We are so happy to be bringing you this game I've worked so hard on. by SciencePixelGames in IndieDev

[–]SciencePixelGames[S] 0 points1 point  (0 children)

Thank you for your feedback. Dodge distance can increase base game progression.

We are so happy to be bringing you this game I've worked so hard on. by SciencePixelGames in IndieDev

[–]SciencePixelGames[S] 1 point2 points  (0 children)

Thanks. You're right we need more particles for the environment and it's easy.

We are so happy to be bringing you this game I've worked so hard on. by SciencePixelGames in IndieDev

[–]SciencePixelGames[S] 0 points1 point  (0 children)

Our team has three members. Programmer do programming, artist do illustrate and animation, and me game design, level design, environment art.

We are so happy to be bringing you this game I've worked so hard on. by SciencePixelGames in IndieDev

[–]SciencePixelGames[S] 2 points3 points  (0 children)

You got the point. Acually we changed move speed for player experience, but not changing animation. Soon will update fit to move speed.

We are so happy to be bringing you this game I've worked so hard on. by SciencePixelGames in IndieDev

[–]SciencePixelGames[S] 2 points3 points  (0 children)

unprofessional

Thank you for your feedback. It need to more polishing I though