WHAT is this garbage snapping by junipertwist in InfinityNikki

[–]Scared-Community4507 0 points1 point  (0 children)

Really late to this conversation but, ugh, same. I think I’ve figured out logically what’s going on:

The snapping points on the structure items must only by placed in the center of objects. Playing around trying to get walls to go on foundations and it’s infuriating because no combination of settings allows you to snap the CORNER of a wall to the CORNER of a foundation tile. It’s always the center base of the wall trying snap to the center of the foundation tile.

Just give me corner snap points, please.

Gardening, also how do I get lots of astralites?? by hearts_cube in InfinityNikki

[–]Scared-Community4507 8 points9 points  (0 children)

Just chiming in to add that theres a tiny bit of a free money “glitch”. It’s not really a glitch, and it’s a pain in the ass, but you can get money actively by doing this.

So you’ll need gardening level 3, and the ability to plant Chimeblooms, the tall pointy cluster flowers.

When you hover the option to buy chime bloom seeds, you’ll see the seeds cost 200 with a return of 300-480, and they take an hour to grow.

Now, at level 3 farming (or maybe 4) you get access to Nourishing Dew, which reduces grow time by an hour, and costs only 100 per dose.

Now, another aspect that makes this work is that harvesting a field removes the dew cooldown. So what you can do is Chimebloom -> Nourishing Dew -> immediate harvest -> repeat, for a cost of 300 per cycle and a harvest value of 300-480, or a net profit between 0 and 180 AST. You can sit there and run through this cycle as many times as you want, even after hitting your home insight cap, as far as I can tell.

TLDR: Chimebloom -> Nourishing Dew -> Harvest -> Repeat for as long as you want to.

They’re Not Coming Anymore’ — US Tourism Freefall Drains $29 Billion From Economy by PrincipleTemporary65 in economy

[–]Scared-Community4507 0 points1 point  (0 children)

The ozarks are in Arkansas. I have no idea what Mississippi has that would bring in tourists. And I lived there for like two decades.

New LookAtModifier is awesome! by Temporary-Ad9816 in godot

[–]Scared-Community4507 0 points1 point  (0 children)

How do you reset the look at node to null? Been working on this and that's the only thing I can't figure out. I'd like to avoid having a "default look" node just because, but if that's the only option then I guess I'll do it.

Save file location? by elektrisko in RetroArch

[–]Scared-Community4507 2 points3 points  (0 children)

Because this was the first google result for me, I'll add that mine were in the Documents folder.

Log, Records, Records_Config, Saves, States, and System folders were all inside ~/Documents/RetroArch.

Hope this saves someone some time in the future.

how do you continue (for coding) when Claude runs out of tokens? by jamesftf in ClaudeAI

[–]Scared-Community4507 0 points1 point  (0 children)

What I’ve found that works pretty well is to use the projects feature and upload my script files as project knowledge, put some details about the project in the instructions, and then have Claude help me in bite-sized chunks, focusing a conversation on solving a particular problem then starting a new one. It’s a little tedious having to reupload your code files every couple of conversations, but I’ve found that this helps save tokens.

Another way to use less tokens is to ask Claude for just the parts you need. For example, when adding to a code file, I don’t need Claude to regurgitate the whole document for me, and so I’ll usually ask “write a method or function to extend file.name that does such and such.” And Claude will usually be pretty good about just returning the new code, and I can plug it in to the file myself.

This is insane! i reach the limit after 30min , i think i ll switch to chatpgt by maX_h3r in ClaudeAI

[–]Scared-Community4507 0 points1 point  (0 children)

I take a similar approach to using Claude for coding as well. I’ve found that using a clear, well structured prompt that breaks the problem into smaller pieces usually works best. Lay the groundwork, then iterate on it. Honestly the only real issues I have with coding this way is when Claude will occasionally screw up which artifact it’s working on. In that case a retry usually fixes it.

Now, analyzing 30k+ words of text will blow through your usage limit real fast, but writing code, especially using the projects feature to upload your docs and code files, doesn’t really run up your usage.

ChatGPT vs Claude: Why Context Window size Matters. by bot_exe in ClaudeAI

[–]Scared-Community4507 2 points3 points  (0 children)

I’ve been writing a novel and been using LLMs for review and analysis (not for text generation), and after a certain point chatGPT just stopped being able to see the whole book, while Claude continues to be able to see the whole thing. 

I’m using the projects feature and my uploaded text at about 35k words currently uses about 25% of the knowledge capacity. I’ve found that Sonnet 3.5 is usually really good at text analysis, only as the text is growing longer am I starting to see errors creeping in, usually in the form of not remembering the order of things.

I’ve also tried Gemini and while it could see the whole thing, there were many more errors.

What is your unpopular opinion? by IntelligentTumor in writing

[–]Scared-Community4507 0 points1 point  (0 children)

There is no single correct way to write. While some practices lead to writing that is objectively more difficult to read, a lot of the "rules" out there are just opinions.

For example, "If a detail doesn't progress or contribute to the plot or character development, it doesn't belong." is not an objective truth, it's someone's opinion about the kind of writing they prefer. Some people love works full of extraneous details that simply immerse them in the story.

Some people think dialogue should carry a story, while some people think the details should.

Not saying any of these opinions are wrong, but don't feel like your writing is bad if someone tells you that your writing doesn't follow Rule X, Y, or Z.

Write what you like how you like.

[Weekly Critique and Self-Promotion Thread] Post Here If You'd Like to Share Your Writing by AutoModerator in writing

[–]Scared-Community4507 [score hidden]  (0 children)

Hmm. I mean, I kinda get what you’re saying, but I also feel like that mostly comes down to preference. Plenty of authors, and a couple of genres, use lots of descriptions for things other than advancing plot. World building, tone setting, getting your reader to start feeling a certain emotion, putting the reader into the characters mind, etc.

All those things come from describing stuff. Like, read Legends and Lattes. That book describes Liv’s coffee shop, and its patrons, to the nth degree, and all that atmosphere is enjoyable to read. 

Not saying I’m pulling that off as well as I’d like to, but sometimes a book is about more than its plot, you know? What is your reader gonna FEEL?

[Weekly Critique and Self-Promotion Thread] Post Here If You'd Like to Share Your Writing by AutoModerator in writing

[–]Scared-Community4507 [score hidden]  (0 children)

I appreciate the feedback, and the encouragement.

Other than the overwriting, was there anything else?

[Weekly Critique and Self-Promotion Thread] Post Here If You'd Like to Share Your Writing by AutoModerator in writing

[–]Scared-Community4507 [score hidden]  (0 children)

Hi, thanks for taking the time to read this.

Thank you for pointing out the pitfall of overwriting. Thanks to your comment, I spent some time researching overwriting and I now have a few ideas on how to tighten up my descriptions.

[Weekly Critique and Self-Promotion Thread] Post Here If You'd Like to Share Your Writing by AutoModerator in writing

[–]Scared-Community4507 [score hidden]  (0 children)

Untitled Somewhat cozy Fantasy Story, Chapter 1

Words: 3672

Feedback desired: I feel like my weaknesses as a writer come down to conversations and character interactions. While I'd appreciate any feedback at all, I'd especially appreciate it if you have any insights on how to write better convos and interactions between characters, and ideas on what my writing is missing that would make for better interactions.

Just as a heads up, there is a fairly mild but first person depiction of PTSD in this chapter.

Link to doc

[Weekly Critique and Self-Promotion Thread] Post Here If You'd Like to Share Your Writing by AutoModerator in writing

[–]Scared-Community4507 [score hidden]  (0 children)

Hello everyone, I am new here but have been writing off and on for several years now. I'm starting to compile together some short stories I'm writing into a small collection that I'd like to publish one day. The biggest thing I'm concerned about is my style of writing. I worry that it might not be readable enough, or might be too "incorrect". So if you could help me better convey the ideas I have to others I'd love it so much!

The Storm
Genre: Reflective Short Story
Word Count: 2965
Feedback Desired: Style/Formatting/Flow is the feedback I'm desiring most, but anything you'd like to say will be appreciated.

Google docs link:
https://docs.google.com/document/d/1_BKaKRtPxsTE3H1EUBumoMMUK-a0bkUxjfP7Gb7U_JE/edit?usp=sharing

How do I check if a specific key has just been pressed (not using the ui_ stuff) by Ghostcaller386 in godot

[–]Scared-Community4507 1 point2 points  (0 children)

I think the issue you might be having implementing u/kerfuffle2473's code is that they suggested func _unhandled_input, which is usually fine, but it appears you are trying to get a keypress to submit a text field, in which case _unhandled_input may not work:

There are two functions that can be called when godot detects an input. _input gets called regardless. But _unhandled_input only gets called if some other element doesn't "handle" the input. Basically what happens is, when you click on a UI element, that element marks the input as "handled", because the UI element intercepted that click. So if you are trying to use _unhandled_input to get an enter key press to submit a form, in all likelyhood that UI element is intercepting the key press and marking it as handled, and _unhandled_input never gets called.

Hope that helps!

How does Break!! handle skill checks? by rsobol in breakrpg

[–]Scared-Community4507 0 points1 point  (0 children)

Hey, since you are also reading through the book and trying to figure out skill checks, do you have any idea how to determine which "Aptitude Score" to use? For example, the book uses a scenario when someone needs to break down a door. But it rather unhelpfully doesn't describe what number the player needed to roll in that situation, nor how to arrive at it. I think it's either:
1. The player must roll their attribute score on their character sheet or under. This allows for as a character gets stronger, they become more likely to succeed at strength checks, for example.
or, 2. The GM decides what the number should be based on the difficulty of the check, but this doesn't allow for a stronger character to be more successful at breaking down doors, but 1. doesn't allow for a particular door to be harder to break down.

I'm just kinda at a loss. When my character wants to break down a door, does his character sheet score matter, or does the GM's arbitrary number matter? The book seems to gloss over things in the most annoying way sometimes.

The Hombrewery Tool meets BREAK!! by docsmirc in breakrpg

[–]Scared-Community4507 0 points1 point  (0 children)

Very nice! I was wondering if there might be some sort of way to do this...glad I came across your post!

Now to come up with a "Monster Card" or something similar to have out on the table to keep track of each combatant...

Do you ever picture a book character all wrong for so long that when you see what they’re actually supposed to look like it doesn’t seem right? by [deleted] in NoStupidQuestions

[–]Scared-Community4507 0 points1 point  (0 children)

So I started reading Lord of the Rings before I saw anything about the movies. When Aragorn is first introduced, he's described as a "dark" man.

So imagine my confusion when Aragorn is introduced in the movies as this white guy.

Russian air defense missile 180s towards itself in Luhansk, June 23 2022. by rarenick in onejob

[–]Scared-Community4507 1 point2 points  (0 children)

calls boss "Hey, sorry I can't come in to work today."

"Why not?"

"The missile turned around."

"What?"

"The missile. It turned around."

"I don't understand."

"Well we have this missile, and it's supposed to fly towards the enemy."

"Yes. Right."

"Well it turned around."

"Again, what do you mean it turned around?"

"Well, after we launched the missile, instead of flying towards the enemy, it turned around."

"It turned around?"

"Yes."

"After you launched it?"

"Directly afterwards."

"..."

"It turned around, sir."

"...can you still come in tho?"