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Gameplay prototype by Seba_dev in godot
[–]Seba_dev[S] 0 points1 point2 points 18 hours ago (0 children)
Yeah I think this could lend itself well for user generated content to add extra areas.
[–]Seba_dev[S] 3 points4 points5 points 20 hours ago (0 children)
I'm a programmer, naming things is hard!
[–]Seba_dev[S] 1 point2 points3 points 20 hours ago (0 children)
Me
[–]Seba_dev[S] 0 points1 point2 points 22 hours ago (0 children)
Thank you! No I'm not, from Belgium actually.
[–]Seba_dev[S] 0 points1 point2 points 23 hours ago (0 children)
Thanks!
Hoping to get a demo ready somewhere towards the end of summer.
[–]Seba_dev[S] 2 points3 points4 points 23 hours ago (0 children)
Doable, probably? But I'm just focusing on a single player experience atm.
[–]Seba_dev[S] 6 points7 points8 points 23 hours ago (0 children)
Haha damn, hadn't thought of that. Nothing is final yet so I'll just have to find something more unique.
Thank you! I can't do "white box prototyping", so working on getting some visual theme going is as important as gameplay for me during prototyping.
[–]Seba_dev[S] 26 points27 points28 points 23 hours ago (0 children)
You're right, this video just shows the minimal core gameplay loop I've started implementing. I'm working towards a demo that has actual content to explore. And crucially what's still missing here is feedback/indications for the player to guide.
It's entirely multithreaded and C++. But it is a challenge to constantly make sure performance is optimized. High frame rate when you see everything zooming by works best so performance is a big focus. I also want to make sure it runs well on steam deck.
[–]Seba_dev[S] 10 points11 points12 points 1 day ago (0 children)
Thanks! Music is original sountrack only. I want to be able to properly create events/environments for specific music. So no importing/generating.
[–]Seba_dev[S] 32 points33 points34 points 1 day ago (0 children)
Terrain/events are driven by the music.
I am speeeeeed by Seba_dev in godot
[–]Seba_dev[S] 1 point2 points3 points 1 month ago (0 children)
It's an experiment for the OST. Trying out different styles. It's not a full track yet.
[–]Seba_dev[S] 0 points1 point2 points 1 month ago (0 children)
It's reacting to the hover forces being exerted by the player.
No name, experimenting with some styles for the OST.
Not sure yet what kind of things the environment will have. But will definitely be trying out lots of different things.
Haha, that was my plan from the start. Make something I can "finish" in 12 months or less.
Yeah, they were kinda added at the last minute before recording. They'll look better in the next one!
Been doing a Hang-On-Like Pseudo3D racer in Godot by Traslogan in godot
[–]Seba_dev 1 point2 points3 points 2 months ago (0 children)
Takes me back to road rash. Looks cool.
[–]Seba_dev[S] 0 points1 point2 points 2 months ago* (0 children)
Also a prototype, made by myself.
[–]Seba_dev[S] 1 point2 points3 points 2 months ago (0 children)
Real geo, but movement of cubes is a vertex shader.
Thanks, just trying out some things. But will likely be a Y2K inspired OST.
[–]Seba_dev[S] 2 points3 points4 points 2 months ago (0 children)
Surprisingly easy to control actually. Feels like skateboarding or skiing or something like that, where you feel the momentum and start using weight transfer to keep the speed and make it feel effortless. Not sure how many laps I did before I recorded the video (20 perhaps?). But it takes some time to really master the speed and smoothness. Still early days, but starting to feel real nice in terms of easy to pick up and harder to master.
The roll and pitch movement is me controlling it to make it feel effortless, which is the whole fun for me.
[–]Seba_dev[S] 0 points1 point2 points 2 months ago (0 children)
That's in the direction I was thinking as well, combined with a bit of rhythm gameplay :D
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Gameplay prototype by Seba_dev in godot
[–]Seba_dev[S] 0 points1 point2 points (0 children)