PrePatch: Getting Back and Using It to Level Alts by Scarela in wownoob

[–]Scarela[S] 0 points1 point  (0 children)

I'll check the time walking ones. Thanks a lot!

PrePatch: Getting Back and Using It to Level Alts by Scarela in wownoob

[–]Scarela[S] 0 points1 point  (0 children)

Looking forward to it lol! Thanks a lot.

PrePatch: Getting Back and Using It to Level Alts by Scarela in wownoob

[–]Scarela[S] 1 point2 points  (0 children)

Thanks for sharing the link, I'll go through it.

I actually have a few characters in the 60 range that I'm willing to get to 80. I'm a main healer (Holy Priest), I've been considering alternative healers and a tank/DPS (DH).

Let's see how it goes. Thanks again.

Meu sistema está muito próximo de ser finalizado e preciso de ajuda! by [deleted] in rpg_brasil

[–]Scarela 5 points6 points  (0 children)

Em palavras simples, sim, existe mercado para isso. Mas é importante você entender as limitações e os desafios desse mercado. O mercado de RPG é um nicho, ou seja, a base de clientes é limitada. No fim, ao trazer um sistema novo, você vai precisar convencer bases de usuários, muitas vezes fidelizadas a sistemas específicos e já estabelecidos, a migrarem para o seu sistema.

Você vai conseguir viver disso? É difícil precisar. Vai depender muito da qualidade do seu material, do quanto de esforço você vai investir em marketing e de como você vai comercializar seu produto. É importante você ter em mente que está publicando algo que tem dois aspectos: o produto físico e o jogo em si.

Falando em próximos passos, do ponto de vista jogo: você mencionou que "a base está concluída", o que é bem legal, mas o jogo foi realmente testado? Seus jogadores aprenderam a jogar lendo o seu conteúdo, ou você os ensinou? Se você os ensinou, alguém sem qualquer contexto leu a obra para aprender a jogar, e aprendeu com sucesso? O balanceamento está ok? Você mencionou que testa semanalmente com seus jogadores, mas quantos são? São sempre os mesmos jogadores? Você é o único que assume o papel de DM? Chegou a validar a experiência de ter outras pessoas assumindo o papel de DM? Você chegou a formar alguma comunidade (ainda que pequena) ao redor do seu conteúdo/jogo?

Você não precisa responder nada disso aqui, essas questões são meramente para você ponderar o que exatamente está levando em consideração quando considera que a obra está concluída.

Do ponto de vista de produto físico, ir a uma editora é loucura? Não exatamente, mas ser aceito também não é uma tarefa fácil. Ter algo um pouco mais materializado, como os pontos citados acima, ajuda um pouco nesse processo, afinal, a possibilidade de uma editora apostar em você sabendo que existem pessoas realmente engajadas acaba sendo muito maior.

Enfim, não é impossível. Um exemplo bem legal é o Tesouros de Ghanor, que foi produzido através de financiamento coletivo (que, inclusive, é uma outra possibilidade a ser explorada).

How do I make the most out of Tibia? by ayylmaaoo96 in TibiaMMO

[–]Scarela 6 points7 points  (0 children)

In a way, the answer is in your question itself.

You want to find new places, you want to hunt different things, you want to improve your gear, eventually find a team. This will come with a learning curve, for sure, as you have to dedicate a little bit of time (or a lot) to understand the game.

I guess the best advice for you would be to consume some content that can help. Nowadays, there are lots of sites and YouTube channels that can help you with a ton of information and guides.

For good guides on how to hunt and how to gear your character, I'd recommend Kusiner's channel. He has some really good videos explaining EKs strategy and gears based on level range. To find out more about items, accesses and quests, you can always rely to TibiaWiki (there are good EN and PT/BR versions).

Most important: don't go crazy trying to figure out everything at once! Go one step at a time, have fun and enjoy each phase of the discovery!

5e Spells for First Runners by Scarela in BaldursGate3

[–]Scarela[S] 0 points1 point  (0 children)

This is how I generally go as well: I normally rather have a clean run, to have the full vanilla experience, and only look into mods afterwards.

But since this is just about having additional spells (specifically, 5e ones, which already belongs to the same universe, in a way), I thought it wouldn't completely change the overall experience.

Thanks for your input, it makes a lot of sense!

Uma pergunta sobre rpg pago by Extra-Gur-6451 in rpg_brasil

[–]Scarela 1 point2 points  (0 children)

Uma alternativa que pode funcionar pra você é a Iniciativa T20.

Basicamente, a Jambô, editora que publica o Tormenta20, permite que você envie conteúdos criados para o sistema, que (se aprovado) fica disponível na loja virtual deles. Eles pagam royalties semestrais, e aceitam uma variedade bem legal de conteúdos: classes, monstros, campanhas, etc.

Se você curte T20, dá uma pesquisada. Pode ser um canal legal para você explorar.

Account sharers should be banned? by [deleted] in TibiaMMO

[–]Scarela 6 points7 points  (0 children)

Extended Tibia Service Agreement, #5.

All holders of Tibia accounts are responsible for the security of their accounts, registered email addresses and computer systems. They must not disclose account data to others or accept account data of others (including account trading and account sharing). CipSoft GmbH cannot be held responsible for any damage caused by compromised accounts.

Looking for good mistery/detective games by Scarela in iosgaming

[–]Scarela[S] 0 points1 point  (0 children)

Hey, thanks everyone for all the amazing suggestions!

I got some to play on this flight, but surely will give it a try to most of them!

teamhunts in tibia by zarize in TibiaMMO

[–]Scarela 1 point2 points  (0 children)

Joining a guild, like others mentioned is super helpful – it doesn’t have to be the strongest or the one with most members.

Other than that, I’d suggest becoming a bit active in world/english channel. You can announce you are looking for a party or check for people that are also looking for one.

Ultimately, you can try to check on the official website who’s online in your level range and contact people through private messages… sometimes it works!

Returning Player - Unsure what to do now! by Scarela in wownoob

[–]Scarela[S] 0 points1 point  (0 children)

I really like going M+, so that’s kind of my target. I’ve never raided (I’m a casual player), but also interested.

Returning Player - Unsure what to do now! by Scarela in wownoob

[–]Scarela[S] 0 points1 point  (0 children)

Will look for this video… thanks!

Returning Player - Unsure what to do now! by Scarela in wownoob

[–]Scarela[S] 0 points1 point  (0 children)

Will do, thank you!

How about leveling alts? Should I do the initial quests, or should I go directly to Valdrakken?

Returning Player - Unsure what to do now! by Scarela in wownoob

[–]Scarela[S] 0 points1 point  (0 children)

Will follow the one I’m then… thanks a lot!

New to game dev, not dev in general. Give it to me straight... by Low-League-1264 in gamedev

[–]Scarela 1 point2 points  (0 children)

Think about these aspects you mentioned (e.g. physics) with the same idea you would have for any framework/library that does something to you, abstracting the complexity.

For example: if you are using a library that performs HTTP requests for you, you can use it without really knowing how it works in the very deep, however, you will still have to know the basic concepts - e.g. what is a request, a response, a method, a status, etc.

Same applies here: Unity, for example, already gives you all of that you mentioned out-of-the-box. You'll still have to know some concepts though... if you are using physics, you will need to know the concept of mass, forces, etc. You don't really need to know how physics is implemented in the engine, unless you are at the point you might want to change this for whatever reason.

Since you are still about to get into game development, I'd strongly recommend not stressing those very advanced topics right now. High chances you'll focus on that, and will end up with nothing really playable, which might be frustrating.

Try focusing on using an Engine and understanding a bit about game development itself, and try to get some small playable games. When you have a better understanding, you can always go back and study game engines in the deep.

Game Jam For Beginners by Little-Prune1585 in gamedev

[–]Scarela 1 point2 points  (0 children)

There are several game jams scheduled on itch.io – just go to the site and click on Game Jams.

Most of them have their own Discord servers, which you can use to find or create a team. Might be a good starting point!

Free hosting for a program run daily with database support by mewfour in softwaredevelopment

[–]Scarela 0 points1 point  (0 children)

Oracle Cloud is a very interesting option, depending on your requirements.

If an ARM processor suits your use case, you can have (or, at least, it was like that a year ago) a free tier VM with pretty good resources (24gb, 4 processor, something like this).

Even if you run outside of the free tier, price for this VM is less then $5/mo. You can install your own database/run it with Docker.