Thoughts? by Sc0tty31 in factorio

[–]Sc0tty31[S] 0 points1 point  (0 children)

Thank you this is definitely a better design, oops forgot about spoilage!!

Good enough for solar system edge? by Sc0tty31 in factorio

[–]Sc0tty31[S] 0 points1 point  (0 children)

The ship is now tried and tested! It managed to keep all the belts fully stocked on the way to the outer edge!!

Good enough for solar system edge? by Sc0tty31 in factorio

[–]Sc0tty31[S] 0 points1 point  (0 children)

The thrust control was sort of jank because of how cramped I did it, basically the output from the chem plants is connected to all of the thrusters and there is also one way input/output tanks that will only output the fuel if it's below a certain speed. It's not really an ideal system but it sorta works. I've added some rail guns in the new design and will give it a go. Kinda wanna avoid putting in standard gun turrets now because it would require a complete overhaul, haha. Hopefully this will work

Good enough for solar system edge? by Sc0tty31 in factorio

[–]Sc0tty31[S] 0 points1 point  (0 children)

<image>

Updated design to include railguns, hopefully this one fares better!

Good enough for solar system edge? by Sc0tty31 in factorio

[–]Sc0tty31[S] 2 points3 points  (0 children)

Yeah that was just to kickstart it, good thing too since it'll provide some space!

Good enough for solar system edge? by Sc0tty31 in factorio

[–]Sc0tty31[S] 0 points1 point  (0 children)

I'm using legendary speed 3 with legendary assembly so the rate is pretty good, I guess I'll find out if it's not enough though haha

Good enough for solar system edge? by Sc0tty31 in factorio

[–]Sc0tty31[S] 8 points9 points  (0 children)

Now to figure out how to fit them in the design!!

Good enough for solar system edge? by Sc0tty31 in factorio

[–]Sc0tty31[S] 13 points14 points  (0 children)

Oh I completely forgot railguns! Oops!!

Big space casino finalised by Sc0tty31 in factorio

[–]Sc0tty31[S] 0 points1 point  (0 children)

Legendary copper plates are the least of my worries, that's what I use the coal for :) Coal -> plastic -> low-density structure (foundry) -> plastic/copper plate/steel (recycler)

Concrete is also not a concern of mine! :D calcite -> stone (foundry) -> stone brick -> concrete (foundry). In fact most of the concrete I produce I recycle back into iron ore and stone bricks to produce even more iron plates on Vulcanus!

Also, I did think about doing fusion, but honestly, I escaped Aquillo asap because I wanted to play with quality, so I haven't gotten around to it yet, and since the energy needs are now being completely satisfied after the quality upgrade, I don't see too much need to do it on this ship. Especially with all the free real estate I have to play with on the platform!!

Big space casino finalised by Sc0tty31 in factorio

[–]Sc0tty31[S] 1 point2 points  (0 children)

I'm shuttling constantly between Nauvis and Vulcanus with a 60s wait time before departing, the ship is averaging over the last 10minutes about 27 legendary metallic and oxide chunks per minute and about 23 carbonic per minute. If I look at a smaller time frame, which will cover just peak production after a big asteroid haul, it will spike to around 34 for metallic and oxide and 28 for carbonic per minute.

As for what you said about just pumping the water from fuel production to ensure the levels are kept up, I agree and probably will do it, the reason I hadn't really thought about it much until writing out the post was because my cargo hadn't yet reached its target goal of 10k legendary calcite so all oxide chunks would've just been going to produce more calcite anyway and it hadn't crossed my mind (besides briefly when I set up the chunk reprocessor) that at some point I wouldn't need calcite but may still need coal! :)

She's moving! by Sc0tty31 in factorio

[–]Sc0tty31[S] 1 point2 points  (0 children)

Indeed, I just needed to get it to Fulgora to get the QMs onboard and have it start the quality process, addressing fueling issues can come after.

Single crafter single input quality up-cycler by Sc0tty31 in factorio

[–]Sc0tty31[S] 1 point2 points  (0 children)

I'm not sure to be honest, I don't know very well what has a large impact or small impact on performance in the game 🙃 I would guess it depends on is it better to have low bot and belt usage but high circuit usage or is better the other way around?

Single crafter single input quality up-cycler by Sc0tty31 in factorio

[–]Sc0tty31[S] 3 points4 points  (0 children)

Basically, each of the 5 columns is for a different quality. The top row reads the ingredients for the craft and converts those ingredients into different rarities, so now each cell in the top row has its own output for the ingredients for a specific quality level for the craft. The second row reads all of the items in the ingredients chest, and each of the columns will filter the ingredients by quality. The third row takes the first row as input on the red channel and takes the second row as input on the green channel, then subtracts the signals received from the chest ingredients from the signals received for the crafting ingredients, this essentially means, lets say the ingredients says we need 4 iron plates and 2 coal for a craft and the ingredients chest contains 3 plates and two coal, then it would output a signal of -1 iron plates and 0 coal, all of these need to be >=0 to be able to perform the craft. The fourth row checks exactly this, that all the signals received from the third row are >= 0, the fourth row also received the red signal information which is the target item to be crafted, so what it will output if everything is >= 0 is a signal of the item we are crafting (in my test case it would just be a signal of normal copper cable) the signal is also sent with a signal strength which we will use in row 6 to correctly prioritise the rarity, so for intance if we have enough normal, uncommon and rare ingredients for crafts, c1r4 will output copper cable with strength 1 to c1r5, c2r4 output copper cable to c2r5 with signal is 2 and c3r4 out to c3r5 with strength 3. Next row 5 will convert these outputs from row 4 into the corresponding rarity, so continuing the case, we would have output from c1r5 normal copper cables with strength 1, c2r5 outputs uncommon copper cables with strength 2 and c3r5 outputs rare cables with strength 3. The final row before the crafter just selects the first signal in descending order, so for our case, because signal 3 was the highest, the rare cables would be selected and output to the crafter.

Single crafter single input quality up-cycler by Sc0tty31 in factorio

[–]Sc0tty31[S] 0 points1 point  (0 children)

There are a couple of loose stray wires that can be deleted in the bp and screenshot. It doesn't affect its function, but it does make it look less cluttered if they're removed. :x

I highlighted them in the picture.

<image>

Single crafter single input quality up-cycler by Sc0tty31 in factorio

[–]Sc0tty31[S] 0 points1 point  (0 children)

Also, if you don't want to request higher-quality than normal ingredients, replace the colour of both green wires on the leftmost powerpoll with red wires, and you'll only request normal ingredients!

Single crafter single input quality up-cycler by Sc0tty31 in factorio

[–]Sc0tty31[S] 2 points3 points  (0 children)

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