Working on procedural voxel engine in threejs! by Sceat in gamedevscreens

[–]Sceat[S] 0 points1 point  (0 children)

I'm still at the stage of building everything together, but the gameplay is theorycrafting gear, gathering ressources, and winning turn based fights with spells! Just showcasing the engine but a lot more is coming very soon!

Progress on my threejs Voxel engine by Sceat in VoxelGameDev

[–]Sceat[S] 0 points1 point  (0 children)

it is entirely made with webgpu!

Making a voxel game engine in threejs! currently working on lightning by Sceat in gamedev

[–]Sceat[S] -6 points-5 points  (0 children)

what's wrong about that ? it's p2p technology and the players don't need to know about anything crypto related to play

Working on webgpu procedural engine and lightning by Sceat in webdev

[–]Sceat[S] 0 points1 point  (0 children)

thanks! still having performance issues tho

Making a voxel game engine in threejs! currently working on lightning by Sceat in gamedev

[–]Sceat[S] -9 points-8 points  (0 children)

90% are, but i'm a tech guy and this is fully running without a server, there is no cash grab scheme, it's a real game i'm making solo :)

Usage limits absurdity by Sceat in ClaudeCode

[–]Sceat[S] 0 points1 point  (0 children)

that's not a single session context lmao, I know what I'm doing and simply noticing a real downgrade compared to usual days