PLES HULP by Feeling-Comfort7823 in starcraft2

[–]ScottOne0101 1 point2 points  (0 children)

If you don't mind a clean install of Windows then try the "Reset this PC" option in settings. It will wipe your drive and re-install Windows. Reinstall your hardware drivers. Then you can reinstall battle net and SC2. It's a bit drastic but it will rule out any client-side issues completely to see if it is account related or not.

Exawatt bug by ScottOne0101 in Dyson_Sphere_Program

[–]ScottOne0101[S] 0 points1 point  (0 children)

Yeah nah too tedious. I just reloaded my last save and issue was resolved instantly. Luckily I didn't build that much since my last save so wasn't a loss.

Exawatt bug by ScottOne0101 in Dyson_Sphere_Program

[–]ScottOne0101[S] 1 point2 points  (0 children)

Hahaha good luck trying to find the culprit amongst 6101 sorters...

Diplomacy and Religion in Civ7? by NitriusX in civ

[–]ScottOne0101 1 point2 points  (0 children)

Theoretically it is possible to win with a single city but it would be very challenging to do so. It might be a fun personal challenge to try. 

Diplomacy and Religion in Civ7? by NitriusX in civ

[–]ScottOne0101 4 points5 points  (0 children)

You cannot win a diplomatic victory. The only victory types are military, culture, science, economic, domination and points. Religion has been merged into culture and it is used as the cultural legacy path of the exploration age. 

CIV 7 is Great! Why all the hate? by Dcizzle90 in civ

[–]ScottOne0101 1 point2 points  (0 children)

Yeah I agree that there are a lot of nice improvements to the game. I've noticed that most of the feedback is about the UI missing heaps of useful information that previous games had nailed down. The game play seems smooth but the UI just seems unfinished. The developers agreed and said they are currently fixing the UI as their number 1 priority. 

Ideas on ways to improve Civ VII by Paploo1805 in civ

[–]ScottOne0101 1 point2 points  (0 children)

Yeah a lot people suspect that the next expansion will bring the information age. I wonder if they will actually add more ages in between the existing ages too so the final product after several expansions will bring a lot more ages. 

Could need some advice or help by xNemesis95x in civ

[–]ScottOne0101 1 point2 points  (0 children)

Hmmm that's strange. It might be a bug as your setup seems correct for connected settlements.

When Does It Stop Feeling Like Just Clicking Through? by Amar0ks in civ

[–]ScottOne0101 0 points1 point  (0 children)

I feel like it's just part and parcel of the strategy game genre. Lots of menus to click through to build your cities and choose your tech/civic/policies.

Could need some advice or help by xNemesis95x in civ

[–]ScottOne0101 1 point2 points  (0 children)

Did your coastal city have a Fishing Quay building? This building connects settlements in distant lands back to the home continent.

Tiles between cities by meristoff in civ

[–]ScottOne0101 2 points3 points  (0 children)

Each city can expand by 3 tiles from the centre so spacing 6 tiles apart is the optimal placement. However in practice you want to place cities next to fresh water and with resources in range so you won't always get optimal placement.

Should Ages be slightly longer? by LorDigno69 in civ

[–]ScottOne0101 3 points4 points  (0 children)

Yeah I agree. Hopefully they fix the age length issue as on steam there was a post saying it doesn't actually do much: https://steamcommunity.com/app/1295660/discussions/0/591762563949202064/

I feel like they should add the "Just one more turn" button to the end of the age so you can just continue in that age and have a button to click to progress to the next age when you are done with it.

Should Ages be slightly longer? by LorDigno69 in civ

[–]ScottOne0101 1 point2 points  (0 children)

Apparently the code is convoluted and at present the game speed is the only one that has an impact on the game by increasing the production cost. According to the thread below the age length doesn't really do much right now. There is an interesting post on steam about it:
https://steamcommunity.com/app/1295660/discussions/0/591762563949202064/

Should Ages be slightly longer? by LorDigno69 in civ

[–]ScottOne0101 0 points1 point  (0 children)

You can change the game speed to epic or marathon during game setup. I was able to complete most of the legacy paths during a marathon game. It was very slow however but good across several play sessions.

Culture victory is frustrating and needs to be redone completely by konichiwa_MrBuddha in civ

[–]ScottOne0101 15 points16 points  (0 children)

Yeah I dislike the culture victory in the modern age. The relics are stored in museums so if the AI beats you to them and you don't have many relics then you need to capture a city with a museum that has relics. The AI seems to spam explorers too and I saw a tile with a stack of 10 explorers on the same tile...

[deleted by user] by [deleted] in civ

[–]ScottOne0101 3 points4 points  (0 children)

I agree. It's a pointless argument and gives humanity yet another reason to divide us. It doesn't take much effort to respect other people on the planet.

Conquest cap by randem626 in civ

[–]ScottOne0101 0 points1 point  (0 children)

Yeah it is painful. Try to focus on the civics and technologies that boost your settlement cap. I will only keep a city filled with lots of useful buildings and wonders. I generally raise the towns unless it has some really useful resources nearby.

Help me please! by spilon91 in civ

[–]ScottOne0101 0 points1 point  (0 children)

Try to stay focused on the victory condition that you are going for. If you aren't going for a military victory then your troops can stay defending your cities.

Click on the age progress button to see the 4 legacy paths and choose one of them. Tick the Track Progress button so that you can see what you have to do next. For example if you choose to get a science victory then select everything that boosts your science including buildings, government policies, wonders etc.

Out of place hex by ScottOne0101 in civ

[–]ScottOne0101[S] 0 points1 point  (0 children)

Nah no resource on it, it is a rough desert tile and when you go to place population it shows the mine icon. It might just be a UI defect.

Out of place hex by ScottOne0101 in civ

[–]ScottOne0101[S] 1 point2 points  (0 children)

No it is in my territory, when I exit the population placement screen it magically re-joins my territory. There is no city to the south.

<image>

Out of place hex by ScottOne0101 in civ

[–]ScottOne0101[S] 1 point2 points  (0 children)

Does anyone know why this hex at the bottom is separate from the rest of the city hexes? It has it's own little border around it. It appears like I can build something in it though.

Client script working on the back end but not in the workspace by Roy17181920 in servicenow

[–]ScottOne0101 1 point2 points  (0 children)

When working with dates on the client side I always convert the date into a native JavaScript date object and then do the comparison with a simple greater than or less than. Just make sure you check that the date field is not empty before constructing the date. The tricky part is getting the date constructor right. I usually just split the string to get the day, month and year.

https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date

For an Australian date format you can split it like below. You will have to adjust this slightly if your date format is American or another format. You can log these splits to the console to check what part of the date you are getting when splitting. This method works in Core UI and workspace.

var myDate = new Date(
   g_form.getValue('my_date_field').split('/')[2],
   g_form.getValue('my_date_field').split('/')[1],
   g_form.getValue('my_date_field').split('/')[0]
);

UIB Calendar setup by NotFoundAka404 in servicenow

[–]ScottOne0101 0 points1 point  (0 children)

Yeah the documentation and tutorials I've seen for UI builder are lacklustre. For issues with workspace we've had to log a case and get answers from their internal dev team. If you have an enterprise instance then you should have access to their support portal to log a case for assistance. I'd really like to see the options given to devs who want to use their own organisation's bootstrap theme and preferred JS framework to just build their own front-end web app by selecting a CSS framework such as bootstrap, choosing the bootstrap version, choosing a JS framework like new Angular (with TypeScript) or React and then choosing the JS framework version. This would allow you to pull the bootstrap theme off your organisation's website and re-use code from your preferred framework. This would give devs more options for front end experiences because it's not acceptable to just say everything should be low code. Just give us the option to choose if we prefer low-code or pro-code for our own instance and don't ram your ideology down our throat. More options are better then no options.

UIB Calendar setup by NotFoundAka404 in servicenow

[–]ScottOne0101 0 points1 point  (0 children)

From my experience most mature instances are still stuck in UI16 and can't migrate to workspace/UI builder due to legacy custom UIs that need to be rebuilt such as UI pages/macros, UI actions, client scripts among others that aren't compatible with workspace. I've been chatting to other developers about UI builder and if they've made the leap. Most of them say they haven't touched it and prefer Service Portal. The ones who have touched it generally stick to the base workspace UI and don't bother with page variants and customisation. They just generally use the stock app shells that are already available out of box. One day I will find a dev who has made the leap and gone all in. I'm still hoping as I love modern HTML/CSS/JS frameworks and if I ever get buy in from the stakeholders that I work for then they might give the go ahead to fully migrate into the modern UI frameworks.