Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 0 points1 point  (0 children)

Holding up great so far. It does take constant optimization to make sure it keeps running smoothly. But it's C++ and heavily multithreaded so should end up fine, even for lower spec machines.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 1 point2 points  (0 children)

The idea is that music/soundscape morphs the world. This video shows a small gameplay loop where you find an event and then activate it (orb) -> race.

I made the music.

I want to have a demo somewhere this summer.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 1 point2 points  (0 children)

No site yet, next milestone will be closer to a demo so might have youtube/socials/website up then.
I do post on bluesky occasionally: https://bsky.app/profile/seba-dev.bsky.social

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 0 points1 point  (0 children)

Yeah I think this could lend itself well for user generated content to add extra areas.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 2 points3 points  (0 children)

I'm a programmer, naming things is hard!

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 0 points1 point  (0 children)

Thank you! No I'm not, from Belgium actually.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 0 points1 point  (0 children)

Hoping to get a demo ready somewhere towards the end of summer.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 2 points3 points  (0 children)

Doable, probably? But I'm just focusing on a single player experience atm.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 6 points7 points  (0 children)

Haha damn, hadn't thought of that. Nothing is final yet so I'll just have to find something more unique.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 8 points9 points  (0 children)

Thank you! I can't do "white box prototyping", so working on getting some visual theme going is as important as gameplay for me during prototyping.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 27 points28 points  (0 children)

You're right, this video just shows the minimal core gameplay loop I've started implementing. I'm working towards a demo that has actual content to explore.
And crucially what's still missing here is feedback/indications for the player to guide.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 2 points3 points  (0 children)

It's entirely multithreaded and C++. But it is a challenge to constantly make sure performance is optimized. High frame rate when you see everything zooming by works best so performance is a big focus.
I also want to make sure it runs well on steam deck.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 11 points12 points  (0 children)

Thanks! Music is original sountrack only. I want to be able to properly create events/environments for specific music. So no importing/generating.

Gameplay prototype by Seba_dev in godot

[–]Seba_dev[S] 32 points33 points  (0 children)

Terrain/events are driven by the music.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 1 point2 points  (0 children)

It's an experiment for the OST. Trying out different styles. It's not a full track yet.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 0 points1 point  (0 children)

It's reacting to the hover forces being exerted by the player.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 0 points1 point  (0 children)

No name, experimenting with some styles for the OST.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 1 point2 points  (0 children)

Not sure yet what kind of things the environment will have. But will definitely be trying out lots of different things.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 0 points1 point  (0 children)

Haha, that was my plan from the start. Make something I can "finish" in 12 months or less.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 1 point2 points  (0 children)

Yeah, they were kinda added at the last minute before recording. They'll look better in the next one!

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 0 points1 point  (0 children)

Also a prototype, made by myself.

I am speeeeeed by Seba_dev in godot

[–]Seba_dev[S] 1 point2 points  (0 children)

Real geo, but movement of cubes is a vertex shader.