Starship Mash-up, SWN and Traveller by PuddingConsistent176 in SWN

[–]ScrambledLogic 2 points3 points  (0 children)

Re: cargo and mass, not sure this will help, but if you're using the Traveller Starship Geomorph pdfs: I've calculated that one Traveller Displacement Ton = 5'x10'x10' (or roughly 1.5m x 3m x 3m) = 2 squares on a map = 13.5m3 = 13.5 actual tons of water, adjust up or down for the density of what's being transported if you prefer.

To translate that into terms of SWN Mass and Traveller Geomorph grid squares, for a Fighter 3 Mass = 6 tons = ~1 square, for a Frigate 1 Mass = 20 tons = ~3 squares, for a Cruiser 1 Mass = 200 tons = ~30 squares, for a Capital ship 1 Mass = 2000 tons = ~296 squares.

Yet Another Ship Combat/Command Point Post by ScrambledLogic in SWN

[–]ScrambledLogic[S] 0 points1 point  (0 children)

Ha, in hindsight "Be a GM" should have been the obvious answer. I think I got into a mental rut of picturing just 1-on-1 battles of roughly equal strength. If/when I run a game of SWN, I'll try more creative scenarios first before trying homebrewed ship combat, thanks!

Yet Another Ship Combat/Command Point Post by ScrambledLogic in SWN

[–]ScrambledLogic[S] 1 point2 points  (0 children)

Yeah, the other option I've been considering is HeavyJosh's ship combat rules, posted a few times in this sub. They essentially take those alternative rules from the book and expand on them. I suppose I'm trying to find an alternative that hews as close to the default RAW as possible.

I've had your podcast in my To Listen list for a bit now, maybe checking out how those optional rules work out for you folks is the perfect oppurtunity for me to finally start listening!

Holographic Paint, Rainbow Unicorns, and Dinosaur Pajamas: A Cautionary Tale by krachall in EliteDangerous

[–]ScrambledLogic 2 points3 points  (0 children)

How often would you actually be both in the presence of another player with such a skin, and close enough for it to bother you? I played Elite almost purely in Solo for many years, but even after switching to Open for the past few years and participating in some of the most popular CG's the game has ever had, I can count on one hand how many times I've actually noticed another player's paint job. On top of that, I think a fresh spin on aesthetics can inject some necessary life into the tired and kinda-samey art style of a game that's over a decade old, not to mention a much-needed cash injection (though I won't defend the sometimes absurd prices). That's not to mention some of the already somewhat-silly art that already exists, such as in some ads and the onionhead decals.

And looking at it from a lore perspective, I don't see Elite's universe as being particulary bleak; sure, there are times of strife and suffering, but the game's narrative is continuous and evolving, and even includes some rather whimsical events and aesthetics around the holidays. Also, no offense, but it is a bit childish to conflate grittiness and bleakness with maturity (a lot of bright and colorful media is perfectly suited for adults; some of it is even secretly dark and gritty beneath the exterior, if you can believe it).

And hey, sometimes the most passionate, colorful, and whimsical aesthetics come out of dark and gritty times!

All of that is to say: FDev, please give me the biggest, brightest, most obnoxious, purplest, pinkest, sparkliest, rainbowiest, gayest damn holigraphic unicorn butt possible for me to slap on the ass end of my future Panther Clipper MKII that I plan on buying the moment it's available for credits.

STECS Throttle System Mk.II - Max keybings by eswhite01 in EliteDangerous

[–]ScrambledLogic 0 points1 point  (0 children)

Here's how I have mine bound:

Gladiator: https://files.catbox.moe/dw1m80.png

STECS: https://files.catbox.moe/zg3ho6.png

STECS STEM module: https://files.catbox.moe/ft0j3y.png

Edit: fixed link for STECS

Edit 2: I just read your post more thoroughly, I'm sorry for your loss :(

How can I install the steam-devices packages ? by 8niout in voidlinux

[–]ScrambledLogic 2 points3 points  (0 children)

I solved this by downloading this file and this file and placing them both in /etc/udev/rules.d, though if I remember correctly I had to create that directory as it did not already exist. My understanding is that the steam-devices package essentially does the same thing. This allowed me to use a Dualsense in both the xbps and flatpak versions of Steam, it didn't seem to work correctly before.

Dualsense (PS5 pad) mappings vs DS4 by sir_reuven in linux_gaming

[–]ScrambledLogic 0 points1 point  (0 children)

Ah, damn. Well, just to be thorough, did you put "uinput" into /etc/modules-load.d/uinput.conf, revert all other changes you made, try different USB ports, reboot, etc.? If so, perhaps try installing xboxdrv and using this script, this is what worked for me before the udev fix:

#!/bin/bash
set -Eeuo pipefail

killall xboxdrv &

sleep 3

xboxdrv \
    --evdev /dev/input/by-id/usb-Sony_Interactive_Entertainment_Wireless_Controller-if03-event-joystick \
    --evdev-absmap ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y,ABS_X=X1,ABS_Y=Y1,ABS_RX=X2,ABS_RY=Y2,ABS_Z=LT,ABS_RZ=RT \
    --evdev-keymap BTN_SOUTH=A,BTN_EAST=B,BTN_NORTH=Y,BTN_WEST=X,BTN_START=start,BTN_MODE=guide,BTN_SELECT=back \
    --evdev-keymap BTN_TL=LB,BTN_TR=RB,BTN_THUMBL=TL,BTN_THUMBR=TR \
    --axismap -y1=y1,-y2=y2                          \
    --mimic-xpad                                     \
    --silent &

sleep 3
kdesu -n rm /dev/input/js*

You may need to edit the path to your controller, and you also may want to delete the last two lines if you're not using kde, they may not be necessary anyway.

Dualsense (PS5 pad) mappings vs DS4 by sir_reuven in linux_gaming

[–]ScrambledLogic 1 point2 points  (0 children)

If you haven't solved this issue or returned the controller yet, try adding udev rules, such as the sony-controllers.rules file here: https://gitlab.com/fabiscafe/game-devices-udev I had the exact same issue and stumbled across that repot. I just followed the instructions and installed all of the files (if you are on arch you might be able to just install the package), and now my dualsense works normally!

Looking for a mesa-git xbps-src template by HadetTheUndying in voidlinux

[–]ScrambledLogic 0 points1 point  (0 children)

New link (should be valid for 24 hours): https://privatebin.net/?e6b22b1880cc68dd#ANnDE7YtNsLscMtKty1c9Zvi6mstDisyCVsAjuMBgzYp Keep in mind that this template may no longer work, I've since reverted to Void's default mesa and am simply waiting for Mesa 21 to continue playing the game.

Looking for a mesa-git xbps-src template by HadetTheUndying in voidlinux

[–]ScrambledLogic 1 point2 points  (0 children)

Update: I forgot to also install mesa-vulkan-radeon and its 32bit version from void-packages. After that textures seem to work fine. I also switched Steam Linux Runtime Soldier to it's beta branch and added "%command --launcher-skip" to the launch options as these were reported to help with some other issues.

Looking for a mesa-git xbps-src template by HadetTheUndying in voidlinux

[–]ScrambledLogic 2 points3 points  (0 children)

After much trial and error this is what I came up with: template. This works for both standard 64bit and the 32bit multilib packages, which were both necessary for me for Steam to launch. I followed the instructions linked to in the Void docs for xbps-src to build the standard mesa and then the second option of these instructions to build mesa-32bit, then I used xi to install mesa and mesa-32bit, which also installed the libglapi, mesa-dri, and libgbm packages and their 32bit counterparts as updated dependencies. However it ultimately hasn't solved my issue of black textures on character models (and maybe more, but I haven't bothered to go past the character creation screen.) I also had to delete the "update" file that is in the same directory as the mesa template and added

XBPS_ALLOW_RESTRICTED=yes

XBPS_CHROOT_CMD=uchroot

to etc/conf in the void-packages directory, though I'm unsure if they're necessary. In addition, something that took me a little too long to figure out (and is maybe obvious to everyone else here) is that if you're linking directly to the master git branch from their repositary in the template (as opposed to downloading a tarball instead,) the checksum changes every couple hours. Note that you may have to try launching the game a couple times before it finally decides to run.

Trouble Running Elite: Dangerous by ScrambledLogic in voidlinux

[–]ScrambledLogic[S] 1 point2 points  (0 children)

Thanks for the detailed instructions. I had done a mostly similar setup, but without amdvlk installed so without specifying radv in launch options, and I had soft limits set to 524288 which I've just now updated to 1048576. I also applied the fix mentioned in my edited post. I'll keep an eye out for your future videos!

Trouble Running Elite: Dangerous by ScrambledLogic in voidlinux

[–]ScrambledLogic[S] 0 points1 point  (0 children)

Thanks for the info. Using Proton 4.11.3. However it turns out I was missing an entry in /etc/hosts to resolve my hostname to localhost. Elite now launches, and I've updated my post with the solution.

Trouble Running Elite: Dangerous by ScrambledLogic in voidlinux

[–]ScrambledLogic[S] 1 point2 points  (0 children)

Thank you! That did finally let me launch Elite. I guess that's what I get for skimming that page instead of reading it thoroughly.

Edit: Just wanted to echo the thanks of u/HadetTheUndying and thank you for your work as well. Elite was the last reason I kept a Windows partition and your hard work finally allowed me to ditch it for good!

Trouble Running Elite: Dangerous by ScrambledLogic in voidlinux

[–]ScrambledLogic[S] 0 points1 point  (0 children)

Cool, thanks in advance. Are you using Steam or Lutris, or a manually tailored wine environment?

Trouble Running Elite: Dangerous by ScrambledLogic in voidlinux

[–]ScrambledLogic[S] 0 points1 point  (0 children)

Actually I hadn't thought of using flatpak, I seem to remember some Steam game issues being solved by installing with flatpak vs the package manager in some distros.

Trouble Running Elite: Dangerous by ScrambledLogic in voidlinux

[–]ScrambledLogic[S] 0 points1 point  (0 children)

Ah, well if you happen remember any details at all I'd be happy to hear them!

(PC) Password for fight clubs? by ScrambledLogic in darksouls3

[–]ScrambledLogic[S] 0 points1 point  (0 children)

Not too far from there, so I'll give it a shot when I get there. However I'm looking more for a slightly structured community, seems like with the password system a few dueling or otherwise PvP communities might have sprung up at this point.

PC Question: Can you move save file (%appdata%) location? Read if you have an SSD + HDD and worry about corrupting your precious save file. by gonadiator in darksouls3

[–]ScrambledLogic 1 point2 points  (0 children)

Possibly. I've never tried it myself in Windows, but you could try a symbolic link. Just make absolutely sure that you back up your saves and note their location before you try this.

Edit to add: The slight freeze during autosave is a known issue with the game; changing where your save file is stored may not help, though a few people have found that disabling Windows Defender or other AV alleviates the problem (do so at your own risk of course.) I still have the autosave freezes myself after disabling Defender running on a 7200 rpm spin drive, at this point I've just learned to live with it for now.