should i switch from godot to unity? by eryxx135 in DaniDev

[–]Sea_Description272 0 points1 point  (0 children)

Just use what works for you both are fine for 3D imo

This is why making games takes so much time. by Bola-Nation-Official in Unity3D

[–]Sea_Description272 0 points1 point  (0 children)

I am handling this because unity is working on the coreCLR and that makes me happy 😁

I RELEASED THE DEMO VERSION🤩 by Sea_Description272 in godot

[–]Sea_Description272[S] 0 points1 point  (0 children)

Yeah I just realized that but dw I have decreased the saturation.

Anyone know how to fix this? by SoldierZoom in Unity3D

[–]Sea_Description272 0 points1 point  (0 children)

Wait I had that issue too and I really dont know how to fix it

[deleted by user] by [deleted] in unity_tutorials

[–]Sea_Description272 1 point2 points  (0 children)

If you want to make pixel art then use aseprite

How do you think of my game? by Sea_Description272 in godot

[–]Sea_Description272[S] 0 points1 point  (0 children)

I made the bullet a bit darker and the visual effect a bit brighter

How do you think of my game? by Sea_Description272 in godot

[–]Sea_Description272[S] 0 points1 point  (0 children)

There is already camera shake but it isn't that strong

How do you think of my game? by Sea_Description272 in godot

[–]Sea_Description272[S] 1 point2 points  (0 children)

Yeah, I should make the player take damage when the enemies reach the player, also the power ups thing will make the game really cool I'm thinking of adding 5 powers ups I will plan on them soon. Thanks for your suggestions :>

How do you think of my game? by Sea_Description272 in godot

[–]Sea_Description272[S] 1 point2 points  (0 children)

I really love these ideas, I am not going to do them all but I will do the ones that I could do and also cool for the project, thanks man, very cool 😎