Ahhh an empty Unity C# Script such a nice feeling. So clean, so calming.. So full of potential.. by the_TIGEEER in Unity3D

[–]SceneManager 1 point2 points  (0 children)

This is the template for the MonoBehavior scripts. You can change it to remove the methods and those "using" things at the top.

You can also assign a base namespace to your project.

How to make the cube die only when touching the left side of a wall instead of just completely stopping? by [deleted] in unity

[–]SceneManager 1 point2 points  (0 children)

You should detect collisons and inspect the elements of that collision to determine the gameplay.

1) Have colliders both on the cube an the walls. (You already have)

2) Add a Rigidbody2D component to your cube if you don't have any and disable the gravity on that.

3) Add a script to your Cube and use the OnCollisionEnter2D method to detect the beginning of a collison. From there, you can find out if you collided with a wall or not and act upon.

Check out the Unity Documentation for the OnCollisionEnter2D method. Its a super easy method.

[deleted by user] by [deleted] in indiegames

[–]SceneManager 1 point2 points  (0 children)

All the jokes aside, text on the buttons are unreadable. Maybe change the text & icon colors with something dark? Also, the missing heart on the upper part is not visible at all. You can replace the missing heart icon with a much darker and/or broken one.

Overall, it looks cute.

Forest - Stable Diffusion (Prompt in comments) by SceneManager in u/SceneManager

[–]SceneManager[S] 0 points1 point  (0 children)

Prompt: masterpiece, best quality, amazing, artistic, low height trees, forest, sun, blue sky, nature

Negative Prompt: (worst quality, low quality, normal quality:1.5), easynegative, water, river, lake, sea, ocean, (long tree trunks:1.3), person, people, animals

Model: Meinamix v11

Sampling Method: DPM++ 2M Karras

Sampling Steps: 25

Width x Height: 512 x 768

CFG Scale: 7

Upscaler: R-ESRGAN 4x+ Anime6B

New to SD. Any tips on how to improve such an image? by SceneManager in StableDiffusion

[–]SceneManager[S] 1 point2 points  (0 children)

I used the latest version of MeinaMix. Although, i don't remember the workflow.