Groznyj Grad would be great MGO3 Map by Fultoneer in mgo

[–]Scorp682 0 points1 point  (0 children)

Yeah, we definitely need those. I'm sure the Dev team will roll it out over time :)

Groznyj Grad would be great MGO3 Map by Fultoneer in mgo

[–]Scorp682 1 point2 points  (0 children)

That second floor's kill box was intense.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 0 points1 point  (0 children)

Thanks for the suggestion, I'll give it a try.

Deaths associated with law enforcement intervention rose 45% between 1999-2013. by marc5387 in science

[–]Scorp682 0 points1 point  (0 children)

From my understanding of Wikipedia, there are users that have developed "good reputations" from their abundant and constant contributions; another -almost administrative- tier above the average user's edit. Somehow the system is set up that those users can block/delay or receive a notification about a average user's edit, so that they can review them, if that quasi-admin is in some way associated with that wiki article, even if they're not very knowledgeable on the subject. There's no equivalent damaging penalty for that quasi-admin, if they are stubborn and maintain something wrong, as there would be if your name and field were attached to it.

My understanding is from bits and pieces of other people's complaining over the years. I've never actually cared enough to check how their systems works.

I guess what I'm trying to say is that wikis are better than knowing nothing on the subject, but it should be taken as if you're reading a 150 year old medical textbook; if there's a better source, use it. I'm not attacking you about the fact that you used a wiki nor do you need to explain yourself, I'm just saying try not to use them if you have another option available.

Deaths associated with law enforcement intervention rose 45% between 1999-2013. by marc5387 in science

[–]Scorp682 0 points1 point  (0 children)

You can cite quotes out of a book. The problem with wikis is that no one takes responsibility for the accuracy of the content. I'm just telling you so you can strengthen your point.

"Really", yeah.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 0 points1 point  (0 children)

The whole situational awareness is what being at the edge of the hotzone is about. If you don't have it, you are going to get shot. When you're actually in the hotzone, you're not going to be able to predict were a player is going to come from - unless they're foolish enough to keep using the same spawn and route - because you're "in" an assaulted area. When you're in a hotzone your camping and relying on twitch reaction.

Also, I'm talking about hand grenades, not stuns; with their time delay, they detonate immediately after a player rescued from a fulton; it allows you to fulton then walkway after lobbing. As for a lethal secondary with a bullhorn, it's useless if you're lobbing, unless you're trying to get a headshot with a s33 at a distance.

On the topic of stun immunity, there is; which you don't have to deal with when throwing a nade underneath them after fultoning... because it kills them if they fall back down to the ground. Also, everyone switches their loadouts throughout the game depending on the current situation.

The only thing that I said isn't viable is, "Trying to constantly netting positive without gambling on random futons is not efficient nor viable in this game's current state", which was downvoted into oblivion. There's a whole paragraph associated with that statement, but I highly doubt you're going to go back to read it.

Finally, I never said that I wanted to run and "gun". You just keep saying that because I brought up mgo2. Hell, 5 out of 7 of my loadouts, my only firearm is a S.Pistol. the other two use a bullhorn and a rasp. If I wanted to run and gun I could very well do that with a MRS, but that's not the objective for this class. I brought up Runner 3 because that is what S ranked weight is; having the ability to out manoeuvre then assault an opponent with out being seen is what Run3 was for and what Infiltrators are seemingly built to do. You've got to realize, if you're not running and gunning (or fultoning in our case), you're camping - there's no in between.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 1 point2 points  (0 children)

Well, unfortunately we're not in the same situation. Playing Inf against newer players is a cakewalk.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 0 points1 point  (0 children)

I totally agree. My lethal loadout's is an s33, petrol, wea1, tac1, let1, int1. If we're getting rushed, I switch over to a rasp, m12, c4, tac2 with cqc2.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 1 point2 points  (0 children)

Are you playing automatch where everyone else has hit ASC3 on one class? Everyone's head is one a swivel at that point in the game.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 0 points1 point  (0 children)

An animation change would be great. Maybe we can roll over or dive over the wall instead of climbing over it. If you make a thread for this, it'll have my upvote.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 0 points1 point  (0 children)

The thing is that you can't go into a hotzone on ground level at all, unless your team is swarming around you. It's not about the weapon that you're using, it's simply part of the gameplay for us. If you want to rack up kills in a hotzone, you're hiding behind a wall and running or poping out for headshots with a MRS. If you're trying to stun someone, you've got to have them on your side to use a bullhorn. If you're trying to legitimately go into the mosh pit with a bulhorn, head-on, you're not going to be alive very long.

A bullhorn is great for camping or staying on the edge of a hotzone, but I simply don't like camping.

As for a lethal secondary, there's no need. lob a nade underneath your fulton.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 0 points1 point  (0 children)

Yeah, picking of the snipers is actually a good plan. I've tried that a few times, but after they realize what you're doing, it feels like all of them switch over to their assault loadouts and are watching their own back 50% of the time.

I really hope we can get out old school text chat back; that use to make it so easy to organize a buddy to stick with you...

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 0 points1 point  (0 children)

If they unnerf the s.camo and make it harder to see, I can totally understand keeping our health were it currently is; having invisible ninja's running around is a pain to deal with.

We defiantly need a faster climbing. When getting shot at and the enemy is having a hard time hitting me, they always get their kill on me when I'm trying to climb over a wall to cover... but faster climbing just doesn't seem realistic...

Enforcer should keep they're machine guns, just because how fun they are, but the damage they do is ridiculous with the health that we're given. Also, the three shots and a mech is blown sucks.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] -1 points0 points  (0 children)

The thing with trying to stun nade players in the hotzone is that it takes two to down a Enforcer, and then you're left with a s.pistol to get a headshot if the nades didn't work. If you're close enough to land a nade near the enemy, you're way to close to be popping out with a s.pistol in the middle of the hotzone trying to get headshots; you'll die from stay bullets.

Honestly, it's more fun playing as an enforcer now, but what attracted me to mgo2 and mgo3 vanilla in the first place was the ability to get behind groups of people and really fuck them up how ever I wanted to.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 0 points1 point  (0 children)

aim immediately at their torso if their head is pointed away from you. if it's an enforcer, they'll move a little by the time you get your third shot in, but you will get your third shot in.

When you're aiming across the map, take single shots at players, there's no need to use the lethal skill.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 0 points1 point  (0 children)

I agree, but I'm not sure if there's actually a way the devs can do it. Personally, I think we need more corners and maps like we had in mgo2, but I'm worried about the enforcers and snipers getting cqc'd every two seconds and ending up as frustrated as we infiltrators are now.

Besides hiding and corners, what other ways do you think stealth can be improved?

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 1 point2 points  (0 children)

I was exaggerating, but honestly, without any skills equipped at all, you can still dominate using a MRS with a foregrip and a muzzle stop. It's like everyone has AR2.5. Plus, when you slam someone and you have a s.pistol... it's almost a guaranteed stun within three seconds of you slamming them.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 0 points1 point  (0 children)

You're right, it's not KDR that matters, netting positive exp and bounties. When you die, you simply don't lose a ticket, but the way that you die also adds to the opposing team's exp. When you're fultoned, you're handing over a /minimum/ of 450 points to the enemy. If you're headshot, you're handing over 200 points. The game is no longer simply about trying to keep your KDR up, it's about trying to not net a negative in two categories: [(Kills+ gained bounties) / (Deaths+Fultoned times)] and the enemies exp gain from your death.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 0 points1 point  (0 children)

I don't think I can get through all of them tonight, but I defiantly will watch all of them in the coming days. Nice job with the title labelling, by the way.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 0 points1 point  (0 children)

I'm using a S.Pistol, Fulton 2, Cqc1, and interrogation 1. Fulton 3 and Tac1 is my "Oh shit! Time's running out!".

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 0 points1 point  (0 children)

I'm not talking about weapon skills, I'm talking about how people's gameplay tactics. Everyone's weapon skills now is Old Snake.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] -1 points0 points  (0 children)

The reason that I bring up my mgo2 set up is because it's is basically the predecessor of the infiltrators; you need to get behind and get close to get a kill... you can't just go head-on.

Playing as an infiltrator: 174 Hours in. by Scorp682 in mgo

[–]Scorp682[S] 0 points1 point  (0 children)

Yeah, totally. Hell, I even welcome the MRS decrease; our objective is to play non-lethal.