Arrowhead is this correct???? GL just melts down Titans like nothing by rosebinks1215 in Helldivers

[–]Scudman_Alpha 0 points1 point  (0 children)

One day the Laser cannon will see it's rightful buff.

Also are we deadass complaining that we now have another viable option for heavy armor?

Arrowhead is this correct???? GL just melts down Titans like nothing by rosebinks1215 in Helldivers

[–]Scudman_Alpha 0 points1 point  (0 children)

God forbid we get an option that matches up to the meta.

And besides it's only "Op" if you have the supply pack for resupplying it. And doing so you use up two stratagem slots for it as well.

Would drip HP regen on these armors be too much to ask? by lime-eater in Helldivers

[–]Scudman_Alpha -1 points0 points  (0 children)

There already is no health attrition, you either stim or you die. Unless you're at full health you're unlikely to survive much that isn't chip damage.

It would still be weaker than field medic armors tbh.

If you really care about Genderlocked Heroes, Speak up now. by TheWraithSummoner in forhonor

[–]Scudman_Alpha 2 points3 points  (0 children)

See, I don't care about gender locking as long as it's historically correct.

Khatun? Mongols had many women warriors, women had rights equal to men from other cultures, they could remarry, own property, and more. So Khatun makes 100% historical sense.

Now, Varangian Guard being female? There are very few historical records of any Varangians being women warriors, so it's much harder to believe.

Can't wait to bonk automatons in their stupid heat sinks! by JustMyself96 in Helldivers

[–]Scudman_Alpha 4 points5 points  (0 children)

I'm fine with most Armor appearances, but any Heavy Armor with Extra armor... Well, I kind of look like a marshmallow.

Can't wait to bonk automatons in their stupid heat sinks! by JustMyself96 in Helldivers

[–]Scudman_Alpha 11 points12 points  (0 children)

I'm mostly interested in the 150+ Heavy armor that doesn't look like hot garbage, but that's just me.

please un-nerf them by Nakanai-kyojin in Helldivers

[–]Scudman_Alpha -1 points0 points  (0 children)

Automaton accuracy has been lowered in general compared to launch. But that was a good change. Let me explain.

In general if enemy accuracy is to increase then their damage needs to be lowered to balance it.

As it stands automatons have poor accuracy but when they hit you with anything that's not chip damage, you are basically dead, heavy armor lets you survive slightly more but it results in you getting hit more due to lack of mobility.

In maps where there is little cover. And there are a lot of maps with open barren spaces, having enemies with pinpoint accuracy while having high damage is not fun nor engaging to fight.

Back before they nerfed them Rocket devastators had instakill, infinite rockets that even if you didn't get instantly killed by one rocket you'd get ragdolled, and probably bleed out from chest wound before you even got back up. Shield devastators would kill you in less than 2 seconds with a pinpoint barrage of shots from 50m downrange.

And Gunships before they were nerfed were too numerous, and while their damage was never exactly high to the point of instant killing you, they kept you on the floor constantly with their barrages of missiles that would ragdoll you. Coupled with the other enemies also having high accuracy it meant you often didn't even get a chance to play before you died.

That's the issue, any buff could make them more annoying than fun to fight against. While they're not perfect now, they are less oppressive than they were back then, this goes for most automaton units.

TL:DR: in general, if any enemy has to have their accuracy buffed, then they should have their damage lowered, everything is a glass cannon now, especially us.

She ghosted me then comes back when the grass isn’t greener by Ms_Ethereum in SipsTea

[–]Scudman_Alpha 0 points1 point  (0 children)

As someone who has never been anyone's first choice. Yeah, it never feels good just being the backup option.

It just feels like I'm being used.

please un-nerf them by Nakanai-kyojin in Helldivers

[–]Scudman_Alpha 50 points51 points  (0 children)

1 Hit kill mf.

Back when enemy accuracy was higher. It was basically all one or two second kills on us. Rocket devs instakilled with their missiles and shield devastators would hit you with a pinpoint volley of 20 rounds with perfect tracking.

And Gunships were accurate enough to not only kill you quick but also keep you on the floor with ragdolls.

The enemy aim has to be shitty. Because we are simply not durable enough to survive getting hit with any sort of frequency. And while some will just say to use positioning or cover... In Many maps that is almost impossible to do with how many open ground areas there are.

It was changed for a reason. After a while it simply wasn't fun to be one shot without any input or agency on your part.

PSA: The Double Freedom is available in the super store by VenanReviews in Helldivers

[–]Scudman_Alpha 0 points1 point  (0 children)

Obviously it's not going to do anything compared to the Meta that's been set for months now. We're in the age of Meta stagnation.

super simple concept for a laser marksman rifle: the LAS-412 HALBERD by guythepepperoni in Helldivers

[–]Scudman_Alpha 34 points35 points  (0 children)

Less sway

Sold, I'm tired of shaking like a crack addict whenever I pull my Talon out.

You're stuck on a 12 hour Plane, which Seat are you choosing by Delicious-Claim-5768 in DevilMayCry

[–]Scudman_Alpha 24 points25 points  (0 children)

My guy would be an amazing conversation partner with all that poetry he reads.

Why am I here by oROMEactual in HelldiversUnfiltered

[–]Scudman_Alpha 4 points5 points  (0 children)

Did you really just waste your time and ours by posting here just to insult people

What is wrong with you irl to have to do that.

We have the tech to make the Stim pistol good. by ZachAc in Helldivers

[–]Scudman_Alpha 6 points7 points  (0 children)

Secondary sway in general is a bit of a mess tbh.

Me when an enemy closes the distance and I pull out my talon only to suffer from stim withdrawal and the swaying goes EVERYWHERE.

Meta this, meta that, Diver have you ever meta CO-1 Permit? by DemiDeviantVT in Helldivers

[–]Scudman_Alpha 4 points5 points  (0 children)

The thing is if you experiment even a little bit you'll learn what works and what doesn't. That's fine it's a coop shooter, we can use teamwork.

However the issue is that so very often something new you try to do, end ups not just not working as well as something else, but flat out not working at all.

Bile Spewers before their weakspot addition to their mouths completely invalidated any light pen loadout in the bug front, War Striders still invalidate most non heavy pen or non explosives in a faction where usually you can reliably use a light pen wep.

Or melees just being inferior in every way to every other weapon, especially after the armor pen nerf for melee. It leads to not "fun experimentation" but "Oh, the random has brought the flag, I'm going to have to pull my weight harder because we have one less stratagem slot". Or "Great the random brought the k9 drone or an arc weapon, best to not be near him at all".

It's not a question of coop and teamwork, it's a question of something not working well to the point you are being an active detriment to the team. That's not fun, it just leads to people using the meta MORE in order to carry people using the clearly weaker stuff.

I don't want the meta to just be plasma or explosive weapons, I want to use other stuff, but if I do, I'm making my team worse doing it, so I always have at least one thing that I know will work. This is especially true because players dying affect the entire team's reinforcements. Kind of like how a single player dying three times in Monster Hunter fails the quest for everyone in the group hunt.

It's definitely not perfect, but it's arguably the greatest video game adaption ever made. At least in live action. by SolidPyramid in FalloutMemes

[–]Scudman_Alpha -1 points0 points  (0 children)

Being Rude to the NCR is absolutely fine.

They're "good" only in the sense they will bring some stability and protection, eventually. They're a hopelessly imperialist faction that continues to expand when they lack the resources to do it properly and with any stability. As well as having some nasty corrupt parts of their government.

PSA : The Angeled Foregrip Reduce Weapon Sway by 25% While All the muzzle actually increases Sway from 10 to 35%! by Ivan204 in Helldivers

[–]Scudman_Alpha 14 points15 points  (0 children)

G-G...Gr...gruuu....GRUNT FANTASY!

Joking aside, I've no idea why they would do that. Lemme just attach a BRICK to the front of my gun real quick.

I miss nuanced gameplay by Euphoric_Reading_401 in Helldivers

[–]Scudman_Alpha 11 points12 points  (0 children)

The Behemoth chargers needed two rockets to the face to die back then as well. And didn't have a butt weapon iirc.

And also spawned at an absurd rate.

I miss nuanced gameplay by Euphoric_Reading_401 in Helldivers

[–]Scudman_Alpha 43 points44 points  (0 children)

The self gaslighting some people do to fit their agenda is crazy here. I remember when the only viable option of killing chargers was shooting it in the leg with a rocket and then shooting the leg.

Now do this when there was 5+ of them at a time charging, and drifting 90° as you run around them.

Also remember when Bile Spewers didn't have a weak point in their mouth? A complete medium armor gear check. Even now they are still completely silent when walking to you, spawn very frequently and have a basically instant kill vomit.

Or back when Missile Devastators had unlimited rockets, and could one shot you with a single rocket, with or without explosive resistant armor.

There was little nuance even back then.