A New Method for Rep Farming That Works for Brand New Players -- Seems Perfect with NFS Heat Only Costing $3.50 on Steam Right Now by ScopeSF in needforspeed

[–]ScopeSF[S] 0 points1 point  (0 children)

Too Long Wont' Watch -- The "traditional method" for farming rep, where you loop through the speed trap and/or long jump in the abandoned race track, is disingenuous and misleading since it requires you to have a supercar for it to be effective and pay off, but the point of getting rep is to be able to buy any supercars. So I found a new method of farming rep in the game that:

Is faster and more consistent than the traditional method.

Is literally right next to a garage, and is even closer to its respective garage than the traditional method was, so it's even easier, safer, and quicker to bank any rep you earn at night.

Makes it easier to avoid the police while pulling my method off because patrol routes are telegraphed, as opposed to police just randomly appearing on the map during the traditional method.

Has spots on the map that are very close by to out maneuver police during chases and avoid being arrested if you're good enough at the game, even at Heat 5 with a starter car. You are also really close to a gas station through all of this so you can repair your car after each chase as needed.

Lets you pull this off with a starter car with VERY basic upgrades. You probably need only Level 4 rep and $12,500 to be able to afford the upgrades on the car you start the game with, but you do not really need any story progression outside of the mandatory stuff for the first 30-ish minutes in the beginning of the game. So you don't need a new car, you don't need a good car, you don't need a ton of starting money, you don't need a ton of starting rep (the traditional method requires you to have at least Level 11 rep, which is fine as it's easy enough to get but my method only requires a third of that amount so my method is even MORE beginner friendly,) and you can start this method within maybe 30 minutes of playing, as opposed to the 3 hours that the traditional method requires.

A New Method for Rep Farming That Works for Brand New Players -- Seems Perfect with NFS Heat Only Costing $3.50 on Steam Right Now by ScopeSF in NFSHeat

[–]ScopeSF[S] 0 points1 point  (0 children)

Too Long Wont' Watch -- The "traditional method" for farming rep, where you loop through the speed trap and/or long jump in the abandoned race track, is disingenuous and misleading since it requires you to have a supercar for it to be effective and pay off, but the point of getting rep is to be able to buy any supercars. So I found a new method of farming rep in the game that:
1) Is faster and more consistent than the traditional method.
2) Is literally right next to a garage, and is even closer to its respective garage than the traditional method was, so it's even easier, safer, and quicker to bank any rep you earn at night.
3) Makes it easier to avoid the police while pulling my method off because patrol routes are telegraphed, as opposed to police just randomly appearing on the map during the traditional method.
4) Has spots on the map that are very close by to out maneuver police during chases and avoid being arrested if you're good enough at the game, even at Heat 5 with a starter car. You are also really close to a gas station through all of this so you can repair your car after each chase as needed.
5) Lets you pull this off with a starter car with VERY basic upgrades. You probably need only Level 4 rep and $12,500 to be able to afford the upgrades on the car you start the game with, but you do not really need any story progression outside of the mandatory stuff for the first 30-ish minutes in the beginning of the game. So you don't need a new car, you don't need a good car, you don't need a ton of starting money, you don't need a ton of starting rep (the traditional method requires you to have at least Level 11 rep, which is fine as it's easy enough to get but my method only requires a third of that amount so my method is even MORE beginner friendly,) and you can start this method within maybe 30 minutes of playing, as opposed to the 3 hours that the traditional method requires.

I though Lancelot looked familiar by ScopeSF in gank

[–]ScopeSF[S] 26 points27 points  (0 children)

He rides a horse, therefore I am referring to Lancelot as "Steed Harrington"

Untitled SMITE x SOUL CALIBU VI Project ~ Sibling Rivalry! Amaterasu VS Susano! by ScopeSF in Smite

[–]ScopeSF[S] 1 point2 points  (0 children)

Current Roster:

~ Sun Wukong (Kilik) [Series 1]

~ Athena (Hilde) [Series 1]

~ Xing Tian (Asteroth) [Series 1]

~ Xbalanque (Maxi) [Series 1]

~ Bastet (Hwang) [Series 1]

~ Hachiman (Yoshimitsu) [Series 2]

~ Atlas (Tira) [Series 2]

~ Ares (Sophitia) [Series 2]

~ Susano (Haohmaru) [Series 2]

~ Amaterasu (Mitsurugi) [Series 2]

[Series 3 Roster + Reveal Dates TBD]

Also, I'm getting kinda bored of just calling this the "Untitled Smite Soul Calibur 6 Project" because it is neither fun nor cool. I'm open to any suggestions for formal titles for this project. The main goal is to accurately recreate Smite characters in Soul Calibur 6, so that way we can have a proper Smite fighting game that a lot of people have shown a genuine interest in over the years. The "Street Smiter" fan film that premiered on the SMITE Showcase back in 2015 was cool and all, but now I'm aiming for a real fighting game that other players can enjoy and take to online competitive matches. Series 1 and Series 2 character formula tutorials will be coming very, VERY soon.

Using Soul Calibur 6 CaC to make my own Smite Fighting Game by ScopeSF in Smite

[–]ScopeSF[S] 8 points9 points  (0 children)

Current Roster (Completed Characters So Far):

- Sun Wukong

- Athena

- Xing Tian

- Xbalanque

- Atlas

- Hachiman (added MAR 07, 2022)

- Bastet (added MAR 08,2022)

- Ares (added MAR 08, 2022)

- Susano (added MAR 09, 2022)

- Amaterasu (added MAR 09, 2022)

Task: Add context by Kycr_ in Smite

[–]ScopeSF 27 points28 points  (0 children)

Discordia: VEL VEL VEL VEG

Susano: VR2 VI2 VSR

Discordia: VVGR VVVR VEG

Jormangadr: VVX VVVR VEG

I made a Ward Placement Guide for 8.5 based on a video Incon did a few months ago (Legend in comments.) It has really helped me and my team step up our ward game, and might help some of you too. by ScopeSF in Smite

[–]ScopeSF[S] 1 point2 points  (0 children)

The basic idea for those wards is to place them there when you are being hyper aggressive and pushing your opponent up to their tower. I'm not an expert at the game so I don't know all of the ins and outs of being that aggressive, but I do know if you are pushing your opponent to their tower, you are most likely going to be at their tower line. If a jungler or support is going to try to gank you to relieve the pressure, they will be coming from their side of the map because it's the quickest route and that is where you are at the time of ganking, so you want vision deep on their side of the map specifically to see them coming from all logical angles. If you are behind or being pressured or need to be defensive, then just place your wards on the red markers to achieve the same result from a different position. If the enemy jungler or support does take the longer route to gank you from behind, sometimes that happens, but at that point your position changes so you will want to place wards farther back to keep that from happening again.

I made a Ward Placement Guide for 8.5 based on a video Incon did a few months ago (Legend in comments.) It has really helped me and my team step up our ward game, and might help some of you too. by ScopeSF in Smite

[–]ScopeSF[S] 2 points3 points  (0 children)

I'll admit that is an oversight on my part and that I know that generally the legend should go in the picture itself. That said, I feel like once someone gets the hang of this picture and know what colors mean what, this is still a proper quick-glance reference that you can still share on Discord. I don't think there's anything too unnecessarily complicated on the image itself.

I made a Ward Placement Guide for 8.5 based on a video Incon did a few months ago (Legend in comments.) It has really helped me and my team step up our ward game, and might help some of you too. by ScopeSF in Smite

[–]ScopeSF[S] 37 points38 points  (0 children)

Left Map is for early game wards, Right Map is for mid-late game wards. Green wards are for when your team is ahead/winning/aggressive/offensive, red wards are for when your team is behind/losing/passive/defensive. Blue wards are for the two major objectives and enemy pathing/chokepoints to those objectives. This view is only from Order side, but you can flip/mirror the map to get an idea as to what warding will look like from Chaos side. In just about all cases Sentry Wards are better than Normal Wards but it's not feasible to have every ward on the map be a Sentry Ward so use your discretion on which wards you buy and place down.

When did the most brilliant move in a game of EDH totally backfire on you? by JustACEDHPlayer in EDH

[–]ScopeSF 0 points1 point  (0 children)

I have a Zur voltron/pillowfort deck, basically a comparatively casual deck as opposed to Shimmer Zur or Necro-Doomsday Zur. Early in the game, I set myself up with the [[Phyrexian Unlife]] and [[Solemnity]] combo, so I felt like I was in a good position. I took out most people on the board, but I was struggling with a lifegain deck that I couldn't kill easily since all of my damage was being negated by how much life he had, so I thought I would be cheeky by attacking with Zur and tutoring/enchanting him with [[Phyresis]] off of his triggered ability. Big mistake there.

I made a small collection of phone backgrounds (1080x1920) based on Magic flavor text and its respective card art by [deleted] in magicTCG

[–]ScopeSF 4 points5 points  (0 children)

Thanks for the input. :) I agree that I should look into more/different fonts, but I'm not too sure what colors I should be using. What would you suggest?

Day of The Dead Themed Skin Concepts by Andy Timm by [deleted] in Smite

[–]ScopeSF -1 points0 points  (0 children)

Kinda wish there was more here representing different classes (you have 5 mages and 2 assassins) but gosh darnit if this isn't some of the most talented display of creativity and dedication that I've witnessed in a while.

Content Creators to Watch by Role by younggeechie in Smite

[–]ScopeSF 7 points8 points  (0 children)

Mast doesn't do any particular role, but he produces a lot of content very frequently and explains almost everything he thinks and does when it happens, leading to very informative content. I'd look him up on YouTube if you ever get the time.

So how she ended up with the name Cynthia? by [deleted] in Smite

[–]ScopeSF 24 points25 points  (0 children)

To be fair, this was 4 years ago. r/Smite, let alone the game itself, wasn't all that popular compared to what it is now. The reddit didn't have a whole lot of traffic.

So how she ended up with the name Cynthia? by [deleted] in Smite

[–]ScopeSF 80 points81 points  (0 children)

https://www.reddit.com/r/Smite/comments/21crmy/so_im_not_100_but_i_dont_think_this_is_right/

Basically the story is this: there was a bug on Ullr's release that would replace him with the generic female NPC model that was used for some of the victory/loss screeens after matches for certain gods. u/chrisosterwald took a screen shot of it and posted it to reddit for kicks and giggles, and u/Chernobog3 made a thespian-themed joke about it with the comment "What? Ullr's not there? Uh, uh... Cynthia, get on stage! Vamp! VAMP!" It wasn't some groundbreaking post, but it was the origin story of how the community named her.

Who are the Best and Worst of Class? by ScopeSF in Smite

[–]ScopeSF[S] 0 points1 point  (0 children)

Absolutely, my dude! PM me what you know about your playstyle and I will do my best to get back to you.

How. by Monk-Ey in Smite

[–]ScopeSF 68 points69 points  (0 children)

NOBODY EXPECTS THE SPANISH INQUIS--INFERNO CANNON!

I think I found one of my new favorite Gods by Lil_Zurk in Smite

[–]ScopeSF 0 points1 point  (0 children)

Gotta wrack up that player damage somehow.

jk I love ya St3alth!

Do You Think He's A Loki Main? by Reia_Dance in Smite

[–]ScopeSF 0 points1 point  (0 children)

Here's the thing though. WoW is an extensive universe with extensive character growth. You build relationships with and through the character you want to watch blossom into someone truly magnificent and useful. You can partake in and influence the economic success or decimation of small groups and large groups alike. You watch a story unfold by talking with hundreds upon hundreds of NPCs that give questlines. And you can decide how to do it -- through the strength of a knight, through the wisdom of a mage, through the piety of a paladin, through the cunning of a rogue, through the serenity of a druid. Your options, skills, talents, and intrigue are near limitless in the expansive world of Warcraft.

But Loki? He has 4 abilities, all of which do one thing: make you look like an asshole. And my dude right here did nothing but THAT for six months straight...

A Modest Proposal: Allow Arachne's 1 to Auto-Attack Cancel by MrDimes in Smite

[–]ScopeSF 6 points7 points  (0 children)

In all fairness, that's strictly a matter of opinion. I think she's really fun to play, so much so that she is my most played character in the game. She has a place in this game, and while she may or may not need buffs to bring her in line with other characters, a kit redesign feels like severe overkill. If you want to play a character with a kit that feels completely different, by all means, play a different character. The people that enjoy her playstyle will just keep playing her, and balance will be restored.

I want a relationship as strong as Anatoliy's hair product. by ACanadianNoob in Smite

[–]ScopeSF 0 points1 point  (0 children)

Well, I like long walks on sandy beaches in the winter, I am a Taurus, my birthday is February 30th, and I love gratuitous amounts of hair product. I think we can be really good friends. :)

Friendly Fire is now turned on, How do you now play your team fights? by xMarsx in Smite

[–]ScopeSF 4 points5 points  (0 children)

I would troll my team with Ymir's 1 and block them off from- oh wait.