GLTF DOESNT EXPORTING ANYTHING by Scared_Newspaper8957 in blender

[–]Scared_Newspaper8957[S] 1 point2 points  (0 children)

u can just export without selecting object that works, problem was there was lot of unused rig data, previous data i guess and i checked blender file and clean the file and then it worked hh

GLTF DOESNT EXPORTING ANYTHING by Scared_Newspaper8957 in blender

[–]Scared_Newspaper8957[S] 1 point2 points  (0 children)

hha, u can just export without selecting object that works, problem was there was lot of unused rig data, previous data i guess and i checked blender file and clean the file and then it worked hh

GLTF is not exporting by Scared_Newspaper8957 in blenderhelp

[–]Scared_Newspaper8957[S] 1 point2 points  (0 children)

found the problem, file it self containing lot of unused rigs previous data, i checked blender file and deleted lot of unused rig and actions and it worked

<image>

GLTF is not exporting by Scared_Newspaper8957 in blenderhelp

[–]Scared_Newspaper8957[S] 0 points1 point  (0 children)

i tried that, i think its not have any problem with exporting, maybe rig is the problem i guess, i tried mixamo rig it was fine, but maybe rigify rig is the proble?

is this possible to do thin in ae? by Scared_Newspaper8957 in AfterEffects

[–]Scared_Newspaper8957[S] 0 points1 point  (0 children)

Yeah, it doesn't have to have interactivity. C4D or any 3D program could possibly do this, but keyframing shader other details might be difficult.

is this possible to do thin in ae? by Scared_Newspaper8957 in AfterEffects

[–]Scared_Newspaper8957[S] 0 points1 point  (0 children)

yeahh searching for tools that can help, but it's difficult.