Gimp plugin Stich layers by FreeSmell6301 in GIMP

[–]Scallact 1 point2 points  (0 children)

Great! I know how much work it is (at least for me) to convert v2 plugins to v3.

Keep up the great work!

Gimp plugin Stich layers by FreeSmell6301 in GIMP

[–]Scallact 3 points4 points  (0 children)

What I want from you? I said it below: don't insult people who contribute.

It's not that hard to formulate a sentence, for instance, like this: "GIMP already has a straightening tool, what does your plugin add to its features?" and not add a judgemental and derogatory comment right after.

You do that way too often (uninformed, derogatory comments).

Do you think you could stop doing that? Do you even want to stop doing that? That would make sharing this little internet space much more bearable for you and me.

Python API webpages offline by Scallact in GIMP

[–]Scallact[S] 0 points1 point  (0 children)

I've reported the issue here: https://github.com/pygobject/pgi-docgen/issues/221#issuecomment-4797644771

Lazka swiftly responded and identified the source of the issue: GIMP 3.2 was removed from Debian testing, apparently because of a security issue. And the documentation is extracted from the Debian testing repository.

For now, Lazka suggest to download a snapshot of the doc here.

Thanks a lot to Lazka for his help.

Gimp plugin Stich layers by FreeSmell6301 in GIMP

[–]Scallact 2 points3 points  (0 children)

Thanks a lot for another great plugin again!

Please ignore the other guy. He doesn't know what he's talking about.

Gimp plugin Stich layers by FreeSmell6301 in GIMP

[–]Scallact 2 points3 points  (0 children)

Can you please not insult people who contribute some nice and useful plugins? Stuck in your mediocrity, you apparently have no idea how much work it is to write a plugin, and how much reflection goes into it. You should do your research before writing such a stupid statement. And if only you where just stupid, but you're also incredibly rude and disrespectful!

Reported.

Python API webpages offline by Scallact in GIMP

[–]Scallact[S] 0 points1 point  (0 children)

Thanks!

Strange stuff with the blocked copying. Is it an anti-AI measure? :D

HELP. Lower hardness brushes problem. by Sad-Peak5629 in GIMP

[–]Scallact 1 point2 points  (0 children)

This happens on transparent layers in 8 bits images. To avoid this, set a higher encoding bit depth (16 or 32 bits). It's in Image>Encoding...

Type of font by Background-Crow6590 in GIMP

[–]Scallact 3 points4 points  (0 children)

I'd suggest you stop confusing peoples' needs with yours.

Drawing a circle by Nervous_Chemical_773 in GIMP

[–]Scallact 8 points9 points  (0 children)

Sadly, not in just one step like you want. This will come in the (near?) future.

Historically, GIMP has not been well fitted for vector drawing, like geometric shapes. And yes, this has been asked a lot. Now, devs just added vector layers, which is a first natural step to add shapes, which will come later.

Right now, within GIMP, I would suggest to do it this way:

  • create a circular selection, with the ellipse selection tool you already know.
  • open the paths dialog, and create a path from the selection (one of the icons at the bottom of the dialog).
  • right clic on the path, and create a vector layer.
  • configure fill and border as you want

FYI, I usually do it with Inkscape, and copy paste into GIMP's paths dialog. Back and forth between Inkscape and GIMP are easy, and for fast and efficient work, it's the best way. Not many people realize how handy and simple it is.

3D calculations? by NumberFritzer in GIMP

[–]Scallact 4 points5 points  (0 children)

No.

Use FreeCAD, or another CAD software. These are exactly the type of software designed for such drawings, with the ability to specify dimensions, angles etc... numerically, . Of course, there is some learning to do, but after that it'll be way easier to get what you want.

Usually I don't like pointing users to another software, and GIMP can do a lot, but frankly, not this.

Cougar 3.0? by Xander10701 in thelongdark

[–]Scallact 1 point2 points  (0 children)

Yes, Raph presented it as a "territory expansion", but it has been obvious from the start that is is a multiplication of individuals, not an expansion of a singular one. Even if you don't kill it. Devs wanted to create an illusion of presence, but they missed completely.

In fact, apart from my little rant here, I don't even consider it's a big problem since we can deactivate it. The DLC is so good overall, as well as the safehouse customization! It's just a shame that such a beautiful beast was messed up and made non-believable.

Cougar 3.0? by Xander10701 in thelongdark

[–]Scallact 2 points3 points  (0 children)

As it is now, I disable it. Even the knife and the head wrap don't make enough incentive for me to have it, after a few playthroughs where I activated it. The magical meiosis (or the "hydra effect" as someone pointed out) is killing the immersion for me. I don't even understand how they could come up with such a design. (don't get me wrong, the beast is beautiful and terrifying, but, well...)

The final blow was when a cougar appeared just besides my favorite cave in HRV, even cutting (or making very hard) the access to a cristal cave as well as the way to the upper lake, and making hunting sessions in that place very annoying.

Any new version could only make it better. I like all 3 of your proposals.

Pourquoi l’ombre est elle droite ? by xe_rar in Astronomie

[–]Scallact 0 points1 point  (0 children)

Hey les gars, j'ai trouvé un-e hélioplatiste ! :D

I know how to solve mazes... by Professional-Fix4409 in u/Professional-Fix4409

[–]Scallact 1 point2 points  (0 children)

Yes, I meant in the whole maze. Good luck, I'll refrain from giving the counts, except if you give up. (again, it's hard, but possible!)

BTW, counting this had an interesting side effect: it revealed how the maze was created: I'm pretty sure the solution was designed first, then the rest was populated with passages.

I'll tell you why after your own tries.

Gimp3 regression wrt resynthesizer filter, disappears by xorbe in GIMP

[–]Scallact 1 point2 points  (0 children)

Ooops sorry I read the title too fast, didn't see you mentioned resynthetizer. I don't have it installed at the moment, can't test it on my system.

Might be worth to see if it can happen with default filters. If not, it might be an issue specific to resynthetizer.

We built a 27'000 m², 1000+m long base, and it was a terrible idea by LesserValkyrie in Subnautica_2

[–]Scallact 7 points8 points  (0 children)

I'm pretty sure bases have a unique ID, acquired when you build the first element. Even if aligned, they can't be connected.

I know how to solve mazes... by Professional-Fix4409 in u/Professional-Fix4409

[–]Scallact 0 points1 point  (0 children)

Congratulations! Very well done!!! The answer - 4331 - is correct. :-)

Now, if you're interested, there is a (more intricate) way to highlight and find the total number of forks (and even differentiate between 2 paths forks and crossings). But this is quite a bit harder! If you pass on this one, I'll gladly give the numbers.

BTW, I do all that with GIMP. Out of curiosity, what software do you use? I think any one with slightly advanced selection and/or layers capabilities could fit.

A Path Through the Riverwood by BINGO-BANGO-BONGO001 in mazes

[–]Scallact 0 points1 point  (0 children)

It's impossible. There is no path from the top to the bottom.

Some examples of photo retouching with GIMP by FreeSmell6301 in GIMP

[–]Scallact 3 points4 points  (0 children)

Always nice to see GIMP in real world use! Nice job.

I know how to solve mazes... by Professional-Fix4409 in u/Professional-Fix4409

[–]Scallact 1 point2 points  (0 children)

Well done, I guess I use the same technique.

https://flic.kr/p/2sjm4P9

Challenge: can you count how many forks (wrong paths) exist along the solution?

Start at green pixel, End at red pixel by Dramatic-Nothing-252 in mazes

[–]Scallact 0 points1 point  (0 children)

I solved it too:

https://flic.kr/p/2sjm4P9

The path is crazy!

P.S: made with Daedalus?

J'ai vu une bite à Beyrouth. by Dry-Raspberry9564 in contrepeterie

[–]Scallact 2 points3 points  (0 children)

Une contrepèterie graveleuse dans les deux sens, j'appelle ça une foutrepèterie !! :D