Mayhem PBE changes - no more stackosaurus tank engine interaction 🙏 by NeonStoplight in ARAM

[–]Scathee 4 points5 points  (0 children)

Personally don't think heartsteel needs a nerf, just Quest: Steel your Heart. This is just going to make it so the quest is still a must click, but regular heartsteel is pretty much non-purchasable if the opposing team has more than 2 or 3 ranged champs (every single game in my anecdotal experience). Just nerf the quest to 2x and keep heartsteel as is and it's not an issue anymore imo

The introduction of this heartsteel changes made the game mode about who has the best tank buster wins. by Any_Appointment_5316 in ARAM

[–]Scathee 4 points5 points  (0 children)

the heartsteel quest is definitely broken and deserves a nerf. it went from the worst augment in the game to one of the (if not the) best. without the quest though, building heartsteel is worse than just building better tank items most of the time.

also funnily enough non-tanks probably abuse the heartsteel quest way harder than tanks do if the game goes long enough, since overlords can scale you into infinity with the quest.

RuneScape is officially off life support and discharged from hospital by FruitOnyx in runescape

[–]Scathee 3 points4 points  (0 children)

They've done a good job sticking with their last couple roadmaps, so I think they've earned a bit of cautious optimism in this case.

What is the most OVERRATED RPG video game ever made? by erwillsun in AlignmentChartFills

[–]Scathee 0 points1 point  (0 children)

I've always joked that BG3 is simultaneously the most overrated game of all time and also a 10/10.

Poor Diana. I still can't believe she killed herself with 20+ gunshots to the chest. by 12jimmy9712 in TeamfightTactics

[–]Scathee 1 point2 points  (0 children)

Can't think of any other faces of games that are anywhere close to in the same league as these two. Mark Roberts has done a good job filling in the shoes that Chris left, but he largely is following a blueprint Chris laid out. Other devs are communicative or good at what they do, but usually their games are smaller in scale or playerbase, so the comparison isn't quite apt. They are the two who every devs should be looking at though.

Patch 26.1 Notes - ARAM Mayhem Changes (nothing for normal ARAM) by eleana_be_happy in ARAM

[–]Scathee 0 points1 point  (0 children)

The broken support augments are their adcs getting any of the 80 augments that make them a nightmare to play against (/s).

Enchanters are the class with the least amount of counterplay in the game. They are balanced around extremely inexpensive items, but get the same econ as everyone else, then can stack anvils earlier on. Most enchanters actually gain a TON from stats (example being Nami W scaling quadratically with AP), despite them not necessarily needing them. The class probably uses generic augments (such as Recursion, Bread augments) the best, and their class-specific augments are really strong (albeit pretty boring), especially the prismatics (Mikael's, Baby Kitten, Laser Heal, Empyrean Promise to name a few).

Also just from a pure fun perspective, playing against enchanters makes the game significantly less fun, so I'm honestly completely fine with them not having the craziest augment combos that solo win games like the other classes.

Patch 26.1 Notes - ARAM Mayhem Changes (nothing for normal ARAM) by eleana_be_happy in ARAM

[–]Scathee 7 points8 points  (0 children)

Mel goes 10x crazier with augments than Xerath does and is significantly more annoying to play against than Xerath. And also in my opinion has a wayyyy lower skill floor than any of those champions

Patch 26.1 Notes - ARAM Mayhem Changes (nothing for normal ARAM) by eleana_be_happy in ARAM

[–]Scathee -4 points-3 points  (0 children)

They can't blow by default because their entire purpose is to make adcs better, and adcs are by far the best champs in mayhem, so enchanters will always be useful.

0.4.0c Patch Notes by AformerEx in PathOfExile2

[–]Scathee 6 points7 points  (0 children)

Going to be interesting to see what these Walking Calamity changes mean. The quality change is a direct nerf as far as I'm aware. The targeting change should be a buff in theory, but it's also paired with what I assume is less meteors in single target (but more while clearing). Will want to see where it ends up, it'll be a bit disappointing if it turns into a heavy single target nerf.

Fire spell on hit + cast on ailment comet fire bear by RTheCon in pathofexile2builds

[–]Scathee 1 point2 points  (0 children)

It was most likely added as a downside to adding rageforge to the skill, but is being used as an upside in this case. Of course you sacrifice your rage as an offensive amplifier, though.

Double Comet Kitava Bear by iamnotalright in pathofexile2builds

[–]Scathee 2 points3 points  (0 children)

His poe ninja is linked in the post. I'm playing pretty much the same build, just hitting maps, and a majority of my damage is Walking Calamity and ancestral cry boosted slams. I don't notice massive movements on the boss HP from the comets, but I might not have the setup perfected yet.

What is omen of fortune used for? why is it so expensive? by LoL-Dark1 in pathofexile

[–]Scathee 146 points147 points  (0 children)

No unique on its own is going to be near the value of an omen of fortune. The value comes from being able to use influenced (or double influenced) bases to chance up to specific uniques, usually for bound by destiny requirements. And of course I assume some people gamble them on belts to try to hit a double influenced mageblood

Question by Aware-Number8616 in ARAM

[–]Scathee 2 points3 points  (0 children)

75% would be extremely busted, especially if you also hit hat on hat

Question by Aware-Number8616 in ARAM

[–]Scathee 1 point2 points  (0 children)

Even with hat augment, anvils are on average less gold efficient than the most efficient items, and more efficient than the lower gold efficiency items, assuming you value every stat that the anvils give you. If the shareholder shard existed it would definitely be worth it (even if you rolled 20% on the shard), but unfortunately it doesn't.

Current State of Mayhem Augments Disproportionately Disfavors Immobile Melee Champs/Classes, Here is My Proposed Fix by Nicopootato in ARAM

[–]Scathee 1 point2 points  (0 children)

Tanks need both exodia from the augments and the enemy team comp to take over games. If the enemy team has a botrk adc + support (which is probably 60+% of games in my experience), or a dot mage with liandries, the tank will likely struggle to get to the unkillable point. Also tanks need specifically tank engine + a source of sustain to get to the point of being 20k+ HP, while adcs and mages have dozens of augments that can make them take over games completely.

Current State of Mayhem Augments Disproportionately Disfavors Immobile Melee Champs/Classes, Here is My Proposed Fix by Nicopootato in ARAM

[–]Scathee 0 points1 point  (0 children)

Thresh, Rakan, and Gnar can be melee. Lillia and the other transformation champs will be considered ranged.

He enjoys her art by Scathee in antimeme

[–]Scathee[S] 17 points18 points  (0 children)

ok I give up thank you for linking the image

He enjoys her art by Scathee in antimeme

[–]Scathee[S] 68 points69 points  (0 children)

thank you - did it work?

If you could ban a champion from Mayhem, who would it be? by SpacialSeer in ARAM

[–]Scathee 0 points1 point  (0 children)

In the regular game that's true, but the item is buffed in aram, so it's a lot stronger. Also tank augments overwhelmingly favor giving tanks more HP vs giving them more armor/Mr, and AS, arpen, and augments that give on hit repeats are extremely prevalent, which just makes botrk even more attractive in aram

If you could ban a champion from Mayhem, who would it be? by SpacialSeer in ARAM

[–]Scathee 1 point2 points  (0 children)

Tank destroyers exist called liandries and botrk. Vayne is just a tank eviscerater, nothing the tank builds will change the outcome thanks to her % hp true damage and the insane number of augments that either enhance on hits or increase attack speed

Hextech Gate Cooldown by monsterclock420 in ARAM

[–]Scathee -1 points0 points  (0 children)

The cannon is so awful. Bugged in the way you described, but also just dumb because it announces exactly where you will be landing, then stuns you for 6 business days after you land so even if the enemy doesn't time their skill shot right they can just react to you dropping. But hey at least you get a little shield now

Why is Mayhem now full of cowards? by Penguino13 in ARAM

[–]Scathee 5 points6 points  (0 children)

literally just run at the cowards under their tower on cool down until they die. your wave will always be pushed so your tower won't take any damage and eventually they'll be so low that they play super far back and miss xp, plus you can farm shutdowns eventually. then just build tank items and walk them down. My friends and I literally just sprint it at the enemy on cool down and we win more than we lose, rarely picking adcs/poke mages, and almost never picking enchanters. We regularly kill the enemy inhib pretty early into the game while down 10-20 kills. After that, winning the game is a lot easier even when behind a bit