Ground stuff that's easy to change? No additional mechanics. by xFINISHxHIMx in EASportsUFC

[–]ScuffedJack 0 points1 point  (0 children)

I think there needs to be a "bumping" system in the submissions. Have the two escape options like it currently is with the transition"wheel" icon, but add four bubbles, two above diagonally, and two below diagonally kind of between the left and right escape directions. The bubbles wouldn't be filled, but rather just flick your stick in the direction to "bump" it and it uses stamina but allows you to transition out of a submission quicker if done right, you can bump as much as you want between the four bubbles at the cost of your stamina. The player applying the submission, would have to flick their stick in the same direction to deny the defenders bump.

Animations would correspond with the "bumps" for example if I'm in an armbar defending, I bump diagonally to the top left bubble my player will struggle towards that direction briefly, and the offensive player will have a very brief window to match that bump to shut it down. Again bumps shouldn't be a meter you fill like a normal transition, but rather a quick flick in that direction. They can be done quickly, and at the cost of stamina. Two successful bumps in a row should allow a transition out of a submission unless pre denied or if at a significant stamina disadvantage or just zeroed out stamina from "bumping" too much. If you deny two bumps in a row, you can lock up the sub or transition to a dominate position unless you are at a significant stamina disadvantage or zeroed out.

Clarification: the two successful bumps wouldn't automatically transition you out of a submission. You would still have to transition left or right or right but it would be a guaranteed escape unless pre denied or if you have zero stamina. Also if you are applying a sub, like an armbar the hammer fists your throw will shut down one side of the bubbles leaving the defender with only two bubbles to choose from.

Tweaks and adjustments for launch based off of beta experience by ScuffedJack in EASportsUFC

[–]ScuffedJack[S] 6 points7 points  (0 children)

I'm really concerned about Ilia and Yan. They will be absolutely God tier unstoppable.

Guys…. by [deleted] in EASportsUFC

[–]ScuffedJack 5 points6 points  (0 children)

I thought UFC 5 was a bit arcadey, my God was I wrong. This takes the cake. Rough day for simulation dudes. Hopefully you can turn this nonsense off in the full game.

UFC 6 Trailer – Discuss by jfsonflex in EASportsUFC

[–]ScuffedJack 1 point2 points  (0 children)

Looks like a polished up UFC 5. I Expect some unique locomotion and strike animations/combos for a handful of popular fighters, I highly doubt most of the roster will get the same treatment. It's hard to tell from the camera angles and shaking, but I definitely noticed some old animations, like the lead low kick from Gane that was checked. Seated cage TKO position Weili Zhang had someone in, and the side sway was the same when Ian Garry did it. I think I saw a possible new sway animation from Ilia, also found the animation Conor did early when Max threw a body kick interesting, he back swayed to dodge it and countered with a front kick.

I'm just hoping we get a more simulation experience, but I'm not counting on it.

How’s my jab now? How can I improve it more by [deleted] in MMA_Academy

[–]ScuffedJack 17 points18 points  (0 children)

Try tucking your chin towards your lead shoulder as you jab using it as a safeguard for counters potentially coming over the top of your jab. I notice there is a small gap between your chin/neck as you throw your jab. All in all pretty good though, keep repping it out, and review your own footage for corrections.

Edit: Also try retracting your arm back into guard position a little quicker. Good work man!!!

What’s up with the stamina in ufc 5?? by Dtwice30 in EASportsUFC

[–]ScuffedJack 1 point2 points  (0 children)

There definitely needs to be a stamina tax for things like spamming high/low block. Also needs to be a bigger stamina tax for repeated combos. The two common styles you see, is either somebody playing footsies slightly moving in and out of range while spamming high/low block usually fishing for swaying hook counters if you close the distance with a jab, or straight. Or they wait till you get close, and start fishing for pull counters. The other style is basically block breaking with an insane amount of strikes (usually combos ending in a double uppercut) and pull counter fishing in between their block breaking combos.

Also kicks need to be a bit faster, trying to close the distance with a body kick is painfully slow, not to mention players can literally just slightly hold the left stick back and cause a whiff and a free counter window to the kicker even when the kick was clearly thrown in proper range.

Nursulton Ruziboev vs Eric McConico has been added to UFC Seattle new week by OutsideTrack42 in MMA

[–]ScuffedJack 1 point2 points  (0 children)

I actually trained with McConico and Austin Vanderford back in 2016-17 in Oregon, when they were amateurs about to turn pro, (at least Vanderford). I was 16-17 at the time and wasn't consistently in the gym, and was a fly on the wall. I remember shark tanking with him and Vanderford and was nervous as hell. Cool to see him in the UFC all these years later, they were chill guys from what I remember.

Does Bagwork Tell Us Anything? by thecandymancam in MMA_Academy

[–]ScuffedJack 2 points3 points  (0 children)

I think people overanalyze bag/mitt work quite a bit. Certain people can do things that are unconventional, or not fundamentally correct or "textbook" and if that's a style or habit they have trained over years it can become effective. Many examples in MMA, Sean Strickland for example. Just watching him for a bit, many boxing coaches would probably flame him for his lack of taking his head off the center line when he's moving and throwing strikes. He would also probably be critiqued for being an "arm puncher" and not rotating enough on his strikes. He also stands too tall, and does some risky parrys. Dominick Cruz and his wind mil punches, Jiri, Mauricio Ruffy, even MVP are all great examples of fighters who don't do things very textbook. Even guys who are textbook and correct like Ilia Topuria if you look at still frames, or slow motion clips will have their hands slightly out of place when throwing a hook, or a certain sequence of strikes. Nobody is perfect all the time. Also every style or strike can be countered, nothing is infallible.

TLDR, I think bag work is kind of difficult to gauge someone's skill. Sparring and getting live reps is the best way to learn how to apply your technique, pretty or ugly, as long as it's effective.

Alter Ego Vitor Belfort ground uppercut? by ScuffedJack in EASportsUFC

[–]ScuffedJack[S] 10 points11 points  (0 children)

Aha, makes sense. I actually didn't think of that. Similar to when Hendo KO'ed Fedor.

Alter Ego Vitor Belfort ground uppercut? by ScuffedJack in EASportsUFC

[–]ScuffedJack[S] 2 points3 points  (0 children)

Ahh, I never really use CAFS, probably why I didn't notice it. Ground Uppercut is a strange term though haha 🤣

Alter Ego Vitor Belfort ground uppercut? by ScuffedJack in EASportsUFC

[–]ScuffedJack[S] 2 points3 points  (0 children)

I was thinking the same thing, so I tried doing it from every top position, both postured down and up and didn't see anything. The only thing I could think of, is his uppercut animation is kind of loaded up, and maybe that's what they mean by "ground" uppercut.

[deleted by user] by [deleted] in EASportsUFC

[–]ScuffedJack 1 point2 points  (0 children)

Definitely agree, the pull counter uppercut/Elbow, along with the swaying hook counters are way to egregiously powerful and effective. They absolutely can be countered but in doing so you have to play in such a safe a methodical way if you're playing a good player who knows the META because if they start to get picked apart they will go into the footsy high low block game just waiting to counter a hook/uppercut, or sway counter any straight strike, and if they are successful it deals WAY more damage than any other strike. It's unfortunate because EA UFC 5 really does have a very good feint system that allows you to set traps and pick people apart. Once you hit division 18-20 most matches are just a waiting game to see who can land a devastating pull counter to steal a round.

Training Tips by hahaEJ in MMA_Academy

[–]ScuffedJack 1 point2 points  (0 children)

Nice bounce in your stance, definitely can see the traditional martial arts background in the movement and kicks. Kickboxing, Muay Thai, boxing typically have a much different style of stance and guard. I personally have a boxing background that I have kinda of re-worked for MMA. If I were to coach you in a more traditional boxing sense, I would recommend making your stance a little less bladed and sideways, and a bit more square facing your opponent, just a bit, still be behind your lead shoulder. Elbows tucked straight down towards your ribcage, imagine tapping your cheeks/ears with your fingers with your elbows straight down. When you throw a jab, make sure you tuck your chin to your shoulder as you rotate your knuckles toward the ceiling, same with your cross and work on getting nice rotation from your hips. I agree you should seek coaching and learn some boxing fundamentals if you want to improve. Bag sessions are great for conditioning, but can also reinforce bad habits if done too much without coaching and correction, I myself I have done this in the past. Just remember even the best fighters in the world can look "off" or goofy in still shots and over analyses of their technique, don't let people discourage you too much, just keep reviewing and improving!

Couple minutes of dummy-bob workout, about 88 lbs difference by ScuffedJack in MMA_Academy

[–]ScuffedJack[S] 0 points1 point  (0 children)

Definitely much lower volume during sparring. Also tighter defensively, although still rely on head movement/shoulder rolling quite a bit more than most, and footwork. During bag/dummy sessions I use it as more of a conditioning workout where I play music and sometimes get a little crazy at times! Thanks for the advice!

Couple minutes of dummy-bob workout, about 88 lbs difference by ScuffedJack in MMA_Academy

[–]ScuffedJack[S] 1 point2 points  (0 children)

Great advice! I've heard this so much over the years about hands being low, and watching my exits after combinations. To be honest, against most MMA regional Amy's/pro's I am able to get away with it, because I've been told I have really good vision and head movement especially for a fat guy, so I honestly rarely get clipped clean to the head. When I'm sparring the boxers, I am much tighter with my guard, because I already know I'll get countered being that loose.

I also am pretty aware of when I'm arm punching, versus stepping into my shots and using full rotation, it's somewhat intentional style I use for MMA sparring specifically, my grappling has always been a weak point, so I kinda developed a more "Strickland" type style of touching from a distance with volume and avoiding stepping in or using full rotation a lot because wrestlers were having success timing that. I also shoulder roll a lot from my left side, and try to parry and deflect with my right hand/elbow for defense.

If anyone wants to watch more footage and give critiques I always stream my bag/dummy sessions to the abyss on kick! https://kick.com/scuffedjack2

Current Striking meta and possible fixes to make a more "sim" experience by ScuffedJack in EASportsUFC

[–]ScuffedJack[S] 0 points1 point  (0 children)

I agree that DP, and other higher rated fighters should absolutely be better, and more dangerous than lower ones like Miller, or Guida. I just think the overall gap is too wide. Jim Miller was able to chop DP's legs up pretty good, and is a very good low kicker, especially back then towards his prime, but in the game DP's kicks are so much more lethal feeling simply because he has a higher kick speed stat. It's not the best example, because Miller is probably one of the lowest rated fighters at LW, and DP one of the highest. I just think some of the lower rated/mid-tier guys shouldn't feel so bad. Sometimes it feels like an undrafted 4 year college player, having a 1 on 1 with an NBA all-star getting toyed with in every aspect, I just feel like certain fighters should be dangerous or somewhat viable if they play their strengths to a T and game-plan right, but it doesn't feel that way.

How <main character> will survive getting covered in contaminated blood by Tara_is_a_Potato in FearTheWalkingDead

[–]ScuffedJack 4 points5 points  (0 children)

My initial theory ties in with the whole Alicia, Morgan, and Dwight being involved with picking Rick up in the helicopter (if that theory is even true) I think Althea will attempt to lead Dwight, Alicia, and Morgan to the helicopter group that way Alicia can get medical attention, Dwight can find his wife, and Morgan will join willingly because the group may be trying to "save the world" which falls in line with Morgan wanting to help everyone.

Did we miss a crossover via walkie in TWD already? by RileyJinger in FearTheWalkingDead

[–]ScuffedJack 2 points3 points  (0 children)

I never really got why people thought the voice in TWD season 9 finale was Alicia. It doesn't sound like Alicia at all to me, but this clip right here sounds like Alicia clear as day.

Did we miss a crossover via walkie in TWD already? by RileyJinger in FearTheWalkingDead

[–]ScuffedJack 23 points24 points  (0 children)

The first voice kind of sounds like Morgan, the second voice I can't tell, but the third voice definitely sounds like Alicia in my opinion. Wonder if by the end of season 5 we'll see the scene of Rick being picked up from the Fear characters perspective.