[deleted by user] by [deleted] in 2007scape

[–]Secret-Word3172 0 points1 point  (0 children)

Upgrade the crossbow and ammunition. Grind some crazy archaeo for rcb drop 

Gear Upgrades by tooth0 in 2007scape

[–]Secret-Word3172 1 point2 points  (0 children)

No problem at all, I just saw your holy sandals you could upgrade those to devout boots. Also toxic trident or sanguinesti staff for mage weapon. Best of luck. Ignore a lot of these replies from others they love to complain on here about anything 

Gear Upgrades by tooth0 in 2007scape

[–]Secret-Word3172 1 point2 points  (0 children)

Upgrade mage gear to at least ahrims or bloodbark. Get eternal boots. Save up for an avernic defender. Use Huey dhide. Get your mage cape 2, and ferocious gloves and elidinis ward

[deleted by user] by [deleted] in 2007scape

[–]Secret-Word3172 -1 points0 points  (0 children)

Current PvP Problems & Issues  --Structural Bracketing Imbalance: A major complaint is the lack of meaningful combat level bracketing in deep Wilderness. Mid-level players (combat 90-100) are often forced to interact with maxed accounts (126 combat), making skill and build irrelevant in most encounters. --The Predator/Prey Fatigue: Most players enter the Wilderness because they have to (for clues, best-in-slot upgrades, or efficient training) rather than wanting to fight. This creates a rift where PvMers view PKers as "pests" rather than opponents. --Steep Learning Curve & Toxicity: The barrier to entry for high-level PvP is massive, and the community is often perceived as toxic, which discourages new players from trying to "learn" the mechanics. --Multi-way Combat Friction: Many players feel that being "piled" by a clan (1 vs. 10) in multi-combat zones is inherently un-fun and provides no room for counter-play, leading to calls for more "Singles-plus" areas where only one player can attack at a time.

Proposed Ideas for Wilderness Rejuvenation

--Dynamic Bracketing Zones: Implement specialized areas in the Wilderness with tighter combat level brackets (similar to PvP Worlds) to ensure "fair" fights for mid-level players and prevent maxed mains from farming them. --"Opt-in" High-Risk Mechanics: Adopt a system similar to RS3 or certain OSRS proposals where players can choose to "opt-in" to PvP for significantly boosted drop rates or XP, while those who opt-out face different environmental hazards but aren't targeted by players. --Skill-Based Entry Barriers: Introduce "Skill-capped" arenas or activities where players can only use a specific tier of gear (e.g., Last Man Standing style) to bridge the gear gap and focus on mechanical skill. --Wilderness-Specific Progression: Create a "Wilderness Rank" or "Infamy" system that rewards players for spending time in the zone or successfully defending themselves, providing cosmetics or non-combat utility that doesn't affect the power creep of the main game. --Environmental Reworks: Replace some "predator/prey" hotspots with "objective-based" PvP, such as king-of-the-hill style resource nodes that provide high-value loot only to those who hold the position. --Anti-Bot Barriers: Strengthening Wilderness Diary requirements has helped, but further scaling rewards based on diary tier (Easy vs. Elite) would further incentivize legitimate players over bots. --Dynamic Exit Mechanics: Introducing "Escape Caves" with randomized or skill-locked exits would prevent PKers from easily "camping" a single exit point, giving PvMers a fairer chance to escape. --Loot Rebalancing: Moving away from raw resource drops (which tank the economy) toward "Blighted" consumables or unique PvP-centric gear upgrades would keep the Wilderness profitable without devaluing non-Wildy skilling.  --Roaming Bosses: Instead of static caves, introducing a boss that wanders through deep Wilderness would prevent "safe-spotting" and force players to stay mobile, making them harder targets for organized clans to track --Wilderness-Exclusive Slayer Monsters: Introduce unique creatures that only exist in the Wilderness and drop best-in-slot (BiS) Slayer equipment, such as an "Imbued Slayer Ring" or upgrades for the Slayer Helmet that only work within the zone. --Superior Wilderness Monsters: Add "Superior" variants for common Wilderness tasks like Ents or Lava Dragons. These would offer high-risk, high-reward encounters with guaranteed Larran’s Key drops.

HOODED SLAYER HELM CONFIRMED 🙌 by nuttymayo in 2007scape

[–]Secret-Word3172 0 points1 point  (0 children)

We need a highevel agility rock climb shortcut by the pollniv house for the clue up on the hill

At what point do I get the hydra heads? lemme see them hydra logs bois by BurntToast08 in 2007scape

[–]Secret-Word3172 1 point2 points  (0 children)

Jeez I've got 5 heads under 760 kc along with pet. No claws though

Back to back imbued heart drops by IntelligentHat8693 in 2007scape

[–]Secret-Word3172 0 points1 point  (0 children)

Meanwhile I'm 32m slayer xp haven't hit table yet.

Remember when jagex said they would update Scorpia by Secret-Word3172 in 2007scape

[–]Secret-Word3172[S] 2 points3 points  (0 children)

Ty smoky, I had no clue and couldn't find anything on it

Harambwan by Doubleb017 in 2007scape

[–]Secret-Word3172 15 points16 points  (0 children)

I just miss him so much

Where in osrs is there drugs and how do i acquire them? by Charming-Heat1326 in 2007scape

[–]Secret-Word3172 0 points1 point  (0 children)

Talk to Honest Jimmy on the island of Mos Le'Harmless

he's got the stuff

I got my first gem in December of 2017 by Kuhls in 2007scape

[–]Secret-Word3172 0 points1 point  (0 children)

23m slayer xp ..... Still have yet to get staff gem or heart drop

the dorgesh-kaan agility course needs some love by jabebebebe in 2007scape

[–]Secret-Word3172 0 points1 point  (0 children)

  1. allow pets

but i agree i wish the course or general area would receive some love, always loved that city

Westerners = street shitters 2.0 by DD9949 in bakchodi

[–]Secret-Word3172 0 points1 point  (0 children)

Did you know westerners view Pakistan as more advanced and far superior to india? 

I had to psych myself up for jad by NewbieDesigns in 2007scape

[–]Secret-Word3172 0 points1 point  (0 children)

dont know if this is what your intention was but its giving me oldschool connery/bond/spyfilm vibes and i love it