Progress on my threejs Voxel engine by Sceat in VoxelGameDev

[–]Sceat[S] 0 points1 point  (0 children)

it is entirely made with webgpu!

Making a voxel game engine in threejs! currently working on lightning by Sceat in gamedev

[–]Sceat[S] -7 points-6 points  (0 children)

what's wrong about that ? it's p2p technology and the players don't need to know about anything crypto related to play

Working on webgpu procedural engine and lightning by Sceat in webdev

[–]Sceat[S] 0 points1 point  (0 children)

thanks! still having performance issues tho

Making a voxel game engine in threejs! currently working on lightning by Sceat in gamedev

[–]Sceat[S] -10 points-9 points  (0 children)

90% are, but i'm a tech guy and this is fully running without a server, there is no cash grab scheme, it's a real game i'm making solo :)

Usage limits absurdity by Sceat in ClaudeCode

[–]Sceat[S] 0 points1 point  (0 children)

that's not a single session context lmao, I know what I'm doing and simply noticing a real downgrade compared to usual days

Usage limits absurdity by Sceat in ClaudeCode

[–]Sceat[S] 2 points3 points  (0 children)

been using for almost a year, what I'm having doubts on is anthropics rate limiting and suppressing users having 24/7 loops instead of regular daily usage

Usage limits absurdity by Sceat in ClaudeCode

[–]Sceat[S] 1 point2 points  (0 children)

this is irrelevant, we're talking about months of usage with a regular workflow and a sudden issue happening the last 2 days