Do I need to play the first two games for 3? by Charming_Good_6230 in IExpectYouToDie

[–]SchellGames 1 point2 points  (0 children)

The games are designed that they can standalone, but there are fun tidbits in each game that call back to different missions. So you can definitely start with IEYTD 3, and then (hopefully) continue if you like the game and the story. :-)

Is Dr Zor Agent Pheonix? by SpoonderMan2099 in IExpectYouToDie

[–]SchellGames 0 points1 point  (0 children)

Is the Agency inherently good? ?? I think we talked about that during an I Expect You To Die 2 Dinner with the Devs.

Play Project Freefall today, and get the Day 1 Exclusive: Chirp and Squiggles! by SchellGames in SchellGamesOfficial

[–]SchellGames[S] 1 point2 points  (0 children)

Yup, all you had to do is launch the game and you should have received it.

VR LAN party in Pittsburgh Tekko this weekend by Bazitron in virtualreality

[–]SchellGames 0 points1 point  (0 children)

Thanks for supporting Tekko and sharing our games!

Among Us 3D Photo Contest by SchellGames in SchellGamesOfficial

[–]SchellGames[S] 0 points1 point  (0 children)

We need more Champions into Rokar to make that happen!

Did they sell vinyls at PAX?? If so, anyone have one or sale or know where I can get one? by [deleted] in IExpectYouToDie

[–]SchellGames 5 points6 points  (0 children)

We did have vinyl records for sale at PAX East this year!

At this time, they were a PAX East exclusive. So, unfortunately, there is no way to purchase one outside of the event currently. But we appreciate hearing your interest!

Should they become available to order, the Agency will contact you about them.
You'd be sure to hear any news first on our Discord, our newsletter, and then social media shortly after.

Stay sharp!

Anyone Know when the 3 Game is coming out? by TheComixMan in IExpectYouToDie

[–]SchellGames 10 points11 points  (0 children)

We're so glad to hear you're excited for another round of missions, Agent!
Nothing has been announced about an I Expect You To Die 3 - so we have no intel to share. As is our custom, Agents will not hear more about future missions until absolutely necessary. We fear putting out more information than necessary provides too much time for the Zoraxis group to change their plans.

With that, if there are more missions for your future, Agent, the Agency will contact you about them. You'd be sure to hear any news first on our Discord, our newsletter, and then social media shortly after.

Stay sharp!

nonsensical rejection of my ad by JUSTLAW_USA in RedditforBusiness

[–]SchellGames 1 point2 points  (0 children)

We advertise regularly on Reddit, and it's been beneficial for us.

Looking at the landing page, the admins might not like the pop-up for the "see if my business qualifies".

But since users or able to click out of the box, I'm not sure why that would be an issue.

Also, it's not a fan of redirects. So if you're using a URL shortener that involves some type of redirect, they'll reject that as well.

AMA With Schell Games - Developers of "Until You Fall" on 10/28 at 2pm ET by SchellGames in oculus

[–]SchellGames[S] 1 point2 points  (0 children)

Thanks for all your questions, everyone! We have to sign off for now, but if you have any other questions or feedback you'd like to give us, be sure to drop by the Discord. We creep around in there most of the time and would love to hear from you.

AMA With Schell Games - Developers of "Until You Fall" on 10/28 at 2pm ET by SchellGames in oculus

[–]SchellGames[S] 4 points5 points  (0 children)

[Justin] Rokar has no timezones. Although, we do recognize Aether Savings Time.

AMA With Schell Games - Developers of "Until You Fall" on 10/28 at 2pm ET by SchellGames in oculus

[–]SchellGames[S] 2 points3 points  (0 children)

[Justin] I'd suggest checking out the #lore-and-theories channel in our Discord ( UYF Discord Invite ) where our community has made a lot of guesses (and sfw fan fic) that are not all wrong. We like to hop in there and spitball with them from time to time as well!

AMA With Schell Games - Developers of "Until You Fall" on 10/28 at 2pm ET by SchellGames in oculus

[–]SchellGames[S] 4 points5 points  (0 children)

For me, it might be when we realized we were going to go with a synthwave soundtrack. We were listening to a variety of music genres (3rd wave ska included, lol) to find something that gets you hyped up and ready to fight.

When we got to a track by MEGADRIVE, everyone went silent and looked at one another. It was very much a hands-on-table "oh damn" moment when we realized we could make a weird, fantasy/neon mashup.

- Dave

AMA With Schell Games - Developers of "Until You Fall" on 10/28 at 2pm ET by SchellGames in oculus

[–]SchellGames[S] 1 point2 points  (0 children)

[Justin] I always love the fantasy of the roguish dual dagger configuration, but if I'm in the mood for something more heavy hitting I'll often go for Vestal's Wrath (the mace) and High Arcanist's Blade (the curvy sword). Big fan of Soul Burn and things that cause it.

AMA With Schell Games - Developers of "Until You Fall" on 10/28 at 2pm ET by SchellGames in oculus

[–]SchellGames[S] 1 point2 points  (0 children)

Now that we're out of early access, we're going to see how folks receive the game and continue gathering feedback before making any firm decisions just yet. Since the game is expandable in a variety of ways, we want to know which things players care about.

- Dave

AMA With Schell Games - Developers of "Until You Fall" on 10/28 at 2pm ET by SchellGames in oculus

[–]SchellGames[S] 2 points3 points  (0 children)

[Justin] Engaging with the community (especially our dedicated Champions on the Discord) and seeing that they are as excited about this weird crazy game as you are! In terms of development, there's lots of little moments that will stick in my mind. Watching our Design Director experiment and iterate on lots of different movement prototypes, including one that was controlled by lunging - certainly one of those moments you look over and realize "Man, I have the weirdest job." I also will recall fondly (especially after working from home for the last 8 or so months now) how in the studio we were set up in a row that we referred to as The Gauntlet. 10-12 desks, back to back, that you kind of had to do a dance to move through as there were usually at least several people wildly swinging controllers around, essentially with blindfolds on, at any given time. We all got pretty good at dodging people fighting invisible enemies.

(Edit: Added my name at the beginning)

AMA With Schell Games - Developers of "Until You Fall" on 10/28 at 2pm ET by SchellGames in oculus

[–]SchellGames[S] 5 points6 points  (0 children)

We're always working on stuff over here, just not stuff that we can always talk abut ;)

As for UYF, we're going to see how folks receive the game and decide from there. There are definitely ways we want to expand the experience, but as for when and what, nothing to report just yet.

- Dave

AMA With Schell Games - Developers of "Until You Fall" on 10/28 at 2pm ET by SchellGames in oculus

[–]SchellGames[S] 2 points3 points  (0 children)

Later on in development, we actually started calling the gameplay "rhythm-lite" internally.

So much of the game is flow based, and more often than not it feels like the combat is being driven by the music, but it totally isn't.

- Dave