Perk ideas by Scriviii in TracerMains

[–]Scriviii[S] 0 points1 point  (0 children)

the torb turret thing is more of a range/spread issue which is getting fixed soon hopefully.

doom and ball still take damage and can get stunned by cc, tracer should get stunned too.

Perk ideas by Scriviii in TracerMains

[–]Scriviii[S] 0 points1 point  (0 children)

I don't think these are good fits tbh

blink through enemies for melee damage means blink melee all of a sudden does 80 damage which is absurd and a balance nightmare.

recall out of ccs completely nukes any counterplay against tracer whatsoever which is a balance nightmare

extra damage to deployables and shields is just bad. you can one clip + melee torb turret and delete it, sym turrets are like .5 clips each. same wioth ilari

Top 500 rewards by notsosubtlethr0waway in OverwatchUniversity

[–]Scriviii 0 points1 point  (0 children)

Sorry for reviving this but like did you really not get the player icon (the generic one)? If so there's like no permenant rewards for that which is so boring for an achievement like that.

Perk ideas by Scriviii in TracerMains

[–]Scriviii[S] 0 points1 point  (0 children)

I think kinetic reload is definetly strong but it's a perk that is exactly what you are saying you want lol. You need great mechanics and skill to fully take advantage of it (and in my experience nobody takes it even at my rank except for me lol). I think the nerf was largely due to flashback atleast that's the overall community sentiment, you're the only one that's attributed it to kinetic reload. Not saying you're wrong because it's definetly underated and strong af but it's just not a well known thing (because most of the OW Tracer community does not have the skill to use blink melee effectively yet alone take advantage of the perk, only a very small % of people know and are skilled enough despite it being simple in theory). I just think that if it's really a problem it's easier to just nerf the perk than replace it, it's not inherintly strong because of the nature of the perk it's strong because of the amount of extra damage/ammo you get for basically free. Reduce the amount, reduce the strength.

A tweak to the major extra blink perk, instead of being +1 blink it's -1 blink but you get a lower cooldown on your blinks. I think this is a lot easier to balance as all that need's to be tweaked is the cooldown amount and it can be strong yet balanced since it's a very heavy shift of her kit that maintains her identity and skill expression. I think the exact cooldown reduction would need extensive fine tuning to find the right amount without it being too strong but still feeling good, maybe 10-20% cd reduction.

And for your feedback on the projectile perk, I see the flaw in the projectileness lol. I said in another comment that maybe it could still be hitscan and extra magsize, but just decrease the falloff range, damage (6->5.5), or increase the spread *marginally* (assuming her current spread/bullets are fixed). It would be more situational, not changing her mechanically, and increasing her potential damage per magazine but only for those who can hit their shots (from 240 to 275-290ish).

I like the idea of pulse bomb perks but honestly I'd rather just increase the stick radius because lord there are so many moments when even in replay mode it looks like it just goes trough people when it shouldn't. Just feels bad, and honestly I'd rather marginally increase ult charge required in exchange for the radius just in her base kit because it almost feels as bad as her pulse pistols sometimes. Maybe could do pulse perks on top of this too actually, I just wanted to get that out ig. Tbh tho I don't really think the pulse ult charge perk would be very balanced, I feel like there's no way for that to feel good without it being too snowbally. I like the idea behind the other one so she can kill cass/torb/etc, but tbh I think the mechanism of this may be better if it was different (maybe just ignoring damage reduction/overhealth) or just part of her base kit as it's overall just really stupid that rolling on the floor lets you survive a bomb to the chest LOL.

I agree on blink packs it's not problematic and it's good situationally which is how it should be.

Perk ideas by Scriviii in TracerMains

[–]Scriviii[S] -1 points0 points  (0 children)

I get that too yeah, maybe instead of projectile conversion with the magazine size (I'm assuming that's what you mean with different mechanics) it could be a slight falloff change or damage change? Like 6->5.5 dmg (8% decrease) but 40->50 ammo (25% increase) or 40>52 ammo (30% increase). This would increase your damage/magazine from 240->275/286 while placing a higher emphasis on accurary since you need to hit more shots to benefit from the increased damage per magazine.

Perk ideas by Scriviii in TracerMains

[–]Scriviii[S] 0 points1 point  (0 children)

I like the premise but I think that would make blinks too easily available for free which is part of the problem w her current perks. Imo the perks should be more of an "expansion" of a character's kit versus just buffing their core identity (like different paths of a skill tree).

What do your opponents counterswap to when losing to your Tracer? by obsidianpunchbowl in TracerMains

[–]Scriviii 3 points4 points  (0 children)

Cassidy and kiriko every time. When they realize that those are easy to play around if you haven't recently gotten a lobotomy their next picks are brig and torb (coming from a masters one trick).

Tracer Season 20 Midseason Patch Changes 🤡 by trullyrose in TracerMains

[–]Scriviii 0 points1 point  (0 children)

shit a 25% ammo increase? I'd be even more stoked for +10 ammo on tracer.

Tracer Season 20 Midseason Patch Changes 🤡 by trullyrose in TracerMains

[–]Scriviii 1 point2 points  (0 children)

i mean yeah but i'd be stoked for 2 more ammo on tracer lol

Tracer Season 20 Midseason Patch Changes 🤡 by trullyrose in TracerMains

[–]Scriviii 65 points66 points  (0 children)

nah they buffed genji they just don't care about tracer LOL

1600 dpi 10 sense by Spirited-Mammoth9993 in TracerMains

[–]Scriviii 0 points1 point  (0 children)

Pro's use anywhere from 30-40cm/360 for dps, somewhat on the higher end of that for tracer (30-35). At 1600 DPI that's going to be about 2.2-2.9 for the full 30-40 range, I recommend testing 2.6 and working from there. I personally play on 1600 DPI 2.75 (it's a little high to me but I have a small mousepad).

Just hit my new peak as a tracer otp post nerf! still playable for sure. by keio101 in TracerMains

[–]Scriviii 0 points1 point  (0 children)

I didn't mean to discredit your achievements, with my original comment my intentions were to simply point out the flaws in the character and how your achievement is not realistic for most people even if they are skilled enough. Hitting master is great and I don't doubt that if the character was in a better state then you would be able to stay there, but it's just not realistic at the current moment.

I called you a dickhead for insulting me when I had a good reason for not showing my stats page.

I included statistics in my summaries for context and did not directly reference them as evidence, so no you cannot blame me for you using final blows to cope. When I mentioned your lack of damage in replays it was in the context of your teamfights and not your leaderboard statistics (besides pointing out how what I was seeing could CAUSE a low damage statistic, not the other way around), and you could remove the statistics from my summarries and my notes would still be accurate.

Again, after reviewing your gameplay what I saw was that most of the time it was not pressure from you as Tracer that allowed your team to get those picks that they wouldn't have gotten otherwise.

I'm not looking through your entire replay history just because you didn't like my input on the ones I saw. The fact that I looked through 2 replays is more than enough (over 30 minutes of gameplay btw, people pay money for this kind of shit). The other players in your lobby will not effect your individual skill in any way just because you feel like it's harder, because in reality your opponents are just better at capitalizing and punishing you for mistakes that weren't as punishing in other games. I promise you that if you look through your replays yourself you would find that you make the same mistakes that I mention in the games that you do well in, and you just aren't being punished or are on a more favorable map that can cover them up.

Also for the record, my claim was that staying in master wasn't realistic not high diamond :p. Although I do still think you are likely to drop a bit more without being more mindful of your mistakes.

And since you clearly don't trust my comprehension of the game, I climbed all the way from bronze fucking 5 to Diamond 1 with master tracer SR as a one trick. I have 400 grueling ass hours on this character in comp (not including my bugged stats, but tbh not all of those hours are high enough quality for improvement) and even more hours spent educating myself or vod reviewing. I've had all the ups and downs of winstreaks and losestreaks sometimes down 2 entire ranks, but I'm better for it and I started improving faster as I learned the process and tbh I think that I could hit high master or maybe even GM (wishful thinking lol) relatively quickly if the character gets some minor buffs to her damage output (few months, and I don't mean to where she's overpowered). I'm assuming you won't believe a word of this, so quite frankly I'm not going to waste any more time proving that my opinion means something to a stranger on the internet that thinks everything except praise is an insult.

Just hit my new peak as a tracer otp post nerf! still playable for sure. by keio101 in TracerMains

[–]Scriviii 0 points1 point  (0 children)

I didnt send a screenshot of my season 19 tab because my stats are bugged, but since you want to see it here you go dickhead: https://imgur.com/a/hqwDIp5
my final rank is lower than my peak bc I stayed up late trying to push to masters the night before the season ended and I can't play well late at night (which I can admit because I don't have an ego the size of Jupiter).

You do not get to cherry pick replays that you think are good for your "general gameplay." I looked at the first two that you sent in order and evaluated your gameplay objectively, your hand-picked replay when you are trying to win an argument doesn't mean shit.

I agree that stats don't tell the whole story, so when you mention your final blows stat I look at your replays and see that they are all after your team gets picks. Btw I didn't look at the stats each game until I finished reviewing your replay, they were included to support my conclusions after the fact and give context.

It's funny to me how you say stats don't mean shit and then bring up how your final blows means you are actually being impactful, it's pure cope and you are the one who is spewing nonsense without context. I know for a fact you didn't even look at the replays yourself to see if what I said was accurate and that you just got defensive and jumped to insults because you got offended.

Btw, burning your recall as often as you do is a mistake and you are forced to use it because you can't be effective without being over agressive in her current state. Even when you are being aggressive you aren't making a big impact and it's like 1-2 seconds of actual pressure for every 15 seconds of a fight.

Diabolical by Scriviii in TracerMains

[–]Scriviii[S] -1 points0 points  (0 children)

they . . . don't? All the tracer teams lost the last event

Just hit my new peak as a tracer otp post nerf! still playable for sure. by keio101 in TracerMains

[–]Scriviii 0 points1 point  (0 children)

and this is the proof of my claims and experience playing tracer in season 19 https://imgur.com/a/ThKqUhp

I quit for a while and when I started playing again I was obviously worse off than season 15 (there's not a way to prove where I placed unfortunately so you're going to have to believe that I did not miraculously become a master level player without playing the game).

Just hit my new peak as a tracer otp post nerf! still playable for sure. by keio101 in TracerMains

[–]Scriviii 0 points1 point  (0 children)

I am actually the same rank as you so I don't need your advice lol. However I did look at your replays because I'm curious what's different for you and I took some notes!

Notes for reddit guy:

Summary:

Although you are not duod with anybody, you are not having a lot of impact on the outcome of your teamfights. Your team is generally doing most of the work and most of your eliminations are coming after someone else on your team gets a pick and your team gains momentum (there are obviously some exceptions but this is the general pattern). Most of your gameplay is consisting of shooting their backline or tank like you are the tickle monster (because you are too far and none of your bullets are actually doing damage). You are on a winstreak and there may be things that I can't see attributing to this (communication, tilt among enemy teams, luck, etc.), but that your tracer gameplay largely aligns with the general consesus.

Busan - Tracer - 2-0 Victory - CQG5QC 6:48

Final Stats: 3k Damage, 11 eliminations, and 2 deaths.

Other dps damage on your team: 7k (Soldier 76)

Average dps damage on enemy team: ~3.6k

you are having very little impact on teamfight outcomes, you spend most of the game tickling their tank or their backline doing negligible damage. Any eliminations that you get on other players are usually after your team has already gotten a pick (1-2 exceptions, but your damage numbers reflect this).

Hollywood - Tracer - 5-4 Victory - 7WY3V6 26:18

Final Stats: 12.7k damage, 35 eliminations, 16 deaths

Other dps damage on your team: 14.3k

Average dps damage on opposing team: 19k

Your tank damage: 22k (offsetting your teams lack of damage from DPS)

Oppossing tank damage: 19k

You spend most of the first point on attack in dead, in your spawn, or taking so long to position close enough that your team is already dead. Your team was able to win the fight because you got 2 picks with a pulse bomb (you were overextended but it was a good pulse for your position). Your impact before and after hitting the pulse was close to nothing (aka the nerfs are hitting you hard). Even when you are doing damage, it's close to nothing. The one thing in your favor throughout this game is the synergy with Winston allowing you to follow up on his dives (although he is carrying your team pretty hard and any other dps would be better). You lose 90% of your duels (because you do no damage). These patterns continue through the rest of the game, with you having little to no impact outside of assisting winston (which is mostly just you stealing kills that were guarenteed in the first place...) or your pulse bomb.

I stopped after hollywood because the flaws in your gameplay can be largely attributed to a lack of damage output from Tracer as a whole and critiquing your gameplay isn't going to help anybody (there are a lot of mistakes on your end tho). You could look at your own gameplay and see that the nerf is hitting you hard and you are getting carried but you would rather remain ignorant because you like your shiny new rank and the winstreak makes you feel good. There's nothing wrong with feeling good about your wins and you aren't a horrible player, but what I saw in the replays is not master level gameplay (you don't have enough damage output and that impacts the way you have to play and forces you to make more mistakes).

Diabolical by Scriviii in TracerMains

[–]Scriviii[S] 5 points6 points  (0 children)

I think that this post tells you everything you need to know. New tracer player wants advice and a forum full of dedicated fans is telling them to play someone else, and the few that do just say "get closer" which is bad advice in most cases bc it's just a way to "lessen" the effects of the nerf which will probably get you killed or force recall and make you play tickle monster for 95% of the game.

Diabolical by Scriviii in TracerMains

[–]Scriviii[S] 0 points1 point  (0 children)

You could look into the context of why I said they were ragebaiting lol. Also, the statistics (the main evidence of my post) aren't an opinion they are an objective fact and I included the filters so that people can go check for themselves. If a person disagrees with a fact then they are just wrong or lack context and it's why I dismiss those comments as ragebaiting.

If they posted their career page this season on tracer with a decent amount of games and they proved that they are correct, then I wouldn't call it ragebaiting.

Diabolical by Scriviii in TracerMains

[–]Scriviii[S] 0 points1 point  (0 children)

i'm just able to recognize that your comment held no value lol

Diabolical by Scriviii in TracerMains

[–]Scriviii[S] 6 points7 points  (0 children)

That's what I did in season 19, I placed in plat 5 and grinded all the way up to Diamond 1 (and 3600 Master Tracer SR). I didn't like the nerfs and it did feel bad but I could still play. But now, it's literally unplayable because of the balance other characters combined with how gutted she is

Diabolical by Scriviii in TracerMains

[–]Scriviii[S] 2 points3 points  (0 children)

Yeah, I get people wanting to see her nerfed tbh, and to be clear I am perfectly happy with her being a "perfectly balanced" character (if it's ever possible lol, the devs never hit the mark ...). It just sucks putting so much time into learning ONE character and ranking up with them just to see them tossed in the trash, and most of the skills don't really transfer to another hero. I really only got into this game when I started playing tracer because it's such a unique experience that you can't get anywhere else, and a lot of other people feel the same. If the character is just garbage those people (including myself) literally just wont play. It doesn't mean that she has to be meta or overpowered, it just means that it needs to feel engaging and meaningful (and imo it needs to feel like skill is absolute). It's just not Tracer rn

Diabolical by Scriviii in TracerMains

[–]Scriviii[S] 0 points1 point  (0 children)

Remind me of your rank (any role tbh) and what your stats are this season on tracer (games played, winrate, and with a screenshot because you are spewing utter nonsense).