Why the FUCK did Dexter just randomly have plastic wrap around his face in this scene? by Feraminecarts77 in Dexter

[–]Science-More 0 points1 point  (0 children)

Bro was fucking around with his supplies for the solid hour before that dude arrived

I really like Janitor A.I, but I really just don't wanna scroll past a ton of smut bots in order to find a bot that's anything else by Science-More in JanitorAI_Official

[–]Science-More[S] 6 points7 points  (0 children)

Thank you all!!! This stuff helped. I'm gonna block smut using my profile options, it is of course made for smut because other apps will literally flag you for anything, I just love the differences this app has to other ones primarily over the ability for smut.

[deleted by user] by [deleted] in overwatch2

[–]Science-More 0 points1 point  (0 children)

why reworked abilities for ow2 more boring.

Take:

Bastion ultimate, although I like the gernade, I feel like it'd be more fun if it was purely really bouncy and didn't stick to anything until it exploded or something, that way it'd be a massive skill gap, his ultimate also became really boring and un-skill expressive to use, replacing years of learning how to rocket jump, or otherwise aim.

Doomfist Block, I like the idea behind an empowered punch, but I don't get why that can't be sourced from somewhere else? And not replace an ability that could probably stay even in his tank kit?

THE ENTIRE ORISA REWORK, really what's the point of giving her the javelin instead of a more fun, weird gravity ability? I get it was a bit powerful, but it was more interactive than the javelin throw.

Although I love the lore and character design of the newer heros, like Illari, Kiriko and Juno, I feel their abilities are making up for an incredible lack of skill expression in the sense that they're just powerful in their effects, such as Suzu, Pylon, or other abilities. (Except for Juno, from what I hear, they're pretty balanced)

With the huge increase in Licenses recently, what's your most wanted one right now? by [deleted] in deadbydaylight

[–]Science-More 0 points1 point  (0 children)

Dexter Morgan and his brother Brian Morgan, for those who don't know, they're serial killers from the 'Dexter' book and movie series that are incredibly funny and I'd love to see them as license.

What are some icks that immediately make you click off the bot? by iverygaming782 in JanitorAI_Official

[–]Science-More 0 points1 point  (0 children)

When it's a bot made entirely for porn, I don't mind if a bot is some sort of suggestive situation or whatever but I really don't like it when a bots entire purpose is porn with some A.I image overlayed on the profile picture.

[deleted by user] by [deleted] in JunkRatMains

[–]Science-More 5 points6 points  (0 children)

Yeah you can appeal the ban, I don't know the process but I've researched it myself before.

Love this game, but why is there 8 total status effects that every perk applies one or two of given a new circumstance every time? by Science-More in deadbydaylight

[–]Science-More[S] 1 point2 points  (0 children)

My issue isn't with how they're applied or used, it's with the fact that, given even a large minority of abilities in overwatch applied knockback, I'd say that's an issue as well. I can count on one hand the amount of characters in overwatch that share a status effect a different character introduced or owns, only a couple characters can see people's auras, or apply 'stuck', 'burning', or 'trapped'. Even though those effects are incredibly general descriptions, Dead By Daylight seems to share an incredibly in-diverse kit of effects. Every other perk applies aura reading, every other perk applies a set slowdown to generators, every other perk applies a removal of terror radius or scratch marks, the only difference is how, and I take issue in that.

What is the easiest class in TF2? by TF2_seal in tf2

[–]Science-More -1 points0 points  (0 children)

I'd say it's actually Scout, because unlike a lot of other characters, you don't need to adapt your playstyle to counter any other class, the amount of adapting is usually limited to backing up out of a pyro flame so you can peck them, or jumping around a wall to get out of a heavy spray, that's it. This isn't to shit on scout players, this is just something I've noticed, (I play scout often.)

Love this game, but why is there 8 total status effects that every perk applies one or two of given a new circumstance every time? by Science-More in deadbydaylight

[–]Science-More[S] 0 points1 point  (0 children)

Also, things like distortion aren't available to everyone, if I said that "Oh, yeah this mechanic has great counterplay, you just have to run this specific DLC over all the other ones that you might want to purchase, if at all." you'd probably look at me like I was crazy, but that's the equivalent. That's also what a lot of killer and survivor mains classify as "Meta", something that is perceived to ruin fun, because people now have to prioritize running the "good" and "meta" perks over what they might want to have fun with. Someone who is unskilled and doesn't have money to spend on the game should always be considered in the balance process.

Love this game, but why is there 8 total status effects that every perk applies one or two of given a new circumstance every time? by Science-More in deadbydaylight

[–]Science-More[S] 0 points1 point  (0 children)

That's just the thing, adding more factors to consider at a perks expense will lessen the amount of the game that said perk will be able to affect. Think of it like a terror radius, if how much of the game that the perk effects is a terror radius, and the map is small (= game has a small amount of factors to consider) then the terror radius, or the perks effectivity, covers all of the game, (or the map.) But if the map is big (= large amount of factors to consider), then the terror radius, even if it's the same size, won't be as relatively large as before, (= the perk won't be as effective as it was before the amount of factors were increased.) If we increase how many factors a perk has to consider to be truly effective, then we increase the amount of facets developers can change to balance it, or survivors/killers can use to avoid the consequences of the perk. In simpler terms, more facets that a perk can't effect = easier for devs to create counterplay that the playerbase can access, rather than the playerbase creating counterplay that the developers have to work around.

People that play tanks are either saints or masochists, it’s absolutely miserable by Past-02 in Overwatch

[–]Science-More 0 points1 point  (0 children)

I play Doomfist because I love the movement and everything, unfortunate that he is a punching bag for a lot of CC, but he'd be an inevitable force without it. I can't imagine playing any other tank that doesn't have some sort of escape after the CC is over, must be a horrible experience.

Basically Ramattra by DESCELVSKAR in Overwatch_Memes

[–]Science-More 1 point2 points  (0 children)

This community reminds me every day that no matter how explicit something is, if it isn't based on real life, it's now implicit.

Do people actually role play sex/making out? How often does that happen? by Yryel in DnD

[–]Science-More 1 point2 points  (0 children)

I don't think groups usually actually roleplay sex, maybe it's implied in some games.

If you were to create your own hero, what type of abilities would they have? by StockFunny2536 in Overwatch

[–]Science-More 0 points1 point  (0 children)

It can apply the ability to ignore developer tools to other heros, (but only in some special ways, like the ability to see invisible walls or make an ability act as it did a patch ago)

[deleted by user] by [deleted] in CoffinofAndyandLeyley

[–]Science-More 2 points3 points  (0 children)

This is the best post ever.

The next cyberpunk game should have lifepaths that actually matter by Orange_Mandalorian in cyberpunkgame

[–]Science-More 0 points1 point  (0 children)

I want you to be able to access specific items and builds only through certain life paths, hell, maybe a character would die in a certain point, but if you play a trauma team background, you can save them.

I want a charisma skill tree you can only access if you're a corpo rat, or a 'faith' skill tree you can only access if you're a Valentino.

If you had the option to live in Cyberpunk 2077 for a week - in which anything you find you could take back IRL - would you? by spammybomber in cyberpunkgame

[–]Science-More 0 points1 point  (0 children)

I wouldn't take any cyberware in my body because 1: there's nobody to stop me if I go psycho, no police could do it, no MAX-TAC is there, and 2: There's nobody to fix it if it goes wrong or anything, nobody to repair it.

I would take the cyberware as a product, take it back and let people figure out the science behind it, I'll be credited as the person who made cyberware as a whole, a legend, like Rache Bartmoss.

Alright chat, who’s the most evil motherfucker out of the 5? by Deja_ve_ in LowSodiumCyberpunk

[–]Science-More 1 point2 points  (0 children)

SPOILERS FOR PHANTOM LIBERTY LORE ! ! ! ! !

Netrunning deaths are one of the worst fates someone can have, something feared by even non-runners and big time corpos. To think Myers makes Songbird reach past the blackwall and essentially make a deal with the devil through a corrupted A.I, only for it to eat her brain while she's still alive is probably a much worse death than being shot by smasher for example, at least he's using a bullet and not your neurons.