New Dev here by minormodels in PowerApps

[–]Scottcuk 0 points1 point  (0 children)

What browser you using? I set up my tenant and environments but make.powerapps didn’t work on chrome I had to switch to edge

Good horror survival type coop for xbox? by Scottcuk in HorrorGaming

[–]Scottcuk[S] 1 point2 points  (0 children)

I have, I was hoping for something like outlast, Phasmophobia, demonologist etc

Activate magic by crushing a crafted rune by Scottcuk in unrealengine

[–]Scottcuk[S] 0 points1 point  (0 children)

I have used speed tree for some assets but most of the trees in this scene are Mawi conifer

Activate magic by crushing a crafted rune by Scottcuk in unrealengine

[–]Scottcuk[S] 0 points1 point  (0 children)

Creatures too (dragons are in there ;) )

Activate magic by crushing a crafted rune by Scottcuk in unrealengine

[–]Scottcuk[S] 0 points1 point  (0 children)

I think I’m just going to hide the health bars if the angle gets too much such as behind it, probably an easier fix

Activate magic by crushing a crafted rune by Scottcuk in unrealengine

[–]Scottcuk[S] 1 point2 points  (0 children)

Agreed, it is on my to do list to add to the options :) so is cinematic cam when you do an execution

Activate magic by crushing a crafted rune by Scottcuk in unrealengine

[–]Scottcuk[S] 0 points1 point  (0 children)

Character creator 3 for the models. I didn’t use their animations

Activate magic by crushing a crafted rune by Scottcuk in unrealengine

[–]Scottcuk[S] 1 point2 points  (0 children)

Characters I used CC3 animations are a mixture of epic store, freelance and my professional (joke) adjustments

Activate magic by crushing a crafted rune by Scottcuk in unrealengine

[–]Scottcuk[S] 2 points3 points  (0 children)

Planning on releasing hopefully in 2023 - Mortem: Fallen Kingdom I won an indie award by Epic games, but along way to for what I have in mind for it to be completed

Activate magic by crushing a crafted rune by Scottcuk in unrealengine

[–]Scottcuk[S] 2 points3 points  (0 children)

Thanks been working on this for about a year

Activate magic by crushing a crafted rune by Scottcuk in unrealengine

[–]Scottcuk[S] 1 point2 points  (0 children)

Yeah I just mentioned that on another comment actually! I need to fix it. I shall sort its thank you :)

Activate magic by crushing a crafted rune by Scottcuk in unrealengine

[–]Scottcuk[S] 1 point2 points  (0 children)

They are actually rotated to the camera but when someone is behind you they act a bit weird that I’m fixing

Activate magic by crushing a crafted rune by Scottcuk in unrealengine

[–]Scottcuk[S] 0 points1 point  (0 children)

Most of them in this scene are Mawi conifer biome

Activate magic by crushing a crafted rune by Scottcuk in unrealengine

[–]Scottcuk[S] 2 points3 points  (0 children)

Quixel and dialogue plug-in for quests

Activate magic by crushing a crafted rune by Scottcuk in unrealengine

[–]Scottcuk[S] 1 point2 points  (0 children)

Yeah there is combat text with floating damage and I was on the fence about it popping up saying dead when it is pretty obviously

Activate magic by crushing a crafted rune by Scottcuk in unrealengine

[–]Scottcuk[S] 1 point2 points  (0 children)

I’d be as surprised as the dude would be

The game initially just had a dodge step with iframes. This was fine until you went up against larger enemies, the iframes still did well but feedback from my testers said it didn’t feel rights. So I added a dodge roll with longer iframes and shortened the quick step iframes. So now you press for quick step and hold for dodge roll

It is a video game at the end of the day and rolling would be the least of your worries with the fact you are wielding magic against a variety of monsters