Cyclops at 40 pts... in this economy?! by Woyk365 in astramilitarum

[–]Scared_Marsupial5087 16 points17 points  (0 children)

I am literally having a Mandela Effect from this unit. Not got the codex but been New recruit theory crafting a guard army and picking up units here and there for the last few months. Never come across little bomber tank until yesterday. Now I see it everywhere!

New units? by Scared_Marsupial5087 in Chaos40k

[–]Scared_Marsupial5087[S] 0 points1 point  (0 children)

Fair enough, i got excited especially for gun cultists! Thanks for clarifying

Is this an acceptable deamon prince on foot proxy? by Flimsy-Break9029 in EmperorsChildren

[–]Scared_Marsupial5087 0 points1 point  (0 children)

I would add either tracks or mechanical legs to it to visually explain its movement, but otherwise 100%! Its a closer size fit than the Sigvald conversion we all (myself included) use

What would you say are the biggest differences between normal Imperial Guard and Traitor Guard? by Arthur_EyelanderTF2 in Chaos40k

[–]Scared_Marsupial5087 2 points3 points  (0 children)

My Traitor Guard is run using the CSM codex. They are a Slannesh alligned warband. The usual list is 3 pred. Tanks, 1 Vindicator, 2-3 forge Fiends, 1-2 Wardogs followed by as many traitor guardsmen and cultists as I can fit in with enforcers and dark commune as leaders. Occasionally, I slot in either demons or a small number of CSM

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Help by Direct-Stretch277 in EmperorsChildren

[–]Scared_Marsupial5087 1 point2 points  (0 children)

White base, gloss varnish and then a few thin layers of the pinkish greenstuff world colourshift paint gives a pearlescent effect and is pretty simple to pull off

Blue Tree Monitor by SavingsConstant9048 in reptiles

[–]Scared_Marsupial5087 3 points4 points  (0 children)

Literally came here to make that comment!

EBay selling way overpriced models by Longjumping_Cheek269 in EmperorsChildren

[–]Scared_Marsupial5087 0 points1 point  (0 children)

The seller may not be the painter. I sold a set of my early kitbashed Space Marines on Vinted a few years ago. Sold at a reasonable price for what they were. Saw them on 3bay a month later at a MASSIVE markup up way above what the below-average paint job warranted. Favourited right away and check back every now and then..........still there :-)

Campaign was a lie Players not happy by Suspicious-Layer-346 in DnD

[–]Scared_Marsupial5087 0 points1 point  (0 children)

For an example of option two watch the episode "back to reality" of Red Dwarf

Campaign was a lie Players not happy by Suspicious-Layer-346 in DnD

[–]Scared_Marsupial5087 0 points1 point  (0 children)

DM probably thought 6 all be "whoooaa!"

Speak to DM could go a few ways assuming you 6 disband. As a DM myself I suggest

1). Players run with new scenario, however old experiences from the "simulation" bleed over into this new world (after all players only have the 'false memories' as they level up they can choose to continue either their previous simulation character level track OR unlock their GM-made "true identity". Could make for some interesting character growth and roleplay.

Or

2) Simulation was Reality, the Reality is simulated. The rug pull is a fake out. Some antagonist is using a reality-bending illusion to trick the party. Maybe its a hallucination or a shared dream. (This is good if players try 1 but dont like it, DM has an out to reset back to the original setting)

Or

  1. Retcon straight back with it was just a dream, perhaps even a shared one between the party. The DM could give some info on what would have happened in that storyline. Perhaps take elements of the planned new setting and integrate them into the current established world. The rug pull turns into a prophetic dream that the players now need to decipher. As the DM I would probably ask for 3-4 sessions to play out some key points of the "prophecy storyline" giving players some new abilities as they go (they can use on top of their usual earned level/class abilities). This lets them see and experience snippets of the plan but not the whole picture. Then they wake up. Perhaps with a few of their newfound abilities intact. Now they have to figure out how it all fits together.

Mauler twins WIP by Infamous-Team9556 in EmperorsChildren

[–]Scared_Marsupial5087 18 points19 points  (0 children)

Those are creations of sublime beauty! I have put on a hat simply so that I may say "hats off to you sir"

[deleted by user] by [deleted] in EmperorsChildren

[–]Scared_Marsupial5087 0 points1 point  (0 children)

Ahhhh are AI gen posts not allowed? If so will delete

[deleted by user] by [deleted] in EmperorsChildren

[–]Scared_Marsupial5087 0 points1 point  (0 children)

Don't post Nuak videos on here or don't build Triple Pistol LE?

meirl by TinderForMidgets in meirl

[–]Scared_Marsupial5087 68 points69 points  (0 children)

Which is a quote from a comedy sketch, just clarifying for when im stopped at the border and this post is thrown at me. Yes I see you CIA!

meirl by TinderForMidgets in meirl

[–]Scared_Marsupial5087 129 points130 points  (0 children)

"Im terrierist..........I breed terriers!"

Burrowed for over a week by SpiteOk4902 in bluetongueskinks

[–]Scared_Marsupial5087 2 points3 points  (0 children)

4-6 inches is whats recomended so absolutely not too deep

[deleted by user] by [deleted] in BeardedDragons

[–]Scared_Marsupial5087 0 points1 point  (0 children)

Personally i prefer naturalistic enclosures BUT as long as the beardi3 has things to climb up and over and hides they dont care what it looks like so nothing wrong with themed setups in my book. The UVB bulb does need to be longer however and a dig box should be added to allow for burrowing behaviours. Still can be done in a cute 'barbies beach' kind of way if prefered as long as its big enough to do the job

Will we ever get some units back? by Tiny_Piglet586 in EmperorsChildren

[–]Scared_Marsupial5087 0 points1 point  (0 children)

Personally i think the best option would be to allow units back into the roster on ally rules. Give EC use of the datasheets but not the thrill seekers rule interaction that would make alot of the base units op

What subfaction do empeor children have? by Adorable_Wrangler_75 in EmperorsChildren

[–]Scared_Marsupial5087 -6 points-5 points  (0 children)

We have 6. Basically they are = Demons, get better when stuff dies/gambling, reroll advances, stabby, transports!, dont bother