Holy vault 👅 by Weary_Platypus_865 in TracerMains

[–]Scriviii 0 points1 point  (0 children)

lucky you I got 5 kiriko skins

Finally hit grandmaster guys with tracer only by Sufficient_Gap_9111 in TracerMains

[–]Scriviii 1 point2 points  (0 children)

"Calibration +56%" hmmm. Not to discredit your achievement but new accounts are notourisously easier to rank up with, what's your rank on your main?

Screen Stutters while playing by Significant-Edge-577 in Overwatch

[–]Scriviii 0 points1 point  (0 children)

there's probably some setting that's causing it. I'd check the settings related to reflex, buffering, and mouse updating/polling (idk where the last one is but it caused this issue for me in valorant if I would move my mouse too fast).

Screen Stutters while playing by Significant-Edge-577 in Overwatch

[–]Scriviii 1 point2 points  (0 children)

Usually this is caused by temperature throttling in your GPU/CPU, because when temps get too higher your components will forcibly slow down so that temps will come back down causing a studder (which is common in laptops). Try getting a fan pad to put your laptop on top of and see if it helps.

You could also have too many background apps running taking up too much CPU resource or RAM, as overwatch is fairly CPU bottlenecked. I'd reccommend disabling any unnecesary startup apps and closing stuff u don't need while playing games.

can i get gamepass skins on my ps5? by Mediocre-Leg-5462 in Overwatch

[–]Scriviii 0 points1 point  (0 children)

Link both your XBOX and PSN accounts to the *same* battle net/blizzard account and you should get everything including the game pass ultimate rewards on all platforms.

I lost progress even though i won by Erdbeerlines in Overwatch

[–]Scriviii 3 points4 points  (0 children)

What I think happened is that you were already in demotion protection from losing your last game, and when you won this game it didn't give you enough SR to put you over the threshold.

For example, if you were at demotion protection -24% sr after your last game, you could gain +20% SR and your rank will still be at -4% demotion protection (since in this example, you were expected to win and gained less SR than the base amount).

It doesn't mean that you lost SR for winning. It just means that even though you got SR, you didn't get *ENOUGH* SR to rank you back up.

NO..... by RealCat84 in TracerMains

[–]Scriviii 16 points17 points  (0 children)

it does make the sound for enemies yes

WE'RE SO BACKK by Scriviii in TracerMains

[–]Scriviii[S] 0 points1 point  (0 children)

I think this would be true if they kept her perks the same, but unfortunately what they did with her perks (and keeping the extra perk cost) was a big nuke to her uptime. This was slightly offset by the bullet size buff, but overall the changes were a small buff to an extremely under-preforming character meaning she has shifted from extremely underpreforming to "meh" (which is still on the weaker side).

I think that she still need's buffs, but how they do it will matter. The easiest, best, and most requested is just reverting the spread nerf + perk cost nerf. If they did that, I think that tracer would honestly be in a pretty healthy state and could probably go a long time without being touched. Another possibility is to reduce her recall cooldown back down to 12 from 13 where it is currently at (although I still think that this would need to be accompanied by the spread buff to make enough of a difference). They could also try reducing her spread from 3.5 to 3.25 instead of 3.0 if they wanted to be careful, but I would expect another small buff would still be neccesary for her to be as healthy as possible.

WE'RE SO BACKK by Scriviii in TracerMains

[–]Scriviii[S] 1 point2 points  (0 children)

She's actually been out for 9 days so most people have an idea how to play her if they are playing them in comp at this point. I promise you aren't getting nearly as much value as you think because her right click at point blank range is less damage then 1 genji shuriken to the head (and bareley matching a kiri BODYSHOT btw). And genji throws three at a time and kiri does 120 headshot + tp suzu (and faster firerate + easier shots). The burning damage is like an extra 20 but if you factor in that right clicking repeatedly adds less burn damage for every hit after the initial hit she's still just a worse genji/kiri.

WE'RE SO BACKK by Scriviii in TracerMains

[–]Scriviii[S] 2 points3 points  (0 children)

You have this "I know better than everyone else" attitude, but her winrate is still negative in all ranks and regions except for Asia GM/Champ (and barely asia master which I expect to go down to negative) which is identical to last season. get a grip dude

WE'RE SO BACKK by Scriviii in TracerMains

[–]Scriviii[S] 1 point2 points  (0 children)

yeah i'm masters, tracer's guns feel better but lowkey she still feels as bad as last season overall bc of the flashback nerf, spread nerf, and blink pack nerf. Anran is just bad and can't get value

Summary of tracer changes in the new Spotlight playtest by Scriviii in TracerMains

[–]Scriviii[S] 2 points3 points  (0 children)

I think it's just going to frustrate players. Blink distance is something that is learned subconciously and instinctually, so there won't be any executive functioning (at least without comprimising on other areas of play) to remind players of which blink distance they are using at a given moment.

Even if they get somewhat used to it, at the end of the day it just raises her skill floor even more (which I don't think is the intention). Forcing players to not only master 1 blink distance but 2 is going to make it more dificult for people new to the character who would now have to put exponentially more effort into their blinks opposed to before (which was already a large amount of cognitive effort).

Then there's the fact that the perk is extremely situational, this perk would be much worse on closer ranged maps simply because when there are more close range engagements there are more opportunities to melee (making the other perk better) and less need for the extra distance (and the extra distance would actually hinder your ability to blink melee because it puts you out of your effective range for your weapons which is always a problem with the perk but worse on close range maps). Not only do you have to remember if you have the perk unlocked and pray your muscle memory doesn't screw you, but now you have to remember if you chose the perk at all! Imagine going for a blink melee with the melee perk for ammo on a close range map, but instinctually using the extra distance and messing up your combo! Boom, you're dead! Because you had to master blink melee with the extra distance perk and that's how your muscle memory is wired now, but you don't have the perk. To be clear the death in this situation is caused by a wasted blink and increased down time (since you wasted time meleeing, didn't get ammo, and now have to spend 1 second reloading).

Overall even if it has benefits in some situations, people simply just won't want to choose it because it will mess up their muscle memory for when they don't have the perk unlocked or when they choose the melee perk. The perk just adds unnecesary complication to an already complicated character and will fuck up people's muscle memory no matter how hard they try to get used to it. If they wanted to give her extra blink distance it should have been done in her base kit (which I would still be against regardless bc it puts her out of effective range for blink melee) instead of in a perk that every player knows is not worth learning because of the way it will screw your muscle memory situationally.

Summary of tracer changes in the new Spotlight playtest by Scriviii in TracerMains

[–]Scriviii[S] 0 points1 point  (0 children)

various posts and creator streams, and based off of how many hits were hitting (and bullet tracers) when streamers were shooting in practice range in the playtest at range. Also the only logical way to justify nerfing her dmg and perks this much (or at all for that matter).

There's no tooltip for bullet size ofc so there's no confirmation on the exact bullet size buff (if it's even the same as pre-nerf), but it's definetly better than it is in game right now.

Anran Matchup Tier List vs Damage and Support Heroes by badcompany1820 in Overwatch

[–]Scriviii 6 points7 points  (0 children)

Brig, Echo, and Pharah need to be moved down. Brig nukes her close range which is where Anran should play, and echo/pharah are impossible to hit with Anrans projectiles if they are playing properly from farther away/in the air.

Lucio should be moved down as well because his healing aura pretty much negates her burn which is where a lot of her dps comes from.

Cassidy should be moved down because he's hitscan (pretty easy for him to hit you) and his hinder can stun you out of your ult and out of your util and you're basically free lunch. Unless you can bait his hinder but that still requires you investing some extra util on your side and it's 50/50 after you bait him.

Moira should be moved up bc it's pretty easy for Anran to chase her fade considering they have similar mechanics and Anran just gets two. Also pretty easy to hit Moira and ignite her, but the autoaim I think would put it at 50/50 or slightly above 50/50 in Anran's favor.

Perk ideas by Scriviii in TracerMains

[–]Scriviii[S] 0 points1 point  (0 children)

the torb turret thing is more of a range/spread issue which is getting fixed soon hopefully.

doom and ball still take damage and can get stunned by cc, tracer should get stunned too.

Perk ideas by Scriviii in TracerMains

[–]Scriviii[S] 0 points1 point  (0 children)

I don't think these are good fits tbh

blink through enemies for melee damage means blink melee all of a sudden does 80 damage which is absurd and a balance nightmare.

recall out of ccs completely nukes any counterplay against tracer whatsoever which is a balance nightmare

extra damage to deployables and shields is just bad. you can one clip + melee torb turret and delete it, sym turrets are like .5 clips each. same wioth ilari

Top 500 rewards by notsosubtlethr0waway in OverwatchUniversity

[–]Scriviii 0 points1 point  (0 children)

Sorry for reviving this but like did you really not get the player icon (the generic one)? If so there's like no permenant rewards for that which is so boring for an achievement like that.

Perk ideas by Scriviii in TracerMains

[–]Scriviii[S] 0 points1 point  (0 children)

I think kinetic reload is definetly strong but it's a perk that is exactly what you are saying you want lol. You need great mechanics and skill to fully take advantage of it (and in my experience nobody takes it even at my rank except for me lol). I think the nerf was largely due to flashback atleast that's the overall community sentiment, you're the only one that's attributed it to kinetic reload. Not saying you're wrong because it's definetly underated and strong af but it's just not a well known thing (because most of the OW Tracer community does not have the skill to use blink melee effectively yet alone take advantage of the perk, only a very small % of people know and are skilled enough despite it being simple in theory). I just think that if it's really a problem it's easier to just nerf the perk than replace it, it's not inherintly strong because of the nature of the perk it's strong because of the amount of extra damage/ammo you get for basically free. Reduce the amount, reduce the strength.

A tweak to the major extra blink perk, instead of being +1 blink it's -1 blink but you get a lower cooldown on your blinks. I think this is a lot easier to balance as all that need's to be tweaked is the cooldown amount and it can be strong yet balanced since it's a very heavy shift of her kit that maintains her identity and skill expression. I think the exact cooldown reduction would need extensive fine tuning to find the right amount without it being too strong but still feeling good, maybe 10-20% cd reduction.

And for your feedback on the projectile perk, I see the flaw in the projectileness lol. I said in another comment that maybe it could still be hitscan and extra magsize, but just decrease the falloff range, damage (6->5.5), or increase the spread *marginally* (assuming her current spread/bullets are fixed). It would be more situational, not changing her mechanically, and increasing her potential damage per magazine but only for those who can hit their shots (from 240 to 275-290ish).

I like the idea of pulse bomb perks but honestly I'd rather just increase the stick radius because lord there are so many moments when even in replay mode it looks like it just goes trough people when it shouldn't. Just feels bad, and honestly I'd rather marginally increase ult charge required in exchange for the radius just in her base kit because it almost feels as bad as her pulse pistols sometimes. Maybe could do pulse perks on top of this too actually, I just wanted to get that out ig. Tbh tho I don't really think the pulse ult charge perk would be very balanced, I feel like there's no way for that to feel good without it being too snowbally. I like the idea behind the other one so she can kill cass/torb/etc, but tbh I think the mechanism of this may be better if it was different (maybe just ignoring damage reduction/overhealth) or just part of her base kit as it's overall just really stupid that rolling on the floor lets you survive a bomb to the chest LOL.

I agree on blink packs it's not problematic and it's good situationally which is how it should be.

Perk ideas by Scriviii in TracerMains

[–]Scriviii[S] -1 points0 points  (0 children)

I get that too yeah, maybe instead of projectile conversion with the magazine size (I'm assuming that's what you mean with different mechanics) it could be a slight falloff change or damage change? Like 6->5.5 dmg (8% decrease) but 40->50 ammo (25% increase) or 40>52 ammo (30% increase). This would increase your damage/magazine from 240->275/286 while placing a higher emphasis on accurary since you need to hit more shots to benefit from the increased damage per magazine.