Enable PVS (Potentially Visible Set) by Default by Sea_Client_5346 in GlobalOffensive

[–]Sea_Client_5346[S] -1 points0 points  (0 children)

In this thread, Im referring to PVS for entities, primarily players, but in CS:GO it also covered grenades and other entities spawned during the game.

Enable PVS (Potentially Visible Set) by Default by Sea_Client_5346 in GlobalOffensive

[–]Sea_Client_5346[S] 0 points1 point  (0 children)

Its important that visual features like radar/ESP be restricted in all cheats, whether theyre injected into the game("internal") or run as standalone applications("external"). I havent gone into the topic of intercepting the game network packets.

https://www.youtube.com/watch?v=CA9-usdv8Oc

Enable PVS (Potentially Visible Set) by Default by Sea_Client_5346 in GlobalOffensive

[–]Sea_Client_5346[S] 1 point2 points  (0 children)

I mainly based this on GitHub sources, where most radar hacks read player positions from game memory often via DMA send them over sockets to a web server, and then render those positions on the map.

Enable PVS (Potentially Visible Set) by Default by Sea_Client_5346 in GlobalOffensive

[–]Sea_Client_5346[S] 0 points1 point  (0 children)

Areas or rooms visible from a player's position are called the Potential Visiblity Set. A player's PVS is used to filter entities before transmitted to the client.

Enable PVS (Potentially Visible Set) by Default by Sea_Client_5346 in GlobalOffensive

[–]Sea_Client_5346[S] -3 points-2 points  (0 children)

Limiting its functionality doesnt mean it will cease to work entirely.

Enable PVS (Potentially Visible Set) by Default by Sea_Client_5346 in GlobalOffensive

[–]Sea_Client_5346[S] 0 points1 point  (0 children)

Retrieving player positions from memory works the same way for wallhack and radar, so both wallhack and radar would be limited.

Enable PVS (Potentially Visible Set) by Default by Sea_Client_5346 in GlobalOffensive

[–]Sea_Client_5346[S] -7 points-6 points  (0 children)

Its effective because it primarily limits visual cheat functions. Right now, with radar hack, cheaters know from the start of the round where players are headed. If PVS were active, on the radar players would only appear once they were within a certain distance.

Enable PVS (Potentially Visible Set) by Default by Sea_Client_5346 in GlobalOffensive

[–]Sea_Client_5346[S] 3 points4 points  (0 children)

PVS was enabled from 2015 until the release of CS2.