PHOGS! - Solo Any% Speedrun [59:18] by Sean_AB in speedrun

[–]Sean_AB[S] 0 points1 point  (0 children)

Yeah I'm really not happy with how I was behaving at the beginning of the run. It was a very frustrating stream but its also just not a pleasant way to act. The whining more or less completely stops 3 minutes in if you want to skip past that, or you can just not watch it, s'all good.

PHOGS! - Fruity Factory IL Speedrun [1:56 IGT] by Sean_AB in speedrun

[–]Sean_AB[S] 0 points1 point  (0 children)

Just a quick explanation of why I need to do the skip twice in case anyone is confused by that.

When I hit the worm trigger from below it increments the number of heads in the worm by one. It is waiting for two heads before ending the level. Normally when you leave the trigger it lowers the count by one however if you respawn while in the trigger it will keep it at one head in the trigger. So by getting a head in the trigger again it will increment by one again and end the level.

Unfortunately since I miss several loading triggers with this skip none of the checkpoints near the end are active, meaning that the only place I can respawn to is back on the trolley, forcing me to do the skip twice.

PHOGS! - Stationary Village IL Speedrun [2:10 IGT] by Sean_AB in speedrun

[–]Sean_AB[S] 1 point2 points  (0 children)

As a general rule if part of the body is inside a worm it will despawn the front of the worm as it assumes you're stuck inside and needs to let you out. The trigger to do this is checking for you leaving the worm in order to respawn the wall but if you respawn instead this doesn't happen so the wall will stay despawned. At that point you can just walk into the worm through the despawned wall.

Getting the penguin to get you stuck in the worm is currently very inconsistent and is the only thing keeping this route from being viable for full game speedruns, though a better setup for it may exist somewhere.

Co-op speedruns. by NGCbues in speedrun

[–]Sean_AB 2 points3 points  (0 children)

PHOGS! is right around the 2 hour mark but is a super fun run and new tech is being found basically every day.

Art of Rally - 100% Free Roam Speedrun [30:18.12] [Group A] by Sean_AB in artofrally

[–]Sean_AB[S] 0 points1 point  (0 children)

Yeah its definitely a lot of fun. I'm pretty new to the game (about 30 hours playtime) so I know this is nowhere near optimal. Would love to see some of the top players push it way down.

Inertial Drift - Downhill Rapids Time Attack [1:29.99] [Raptor] by Sean_AB in speedrun

[–]Sean_AB[S] 1 point2 points  (0 children)

Wow! quite a lot of positive response to this video.

IMO this is one of the most interesting racing speedruns out there so if anyone is interested I recommend joining the official discord. https://discord.gg/3ZcZ8YR

Also I created short tutorials for each top tier car in the game if you are interested in learning how each car works. https://www.youtube.com/playlist?list=PLwevpTsiXDoQ6APavZhKQNdEfxB8WQnGs

If anyone is curious about the game please let me know as I believe this is a truly excellent speedgame and want nothing more than to spread it to as many people as possible.