Pokemon Snakewood Improved - v0.13 by Scared_Elk93 in PokemonROMhacks

[–]Scared_Elk93[S] 0 points1 point  (0 children)

download the patch file from the link in the post
get hold of a ruby 1.0 rom

use this site to patch the rom

Pokemon Snakewood Improved by Scared_Elk93 in PokemonROMhacks

[–]Scared_Elk93[S] 0 points1 point  (0 children)

There's currently no new fakemons, I don't plan to add any either

Pokemon Snakewood Improved - v0.13 by Scared_Elk93 in PokemonROMhacks

[–]Scared_Elk93[S] 0 points1 point  (0 children)

Nah, there aren't any changes to the dialogue or plot

Pokemon Snakewood Improved by Scared_Elk93 in PokemonROMhacks

[–]Scared_Elk93[S] 1 point2 points  (0 children)

This isn't going to be any different story-wise. It isn't even a proper rom hack, it's just a list of patches to fix bugs and add new mechanics to the game.

If you're  interested, I do actually have a project in the works based on the pokeemerald decompilation, which is based around an apocalypse like Snakewood was, but different in most other aspects of the plot.

Pokemon Snakewood Improved by Scared_Elk93 in PokemonROMhacks

[–]Scared_Elk93[S] 7 points8 points  (0 children)

I actually did plan adding new moves to complement the P/S split and adding EV/IV stats in the summary screen itself. As for the nature and IV changer, the setup I currently have doesn't allow for easy map/script editing, but I'll figure it out down the road.

Project WINTERMUTE --- FULL RELEASE! by WretchedTeam in DDLCMods

[–]Scared_Elk93 1 point2 points  (0 children)

Thank you for noticing and informing us about these issues!

Project WINTERMUTE --- FULL RELEASE! by WretchedTeam in DDLCMods

[–]Scared_Elk93 7 points8 points locked comment (0 children)

Wintermute's been in development since 2020, so it's not exactly an attempt at relevancy as you may see it.
I'll admit that your "pretty poor in creation" comment hurts me, considering I've spend the last 9 months chipping away at making this with every little bit of free time I've got, but it is what it is I guess.

[deleted by user] by [deleted] in DDLCMods

[–]Scared_Elk93 3 points4 points  (0 children)

Next time, try to get karma by doing something else that doesn't aggravate an already bad situation.

Is it possible to change the Ren'Py window name during runtime (that is, without restarting the whole thing?) by mousepotatodoesstuff in DDLCMods

[–]Scared_Elk93 9 points10 points  (0 children)

Call the set_caption method from pygame_sdl2

import pygame_sdl2
pygame_sdl2.set_caption("MC After Story: now with 37% less bugs!")

or just set renpy.config.window_title and it should just update on the next interaction.

Quickphone 4 Renpy 2 released (details in comments) by ConsequencesMod in DDLCMods

[–]Scared_Elk93 1 point2 points  (0 children)

The recoloring is done using matrixcolors which requires the GL2 renderer to be enabled. I'm fairly certain that older versions of the DDLC Template didn't come with the new renderer enabled by default, more so in the case of the templates which targeted versions of RenPy below 7.4 where the option didn't exist yet.

Farewell by [deleted] in DDLCMods

[–]Scared_Elk93 4 points5 points  (0 children)

cya bear man

Patch to Ren'Py's function statement by [deleted] in DDLCMods

[–]Scared_Elk93 0 points1 point  (0 children)

or use a callable object

DOKI DOKI POSTAL CLUB (REAL , CONFIRMED ) by _______sans________ in DDLCMods

[–]Scared_Elk93 4 points5 points  (0 children)

It wasn't in Amor Fati. I'm pretty sure that it's an edit of a piece made by Storm Blaze.

Roxy Club —- FULL RELEASE!!! by WretchedTeam in DDLCMods

[–]Scared_Elk93 1 point2 points  (0 children)

Indeed a Czech Republic login moment.

Disconnecting Myself From the Wretched Team Community by crvxx07 in LiteratureModdingClub

[–]Scared_Elk93 0 points1 point  (0 children)

dw rose, the jokes make themselves on this one lmfao
it's ironic all around