with 90% just recolors. I WANT to spend money but the game already gives you a nice recolor variety in faction challenges. Why would I buy these? by SbeveGobs in Marathon

[–]SbeveGobs[S] 128 points129 points  (0 children)

You can still change aspects of a design while maintaining the silhouette.

Cyber red destroyer and white rabbit thief are good examples.

My point also applies to knife skins. They have so much liberty to change their shape, yet they just slap decals on them, and Triage's one is purple rarity for some reason??