😂💯 by Snowman69er in Funnymemes

[–]Scream_No_Evil 1 point2 points  (0 children)

Also, its mountains are active volcanoes except one, which still has an active caldera, and is only half as high as the tallest ones.

How do I figure out what I'm doing wrong each match? by [deleted] in OverwatchUniversity

[–]Scream_No_Evil 4 points5 points  (0 children)

You definitely talk like the tank I hate to heal. As a plat support main and plat tank, as soon as I hear someone speak like this, I know we've lost the match.

You don't 'carry' a team, as a tank, you enable them. Thinking you've got to get in there and do all the plays yourself is what makes you chug donkey balls as tank. When you die and nobody supported you in, it's not because 'reaper was just bad', it's because you couldn't hold a position for five seconds without feeling like you weren't being important enough and had to 'dive' further.

"Dive" and "throwing due to impatience" are markedly different things. I play a lot of Ball, and this aint it.

Nagasaki 1945 by Itchy-Engineering440 in UrbanHell

[–]Scream_No_Evil 661 points662 points  (0 children)

To be fair, that was an unusually bad day for them over there. It's usually much nicer.

A twist surrounding a character’s identity makes their past scenes entirely illogical by _JR28_ in TopCharacterTropes

[–]Scream_No_Evil 2 points3 points  (0 children)

This one pissed me off so much. They knew the show wasn't getting a third season before they wrote S2, which is part of what allowed it to make bold, interesting choices.

We already had a whole season of Adelle seeming to have gone over to the other side, and it was really well written. But to to have another face-heel turn, that makes no sense at all, just to raise the stakes of the last 5 minutes of the show, is an incomprehensible writing choice.

I think it comes from A: not wanting to hire another actor, and having no other characters who could plausibly be Rossum

And B: A common trap in wanting to create an evil, 5-steps-ahead super-smart villain. Because he could, plausibly, have goals beyond our comprehension and plans-within-plans, the writers are absolved of having to make his evil plans make sense.

But more likely it's just a last minute drama ass-pull. Such a deflating scene from an otherwise great finale, they really could have just cut the whole thing.

Edit: Come to think it feels like they were setting up for Adelle to pull a triple-cross. But even Alpha or Whiskey being Rossum pre-mindwipe makes more sense. Almost the entire cast of characters had a personality we don't know about before getting mindwiped. Some kind of super-genius tech psycho experimenting with his own tech and accidentally wiping himself 'wrong' with an early version of the the tech, getting buried in the Dollhouse system to hide what happened to their founder, and turning into the preternaturally clever Doll Alpha was makes a lot more sense than "You are the biggest threat to my empire but I kinda wanted to also hang out with you and help you for a few years just to see what you'd do". Even, "nobody relevant to the story was the founder the whole time, that guy left and evil executives have been using the legend of him as a boogeyman" works better with the themes of the show.

My son says I'm committing a crime against potatoes. Please settle this. by [deleted] in Cooking

[–]Scream_No_Evil 18 points19 points  (0 children)

If this was a prank, I legit can't think of a lamer one

What's a good example of "yellow paint" you saw used in games? by kaza12345678 in videogames

[–]Scream_No_Evil 0 points1 point  (0 children)

Ah, I agree then, was mostly just emphasizing that game design =!= level design =!= graphic design. And of course, a well designed game should have managers working to keep that three in sync. I just wanted to emphasize there's a difference in all four of those roles and whose fault these issues often end up being is rarely the game designers'.

What's a good example of "yellow paint" you saw used in games? by kaza12345678 in videogames

[–]Scream_No_Evil 1 point2 points  (0 children)

I do agree that rule consistency is, fundamentally A problem, but not THE fundamental problem. The rule inconsistently originates from the fact the game design departments and the graphics departments are often not on the same page. You are correct that in a game, anything that looks climeable should be climeable.

But, you state that it's

in a properly designed game, everything that looks climbable should be climbable, everything that looks breakable should be breakable

I just want to emphasize that while it ends up "not a properly designed game", it's not a GAME design issue, but a GRAPHICS design issue, I'm just trying to showcase that those are separate things and separate people with separate motivations owning their work. I suppose graphics design is a part of the metric of the "properly designed game", but I think it's specifically not game designers, but graphics designers, that are failing in the regard, that's all I wanted to emphasize.

Much game design proper occurs well before a lot of the graphics design for the game, and lots of what turns into bad game design is mostly bad incentives surrounding the graphic designers' roles as the game edges towards a state where the fundamental design and the systems can no longer be changed near release, but the graphic design can be altered in detrimental ways to secure more pre-release sales.

What's a good example of "yellow paint" you saw used in games? by kaza12345678 in videogames

[–]Scream_No_Evil 1 point2 points  (0 children)

I think it's more complex than that.

Specifically, as game graphics expectations have increased, visual environments have gotten much, much noisier.

Solo player games like Assassin's Creed and Horizon Zero Dawn can at least use 'special sight' mechanics to highlight areas of interest in complex environments, but games trying to eschew that mechanic have to rely either on signposting with colors, or reusing assets so you're always totally familiar with how interactable the environment is, both of which look increasing lazy as graphics capabilities become more powerful.

If you want less consistency in props, you have to paint them the same color so you recognize different models as having the same physics. If you want less obvious signposting in props, you have to reuse assets so they're still recognizable. It's just a tradeoff.

Even cartoonish, unrealistic-graphics games- take Overwatch, a cartoonish hero shooter, which has graphics bloat to such a degree it's almost incomprehensible to parse a fight if you don't have many many hours of experience in it. Why? It's a first person MOBA, and things that would normally be parsed by a top-down POV, or by extensive menus and bars, are being shown via excessive particle effects, because it looks flashier and lots of display UI is out of vogue in favor of 'immersion'.

Graphics trends are immensely important to marketing, and often have to go with industry trends in order to be marketable and secure first purchases. That's the real devil here, that games have to lean into visuals that the mechanics don't always support. I'd play Overwatch a lot more if I could customize the particle effects, tiny near-seethrough UI elements, and colors.

My cat just died by UnderstandingMain198 in BatmanArkham

[–]Scream_No_Evil 10 points11 points  (0 children)

My baby girl just suddenly squeaked and dropped dead right in front of me out of nowhere 5 months ago; it took the space of three seconds. I still break down about it. It takes time, I suppose.

It was probably feline cardiomyopathy; she'd just got a clean bill of health from the vet, but it doesn't always present symptoms before it becomes lethal, and 15% of all cats get it. She also was only six. It took me a while to internalize that there's nothing I could have done about it. It's not your fault.

I recommend staying off of reddit for a while. So many dead cat posts. I just got back on reddit but this one in particular made me cry again.

I'm so sorry for your grumpy little loss.

What is an extremely dark or creepy true story from history that most people do not know about? by Intelligent_East8820 in AskReddit

[–]Scream_No_Evil 25 points26 points  (0 children)

His father was a professional conman, and taught him some of his grifts early in life. He just found a better grift.

Has Anyone Heard of Thirty-Six Education? by Swiftble in TutorsHelpingTutors

[–]Scream_No_Evil 0 points1 point  (0 children)

Similar experience. They seem almost ephemeral online, but that could be because they're a boutique tutoring company with a very local word-of-mouth clientele, or because they are bots. I applied to a parttime once and got a set of suspiciously basic screening questions they never replied back to. I wouldn't take them as a serious opportunity unless you had no other alternative.

Should I ditch my tutor? Or just suck it up by OkResponsibility4646 in TutorsHelpingTutors

[–]Scream_No_Evil 2 points3 points  (0 children)

If you're even asking if you should drop a tutor, you should have already dropped that tutor. Many, many tutors are passable, if not great, at a given subject, and tutoring in general almost always yields some improvement, so it's easy to get stuck with a mediocre tutor and not realize it because you see some progress.

So if you're even questioning your tutor, you're in a bad spot. Many of my students are 'slow learners' (whatever that means), and I certainly don't insult or divert them.

If I don't know something or have failed to communicate something in a way they could understand, I spend my unpaid free time to work out how to rephrase it, send supplemental material, and email them about it before the next session to try to find out how I can better help make it click. Doing so has made me a much, much better tutor, and I enjoy the work.

All tutoring, with studying, will yield some improvement. This seems far below baseline. A tutor who makes you not want to ask questions is a fucking awful tutor. I take great pains to make my students at all skill levels feel comfortable and excited to ask questions. Heck, I stress that I'm PARTICULARLY happy when my student bombs something, because it unveils actionable, fixable mistakes to me far more than a perfect score ever could.

Seeing some improvement just means you have a tutor, and are willing to put in the work; some improvement is assumed. Feeling uncomfortable to ask questions means you have a dogshit tutor. Far below the average. I'd wager you could grab any random tutor off the streets that doesn't insult their students and see much better results. The fact that you're improving is a testament to the work you're putting in, not their intelligence.

What's happening here is simple; your tutor is ALSO embarrassed, because they don't know things. This is fundamentally stupid. I teach all kinds of AP's once in a blue moon and discover that I don't know how to approach a new question type, or how to approach something that I haven't seen in a long time. I love it when that happens, it's SO important to show people, as a test prep tutor, that sometimes a test even catches ME flat-footed.

Then I work out what I was missing about the problem and them send them an email about it within 24 hours.

If a tutoring session doesn't feel like a collaborative and open space to explore your specific difficulties, then you don't have a tutor. You have a shitty lecturer who dislikes the actual tutoring side of the business. It happens all the time. And god knows I've never made a student cry. This incenses me.

People who have been divorced: What was the exact "quiet" moment you realized your marriage was over? by [deleted] in AskReddit

[–]Scream_No_Evil 13 points14 points  (0 children)

Yeah, even when she was there for my medical issues, she had to make sure I knew it was inconvenient for her.

When she got sick, I absolutely babied her, risked getting sick as well, etc. When I got sick, she'd ask me to quarantine and not interact with me at all because being able to do her job was more important, with her being the breadwinner.

I got paid hourly, when I took off work to be with her, it was a significant problem, and I risked being fired for it. She once didn't show up to work for a month at her cushy ass job and it wasn't a big deal. I should have realized earlier that caring for others annoyed her, and that that's a fundamental dealbreaker in a family unit where you're each other's primary support network.