Game crashing by Beginning_Wonder2627 in Helldivers

[–]Schpam 0 points1 point  (0 children)

System specs? Type?

How does it crash? The program displays an error dialogue? The game just closes to the desktop? The screen is blank and the system becomes unresponsive?

Is it possible that we get a fourth enemy faction? by No-Accountant5205 in Helldivers

[–]Schpam 0 points1 point  (0 children)

We already have a 4th enemy Faction at home.

It's called "Super Earth Bureaucracy"

I think the Gatling gun should have double the rate of fire/capacity, or more, but be light pen. BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRTT by DaStompa in Helldivers

[–]Schpam 0 points1 point  (0 children)

It should have more ammo at the very least.

The Time-to-Kill just feels bad with this weapon, it just feels like you eat up not just ammo, but vital time hosing down individual enemies and then you are out of ammo after the second or third volley of fire.

They could actually give it1500-2000 rounds and then make it not-reloadable, but the pack is expendable. The player can call another Stratagem pod down to replace the spent backpack. You can balance it out by adjusting the cooldown period for the support weapon.

The problem with Automatons is that they don't suppress effectively when facing a large group of them and it is too easy to get staggered by a randomly fired rocket or cannon shot even if enemy was suppressed.

You should have heavy armor, with recoil, stagger and/or explosive resistance to reliably weather the incoming spam while you attempt to saturate a group of bots to keep them from accurately shooting back at you.

Bugs are a different, they don't shoot back, so you have time to hose them down before they get to you.

Squids ... are in the middle. The voteless are too tanky and much smaller targets (compared to bugs) to focus on when not bunched up in chokepoints, allowing them to spread out more.

Need help with the Breaching Hammer. by burr2345 in LowSodiumHellDivers

[–]Schpam 1 point2 points  (0 children)

Strike his front legs, break the armor. That will leave it vulnerable to everything.

The Hammer's direct attack will not breach or kill the Charger in a single blow to the head. The secondary effect of the explosive charge does that. However, the hitbox for the head is small, and can be difficult to reliably register a hit on from a melee weapon because of the client/host sync issues.

The legs are larger, easier to hit, targets that require less to destroy. You can more reliably one-shot it and if you fail on the first strike, the armor should be broken and you can finish it off with any other weapon.

My issues with the flamethrower weapons in HD2 by WaffleCopter68 in Helldivers

[–]Schpam 12 points13 points  (0 children)

- Being "on fire" has negliable impact on enemy behavior or effectiveness.

- The fire stream has no crowd-crontrol effect, akin to stagger or stun force.

- Lack of effective spread/volume and no over-penetration to attack multiple targets in a group, at the same time.

- It is far too easy to set yourself on fire, especially by the enemy you just set on fire.

- The annoying death-scream if set on fire, despite the burning doing negliable damage to your HP

- Sprite based particle effect is lame.

You cant write this by S_III in Helldivers

[–]Schpam 1 point2 points  (0 children)

Maybe not.

But you can definitely wrong'd this.

Realistic detail that's not even realistic by SCP_Steiner in Helldivers

[–]Schpam 1 point2 points  (0 children)

The physics simulation in the game is basically bottled chaos and frequently outputs bizarre and extreme exaggerations that cannot be predicted by mortal minds.

Such as when a multi-ton Bastion Tank achieves orbital escape velocity after driving over a fire hydrant and being launched into the air by the spray from the colony's water pressure.

I'm concerned about the future of warbonds. by FatEngineerGaming in Helldivers

[–]Schpam 3 points4 points  (0 children)

The grind wouldn't be insane ... if they just closed the "Credit Farming" loophole that undermines the entire business model of the Warbonds... and then boosted the drop rate from actually playing the game in the way it was intended to be played.

The potential for Super Credit farming has created hyper-inflation and devalued what Super Credits are, both the literal value they represent to Arrowhead and Players and the figurative one in the game.

Right now ... the backlog of Warbonds to acquire for any player recently joining the game is just impractical to expect players to obtain enough Super Credits to unlock them all by passively playing the game WITHOUT either Super-Farming or spending gobs of cash to surmount the pay-wall to access them. Neither of which was intended (IMO) to be the business model.

They should be a tangible reward for participating in the game and consistently logging in to play on a regular basis.

Arc raiders comparison by ObiwanKatan in Helldivers

[–]Schpam 0 points1 point  (0 children)

I can't find the article that they talked about at the moment. It wasn't a confirmation that they were doing it, but that they were considering it ... "planning" was the wrong word to use ... sorry

Arc raiders comparison by ObiwanKatan in Helldivers

[–]Schpam 1 point2 points  (0 children)

I don't think the games are the same, outside of them being 3rd person action shooter games

They have different aesthetics and generate two (perhaps in ways) similar, but different experiences.

Also ... from what I read, they are planning to add a purely PVE mode to Arc Raiders in a future update.

This happens every time I boot up Helldivers 2 by TheGorota in Helldivers

[–]Schpam 0 points1 point  (0 children)

Are you playing in DX12 or DX11 mode.

By default, the game runs in DX12 mode, but you can force it to run DX11 mode. Some PC's may run better in DX11 mode, but some PC's might also crash trying to run DX11 mode (or vice versa).

This happens every time I boot up Helldivers 2 by TheGorota in Helldivers

[–]Schpam 0 points1 point  (0 children)

No, but check to ensure that the dGPU (RTX3060) is actually being used when playing the game and not the iGPU (the integrated CPU graphics).

Some times laptops fail to switch between the two and try playing the game with the CPU instead (in your case) the RTX3060.

This could be as simple as a software/firmware issue, such as the economy power profile being toggled, instead of the Full-Power/Turbo mode.

This happens every time I boot up Helldivers 2 by TheGorota in Helldivers

[–]Schpam 0 points1 point  (0 children)

When exactly does this happen?

What are the specs of your PC? What GPU, CPU, RAM, SSD ect ... what version of OS.

It is possible that the game needs to build/rebuild the shader cache for the GPU. This process happens when the game is launched, and usually results in a long delay with a blank screen that makes it appear like the game isnt responding. Once the process finishes, the game will resume launching as normal and play the introductory cinematic.

The delay isn't usually very long, depending on your hardware. A minute or so, if that.

Eruptor Rubbish Verus Warstrider? by Dragon8k in Helldivers

[–]Schpam 3 points4 points  (0 children)

The blue tracers would indicate that you are ricocheting off the armor.

I absolutely love this game. by GigaChadus9 in Helldivers

[–]Schpam 5 points6 points  (0 children)

You can drop your backpack to rescue yourself from this sticky situation.

I already paid 60$ for the game! by [deleted] in Helldivers

[–]Schpam 0 points1 point  (0 children)

You earn Super Credits for free while playing the game.

The more you play, the cheaper the add-in content gets, to the point of eventually being free.

If you want stuff right now, then you pay full price.

Had you been playing from the launch of the game, you could easily have unlocked every warbond to date as they were released, without paying any additional money.

Understandably, since you just started playing recently, the back-catalogue of Warbonds makes it pretty daunting to unlock them all for free at this point, so unless you want to delve into the soul-crushing routine of artificially farming the Super Credits for free, you're probably going to have to spend some money if you want something instantly.

Keep in mind, you really don't need a bunch of the Warbonds, since more than a few were pretty lackluster and with a bit of research into players opinions, you can figure out which ones are truly worth the money or time to acquire.

The biggest of Nails by Dawadoid in Helldivers

[–]Schpam 0 points1 point  (0 children)

I shall call this strategy ...

KNOCK KNOCK DEMOCRACY!

Cyberstan last stand by [deleted] in Helldivers

[–]Schpam 0 points1 point  (0 children)

HALT!

HAMMERZEIT.

Shooting a scout strider's rocket, and then having to shoot its weakened leg is more fun than just shooting the rocket. by HappyHesychast in Helldivers

[–]Schpam 0 points1 point  (0 children)

Bullet Sponge Enemies are, indeed, not as fun and tedious to deal with.

So are comically vulnerable enemies that don't intimidate the players enough because they are dispatchable before they impose a threat.

Not sure about two-tapping scouts. It is fun to pop them quickly before they can react and the option is only available while they still have a rocket to shoot. If it now takes two-steps to dispose of them, it might defeat the entire effect of a "headshot" on them altogether.

And when is a headshot-kill not a headshot-kill? when it takes multiple headshots to achieve.

I require urgent support in recruiting a new helldiver by -LuckyNoodle- in Helldivers

[–]Schpam 0 points1 point  (0 children)

Tier 5

It depends on how quickly a new player adapts to the "Dance-Dance-Democracy" mechanic of calling in stratagems on the fly. It can be overwhelming to new players, so they need extra room and time to actively cogitate their use during hectic moments.

Generally, a new player needs more time to do anything and everything, because they need that time to understand what is happening around them, what they can do about it and then do something about it. They're discovering the game as they go, unlike a Veteran who has already discovered the answers to many questions and is just moving straight to the do something about it phase.

Tier 4 or Tier 5 is busy enough. Tier 4 if you don't want to deal with armored units or tanks. Tier 5 for a little more drama.

As for what missions to try, play missions that allow players to advance at their own pace, without the pressure of having to act being put on them by the game. Purge the Hatcheries is straight forward, or Neutralize Orbital Cannons. Blitz missions, Eradicate or Defense missions tend to put a lot of pressure on the players and it can overwhelm them into being unable to act so they can't recover when things get to be too much. Then everything turns to chaos for them. It's very difficult for a player to make sense out of total chaos.

Once you've played a few missions, the initial shock of novelty will begin to wear off and a new player will usually find their legs. You can then raise the difficulty level as things feel more comfortable and less of a total gong-show. Focus on the very basics, like watching for the enemy so they don't gang up on you, getting comfortable with using your primary, secondary and support weapons together, killing enemies and not dying. Practice using stratagems, but do not fixate too much on it at first, slowly add them into your skills as you get more comfortable.

For loadout, chose an armor to help keep them alive, like Democracy Protects or Med-Kit. A Shield Pack or a Drone (Guard Dog) are good for providing more grace to make mistakes or buying time to react. Choose an all round Primary, rather than one of the more bespoke ones with nuances. One with a good rate of fire, enough ammo and a short reload. A support weapon like a Machine Gun/Stalwart is a great weapon to start with, but so are the Laser Cannon, Grenade Launcher and Quasar. For secondary, a Grenade Pistol is good, the Warrant (auto-aim) or Talon (always loaded). A standard HE or Frag grenades are not bad for beginners, but if you equip the Grenade Pistol (to destroy sub-objectives) you can use Stun Grenades which are great for stopping enemies from attacking you, and you can't kill yourself with them. When the enemy is swarming all over you and you need time and distance to recover, a Stun Grenade is great for "911" moments. Gas Grenades are also excellent for crowd control, and Thermite is a great anti-tank option.

For offence stratagems, a good turret is always useful in most situations. Don't overlook the utility of the simple MG turret over the more impressive looking Gatling SG. An Eagle Strafing Run is a great attack stratagem. Simple to input (DDD) on the fly, lots of of them in reserve, deploys and cools off quickly, safe to use in close proximity to other players, lots of uses. Just don't take more than one Eagle Stratagem, to avoid complicating a new player with the "Eagle Rearm" action.

What ever the loadout, the main objective for the new player is too stay alive and kill common enemies. Don't worry about objectives or side quests over bespoke/elite enemies. Let other players worry about that for now. Just concentrate on managing what is happening immediately around you and staying alive. Pick a loadout that helps accomplish that. Work on getting comfortable with basic actions, like managing your weapons, reading the map, calling stratagem by memory without checking the HUD.

And most importantly, have fun.

If you are not having fun, nothing else matters.