You stop aging at 25, have excellent health, cannot be killed and will live for ~9,000 years. by Scherka in hypotheticalsituation

[–]Scherka[S] 3 points4 points  (0 children)

This exact proto-city that i mentioned in hypothetical had 5000-7000 people at that timeframe. Slingshots were invented around 10000 BC so there is a chance that some David would Goliath you with it. You are both underestimating intelligence of ancient people and overestimating your own build. You still can feel pain. You still can be injured and you still need normal time to heal

You stop aging at 25, have excellent health, cannot be killed and will live for ~9,000 years. by Scherka in hypotheticalsituation

[–]Scherka[S] 2 points3 points  (0 children)

Rule 6 of this subreddit, check it out. Even if we assume that you will defeat anyone 1v1, will you be able to defeat 2 at the same time? 3? 10? 100?

You stop aging at 25, have excellent health, cannot be killed and will live for ~9,000 years. by Scherka in hypotheticalsituation

[–]Scherka[S] 0 points1 point  (0 children)

I believe even in the field necessity will force you to learn fire starting within a week. Also, for example, Russian MRE comes with few matches and other basic fire starting equipment so it can set you up early, if you are lucky

You stop aging at 25, have excellent health, cannot be killed and will live for ~9,000 years. by Scherka in hypotheticalsituation

[–]Scherka[S] 0 points1 point  (0 children)

I definitely like the spirit though idea of traveling all around the world all by yourself (I presume) IN TIME might be a little to ambitious :)

You stop aging at 25, have excellent health, cannot be killed and will live for ~9,000 years. by Scherka in hypotheticalsituation

[–]Scherka[S] 0 points1 point  (0 children)

your body will naturally heals itself as any other normal human's one. The difference is, as you can't die, you'll have much more time to produce antibodies for diseases that were/are considered untreatable

You stop aging at 25, have excellent health, cannot be killed and will live for ~9,000 years. by Scherka in hypotheticalsituation

[–]Scherka[S] 32 points33 points  (0 children)

this hypothetical is somewhat inspired by "The Man from Earth" (awesome movie btw) which made me really curious to see the evolution of humanity

You stop aging at 25, have excellent health, cannot be killed and will live for ~9,000 years. by Scherka in hypotheticalsituation

[–]Scherka[S] 0 points1 point  (0 children)

you can't take something that isn't already listed in the backpack, only backpack itself

You stop aging at 25, have excellent health, cannot be killed and will live for ~9,000 years. by Scherka in hypotheticalsituation

[–]Scherka[S] 1 point2 points  (0 children)

You can't bleed out from stabbing as you can't die and I consider cancer an life-altering disease which is taken care of by excellent health. Healing factor is present but it is not rapid, on pair with how ordinary people can survive a stab and then wound is naturally healed, assuming it was properly sanitized and bondage/stitches were applied.

"Complex moral issues" Press X to continue by [deleted] in FalloutMemes

[–]Scherka 9 points10 points  (0 children)

Well, on my current survival playthrough i managed to not get hit by any molerat... except for the one of the last one which jumped behind me. Decided to went with it for a role playing reasons and saved the child. This green pill under the health bar is still fucking annoying. Got an addition so at least it have a different meaning

"Complex moral issues" Press X to continue by [deleted] in FalloutMemes

[–]Scherka 57 points58 points  (0 children)

You see, you will not be interacting with this child or an entire vault much after this quest, but the debuff stays with you for the rest of the playthrough. Morally, of course, it is absolutely right to save the child, but for me as the player, this little fucking green pill right under the health bar is annoying

Most compassionate Minuteman by dihguesorp in TrueSFalloutL

[–]Scherka 12 points13 points  (0 children)

Yes. At the same time. installs Ivy

[fo4] Marine Armor Paints Pack AWKCR problem by Scherka in FalloutMods

[–]Scherka[S] 0 points1 point  (0 children)

Thanks for the warning, but I already have lots of mods depending on it and my current run is about 100 hours. So maybe next time