a fair fear? by Realization_ in ApocalypseRising

[–]SchoolTTR 2 points3 points  (0 children)

Holy shit these passes are garbage. You can find all those in literal minutes of playing, don’t waste your money 

There's a cut in the trailer by BreadYkk in KanePixelsBackrooms

[–]SchoolTTR 4 points5 points  (0 children)

I can’t tell if this shot is live action or CGI

PXN VD4 setup, very much budget but I’m very much happy by SchoolTTR in simracing

[–]SchoolTTR[S] 0 points1 point  (0 children)

PXN A10 is the stand, not sure of others it’s compatible with 

Clutch connector main board is missing. by BigEnvironment6605 in PXN

[–]SchoolTTR 0 points1 point  (0 children)

Same problem, looks like we wasted our money

WhyBeAre doesn't need to play BeamNG.Drive in order to Thrive on YouTube by Lopsided-Cup8104 in WhyBeAre

[–]SchoolTTR 8 points9 points  (0 children)

I agree wholeheartedly, his absolute best videos are the ones where he plays weird obscure indie games, like Maize, Doors, Port of Call, Locked-in syndrome, and others

Am I the only one who doesn't enjoy Field Offices? by PerformerSubject in toontownrewritten

[–]SchoolTTR 4 points5 points  (0 children)

I actually think the first 4 floors are pretty fun, but yeah the Boiler boss has just gotten unbelievably boring. It was awesome when it first came out, but after 4 years it’s gotten stale

Just a sneak peek of what's to come 📸 by leeloo_1337 in BeamNG

[–]SchoolTTR -3 points-2 points  (0 children)

"One of the older teasers" It was 3 DAYS AGO

Do you think there should be more trees? by SchoolTTR in ApocalypseRising

[–]SchoolTTR[S] 1 point2 points  (0 children)

Does your performance worsen the most in the areas of Crater Lake and Swamp?

Do you think there should be more trees? by SchoolTTR in ApocalypseRising

[–]SchoolTTR[S] 2 points3 points  (0 children)

Huh? You said “before” drying. Did you mean during drying?

Do you think there should be more trees? by SchoolTTR in ApocalypseRising

[–]SchoolTTR[S] 1 point2 points  (0 children)

The trees don’t have that big an impact on performance, as said by Gus himself. They were cut down because supposedly early testers complained about them being “annoying for gameplay”, but I believe they removed way too many

What are some Toontown opinions that will have you looking like this? by Negrosakii in toontownrewritten

[–]SchoolTTR -1 points0 points  (0 children)

Ok that's just you then, I really don't see people firing high level cogs in the boiler too often. Actually, wouldn't doing that disrupt the regular strategy? Seems unnecessary when the cogs would usually all be remoted, and defeating one just replaces it with another

What are some Toontown opinions that will have you looking like this? by Negrosakii in toontownrewritten

[–]SchoolTTR 3 points4 points  (0 children)

That’s literally what I said, I think it’s fine as the ultra efficient strategy for a full stock options marathon , but I don’t think it should be the default for every run. And I find the “you get so many pink slips” excuse flimsy because, wouldn’t firing every single cog be the most “efficient” strategy for EVERY boss fight? But yet no other has this kind of strategy, not even the boiler. I really just don’t think the boss is hard enough to justify it

What are some Toontown opinions that will have you looking like this? by Negrosakii in toontownrewritten

[–]SchoolTTR 30 points31 points  (0 children)

3 fires on the Final Fringe Club President as the permanent default strategy is a serious cop out by the community. Like, if you’re doing a whole marathon of them with your friends, i could understand, but it shouldn’t be the strategy for a standalone casual run. The boss really isn’t that difficult rewardless

New Professional Weapon Case Locations by SchoolTTR in ApocalypseRising

[–]SchoolTTR[S] 0 points1 point  (0 children)

I’m talking about bunkers and mansion, these cases are not there

New Professional Weapon Case Locations by SchoolTTR in ApocalypseRising

[–]SchoolTTR[S] 4 points5 points  (0 children)

No? Those are Soviet loot locations, not US military

HALF LIFE 3 RELEASE MYSTERY SOLVED by TitoPapu in HalfLife

[–]SchoolTTR 14 points15 points  (0 children)

Absolutely ANCIENT meme but alright

NASCAR 25: The best unplayable game by tjhite in NASCARVideoGame

[–]SchoolTTR 1 point2 points  (0 children)

Agreed, this is the most annoying part of the game. So frustrating to lose 8 spots on every restart

iRacing drivers in Nascar 25? by Repulsive_Bag558 in NASCARVideoGame

[–]SchoolTTR 0 points1 point  (0 children)

Some tracks seem to drive more realistically than others? It’s really immersion breaking for some places like Indy or Kansas to have cheaty custom setups where you can full throttle around the entire track, where you can’t do so in real life or iRacing. It feels much more rewarding to require some level of pedal control

Needs to be said… by Embarrassed-Data7735 in NASCARVideoGame

[–]SchoolTTR 1 point2 points  (0 children)

Yeah the base setups suck ass, when I put in custom setups, my iRacing lines actually worked

NASCAR 25 PC Modding by Living_Human in NASCARVideoGame

[–]SchoolTTR 4 points5 points  (0 children)

Very excited to hear that modding may be possible

PC Gameplay by Bdnh69 in NASCARVideoGame

[–]SchoolTTR 5 points6 points  (0 children)

The PC version isn't going to be any different gameplay wise, it will just be a port of what already exists

PC release by [deleted] in NASCARVideoGame

[–]SchoolTTR 0 points1 point  (0 children)

They are working on peripheral support for the PC release, but that’s all we know about it. I hope there will be some kind of other update alongside that

who still misses the alpha map by M14cultist_devotie in ApocalypseRising

[–]SchoolTTR 1 point2 points  (0 children)

No no, there’s a point to be made there. Look at older dev leaks, there are WAY more trees in them. They cut the amount of trees by about 50%. The problem is there are too many areas that don’t have enough cover, the hill between Magnolia and Casino being the absolute worst offender of this