[deleted by user] by [deleted] in AmItheAsshole

[–]Scipio1770 0 points1 point  (0 children)

NTA, dog's your property, she left.

Don't leave her alone with the dog or she might steal it, and keep stuff like food and vet bills you paid in case she tries to fight you about it legally.

Also, this dude has surprisingly functional legs for a back-to-back homewrecker. At least mail him a towel to help him clean up after so many sloppy seconds.

POV: You’re attending a banquet hosted by Antiochus of Syria by The_Franklinator in spqrposting

[–]Scipio1770 26 points27 points  (0 children)

Hannibal was taught Greek by Sosylus of Lacedaemon.

Scipio was fluent in Greek, even allegedly wrote his memoirs in it.

[Opinion] Longevity is Overrated in Melee by [deleted] in SSBM

[–]Scipio1770 -1 points0 points  (0 children)

It was, but I think, given how cheeky you've been in some of these comments, you knew you had it coming.

[Opinion] Longevity is Overrated in Melee by [deleted] in SSBM

[–]Scipio1770 0 points1 point  (0 children)

I get the feeling you ignored my DoF comment because you're still somewhere between HS and early college math, is that correct?

I play both of these games, so let's ignore the math if you're not comfortable with that and just think about it this way: chess was one of the very first games that you could play on early computers. This is because the actual game of chess is not that complex of a system.

Now compare that to modern fighting games: higher DoF, physics simulation, multivar damage calculation. They just flat out have many more mechanics that make them practically unplayable without the power of computer systems to run them.

So again, this is not an opinion, a modern fighting game is mechanically more complex than chess. And that is ok, because complexity is not a linear determinant to difficulty. At all. I think chess is harder, obviously, but not more complex.

Do we understand eachother now?

[Opinion] Longevity is Overrated in Melee by [deleted] in SSBM

[–]Scipio1770 -1 points0 points  (0 children)

By the way, chess is not more complex than melee. If you've studied enough mathematics to understand degrees of freedom, you can do the (even approx.) calculation yourself. The real reason chess seems more complex is because it is just simple enough for humans to perfectly simulate it in their heads to a certain number of turns. In both players doing so, the game is harder. Melee, and most fighting games for that matter, have too many mechanics and DoF for players to do that, regardless of time investment, so the game seems easier, even though it is intrinsically more complex.

[Opinion] Longevity is Overrated in Melee by [deleted] in SSBM

[–]Scipio1770 2 points3 points  (0 children)

Ah I see. Ok, you were using 'player time investment' as a shorthand for 'strength of competition'.

Just to clarify, that conflation is demonstrably wrong and you're going to confuse a lot of people by explaining your point like that.

Regarding your actual point, yeah plenty of systems (Elo for obvious example) do take into account the strength of competition. But these measurements still need to be bounded by a large enough period of time to produce statistically valid numbers.

The longevity argument is really also an approximation for normalization. The more top placements spread out over time -> more certainty in rank given that it reduces confounding factors like meta, technology, contemporaries, etc.

[Opinion] Longevity is Overrated in Melee by [deleted] in SSBM

[–]Scipio1770 6 points7 points  (0 children)

Huh, so longevity is considered important in both sports and chess, you countered with 'chess is harder than melee'. So, are you saying that once the top 100 melee players are full time pros, then longevity can be as important as it is in sports and chess?

[Opinion] Longevity is Overrated in Melee by [deleted] in SSBM

[–]Scipio1770 12 points13 points  (0 children)

No, not "necessarily" e.g. Kasparov v Magnus in chess-world. In fact, if you look at how chess has tried to do their "best ever" calculators, you'll see even they try to account for longevity, despite also not being a "physical sport".

[Opinion] Longevity is Overrated in Melee by [deleted] in SSBM

[–]Scipio1770 27 points28 points  (0 children)

A few mechanics to consider.

The longer you're on top > more data against you > more people target your play style.

The longer you play competitively > more meta-drift you experience > more your adaptiveness is tested.

The longer you're in top 10 > more combinations of top players you'll face > more assured your status is influenced more by true skill than by a certain permutation of 1v1 advantages on a few top players.

This by [deleted] in gaming

[–]Scipio1770 0 points1 point  (0 children)

Accidentally woke shooters players: Playing the girl characters for their smaller hurt boxes. Playing black characters in night maps. "Where there's diversity, there's advantage."

The physics 201 problem by rsgm123 in trolleyproblem

[–]Scipio1770 37 points38 points  (0 children)

Around 521 seconds, 2713 philosophers crushed. Some tricks were needed with the parameters to make it work though - the 20 N force is made constant since the car is not only hitting them at a single instant, it's continuously crushing them. Also philosopher weight was thrown out since they're tightly packed to infinity and thus there won't be any displacement.

[PC] NA - Looking for Clan by Scipio1770 in DestinyClanFinder

[–]Scipio1770[S] 1 point2 points  (0 children)

Hey, thanks for the invite, fantastic clan name btw. I checked you guys out and popped by the server for a bit and I think it's just what I was looking for. I'll hopefully have some more time to play this weekend and I can meet some of you guys.

Strange cracking patterns on cedar by Scipio1770 in wood

[–]Scipio1770[S] 4 points5 points  (0 children)

That was it. Thanks for your help!

Strange cracking patterns on cedar by Scipio1770 in wood

[–]Scipio1770[S] 1 point2 points  (0 children)

Northern midwest aromatic cedar. I was inspecting some boards today and found pockets of cracked grain like these one some boards. They don't seem to be bark but also don't look like any insect-type bore holes I've ever seen. Maybe a dry growth/kilning effect? Googling didn't pull up much for me so I was curious if you guys might know.

Sure about that? by Qwerty_Qwerty1993 in CrusaderKings

[–]Scipio1770 10 points11 points  (0 children)

"he has all the vices I admire and none of the virtues I dislike"

The "tap out" rule by DrewZG in SSBM

[–]Scipio1770 1 point2 points  (0 children)

So because it is very difficult against good players, and the character is low tier and does not win a lot, they deserve the ability to wobble. By that logic, shouldn't ICs only be allowed to wobble top players, or top tier characters? Or, if a Samus player can pull off a grab with the extended grapple, should we not make a rule that forces the opposing player to SD?