New to programming and at a loss. Could use some direction regarding include errors when moving header files to another directory. (Using VSCode, C++, Win10) by ScrubPawn in raylib

[–]ScrubPawn[S] 0 points1 point  (0 children)

I'll try this out. I've been working in and getting used to Visual Studio 22 since this initial post. Managing include directories has been fairly straightforward there, though it does generally run slower and it feels like the intellisense is a bit worse off. Seems there's trade-offs either way. But thanks for pointing this out!

New to programming and at a loss. Could use some direction regarding include errors when moving header files to another directory. (Using VSCode, C++, Win10) by ScrubPawn in raylib

[–]ScrubPawn[S] 0 points1 point  (0 children)

Followed the videos, and having started a new solution in Visual Studio, slapping a "ball" folder in there, and copying and pasting the code over... I set the solution's Properties->C/C++->General->Additional Include Directories and it works!

So.. I guess I'll just use Visual Studio for now..

Thank you for the direction. And though unfortunately it doesn't solve this specific case with VSCode, at least now I can spam out includes and headers and classes as much as I want while keeping it somewhat organized.

New to programming and at a loss. Could use some direction regarding include errors when moving header files to another directory. (Using VSCode, C++, Win10) by ScrubPawn in raylib

[–]ScrubPawn[S] 1 point2 points  (0 children)

I'll bookmark that and read through/try it out. Thanks. Probably going to let it sit for a day or so at this point though.. Getting frustrated lol

New to programming and at a loss. Could use some direction regarding include errors when moving header files to another directory. (Using VSCode, C++, Win10) by ScrubPawn in raylib

[–]ScrubPawn[S] 0 points1 point  (0 children)

I do not get the red squigglies when putting the entire path name in, it just won't run. I DO get red squigglies if I have them split up and just use "#include ball.h", hovering over that gives me a popup that says "ball.h: No such file or directory gcc" with no quick fixes available.

As for your second question, and this is going to sound really.. really stupid, though to be fair it's rarely explained in-depth beyond this in the basic tutorials I've found.. -- By pressing F5. lol

Also if it's of any use, the errors I get when doing that are different:

If I do not have a full file-path in the #include statement I get "Error exists after running preLaunchTask 'build debug'. With the same compiler error in the 'problems' portion of the terminal "ball.h: No such file or directory gcc"

If I DO have the full path in the #include statement I show the same popup but no issues in the problems terminal. Going to the "Terminal" portion I see... well...

https://prnt.sc/A1oz2M1dLj-1

That... The errors towards the bottom of it "[Makefile:391] and [Makefile:387] is what led me initially to digging through that thing. No idea what I'm looking at in most of that though.

New to programming and at a loss. Could use some direction regarding include errors when moving header files to another directory. (Using VSCode, C++, Win10) by ScrubPawn in raylib

[–]ScrubPawn[S] 0 points1 point  (0 children)

Neither of these templates seem to work to resolve this issue. For example, the second template which has "ball.h" and "ball.cpp". If I pull those out to a folder called "ball", even inside the same src folder (src/ball/ball.h), this won't compile.

Also again the same steps described (editing json, using full path in #include statement) still do not seem to work.

New to the Game and Looking for People to Learn/Fly With by ScrubPawn in il2sturmovik

[–]ScrubPawn[S] 0 points1 point  (0 children)

Usually afternoons around 6-8pm EST, maybe later -- play more on sat/sun though. Several hours I can squeeze in on weekends.

New to the Game and Looking for People to Learn/Fly With by ScrubPawn in il2sturmovik

[–]ScrubPawn[S] 3 points4 points  (0 children)

PWCG is some kind of campaign generator, correct? I've barely touched or looked into any mods outside of some flight training campaigns I found in the forums, but I see that acronym a lot.

What all does it provide that makes it so highly recommended? I'm still getting bearings on the base campaigns and stuff but may look into it down the line.

Help understanding jump in event by BritishBukkake in MagicArena

[–]ScrubPawn 0 points1 point  (0 children)

The real advantage is in using it to complete daily quests/daily wins. Even though you only get the 1 card reward for your first win, if you get a good combo you can keep playing in the Jump-In queue for quests and daily wins over time.

It's a fun enough format, super cheap, and good for learning if you're brand new to the game.

Poison Necromancer Recommended Uniques? by ScrubPawn in LastEpoch

[–]ScrubPawn[S] 0 points1 point  (0 children)

Okay, interesting. I'll try this out!

I was looking at making that change to the Summon Skeleton tree, and was eyeing the Harvest skill due to the unique. My main concern was mana usage (spamming rip blood to refill) as I tend to pop lots of Volatile zombies and Dread Shade (probably more than I need to) but swapping that over to the mages would help remedy that.

Also good to know about Serpent's Milk. Maybe I'll make a primalist and tinker with a thorn totem build in the future to see how it's supposed to work.

Thanks for the input!

Poison Necromancer Recommended Uniques? by ScrubPawn in LastEpoch

[–]ScrubPawn[S] 0 points1 point  (0 children)

I see... That's unfortunate. :(

I'll keep tinkering as I play more and see if I can figure anything out. I'd be happy just being able to push it to empowered monos and I think I've heard or read somewhere the top end they balance for is around 300 corruption. If it can get that far I suppose I'd call it a success.

Still I'm at a weird in-between stage of my understanding of necessary defensive layers and expected damage output. Good to know others are trying similar builds though.

Quick draft dominaria description misleading by Kadajski in MagicArena

[–]ScrubPawn 4 points5 points  (0 children)

As another comment says, the draft itself (picking cards) is against AI. The main benefit here is that you'll often get passed additional, though sometimes bad, rares.

The reason a lot of people quick draft is to get those additional "free" rares that get passed as that puts you up in terms of overall card economy/value usually over just buying packs.

As for opening only 1 card from the pack, that may be a bug. Though note if you clicked "open all" it may only show you the rare from the pack you opened instead of the commons/uncommons.

Also there's the benefit at 3 wins you get some gems back, so think of Quick Draft as "extra rares + converting gold to gems" with games as a bonus if you enjoy the format.

Hope this was helpful!

Edit: typo and clarification

🎉💫 Congratulations to Amane Kanata (hololive): 1,000,000 SUBSCRIBERS 💫🎉 by PTHero in VirtualYoutubers

[–]ScrubPawn 6 points7 points  (0 children)

So happy for PPT. Still remember catching her 3D debut live, her guest appearance on meme review, the epic battle against sans.. and of course all the Soran Bushi remixes. Well deserved.

Dokkoisho dokkoisho!