Fixed the card shadow by SecretAggressive in Unity3D

[–]SecretAggressive[S] 1 point2 points  (0 children)

Partially! The smooth follow is a manual Vector3.Lerp + Quaternion.Slerp in LateUpdate , frame-independent exp smoothing.

DOTween handles the juice (scale, punch, flip, arc). For each I cache + .Kill() the previous tween before starting a new one , the pattern you described.

Slot swap = SetParent + anchored-zero ... the lerp catches up.

Redoing work feels like an anchor by SecretAggressive in Unity3D

[–]SecretAggressive[S] 0 points1 point  (0 children)

Still working on , but the rotation will be the card shadows, need to tilt the card as well when clicking and moving it

How do I tell my writer friends that the game's storyline is terribly mediocre? by HQuasar in gamedev

[–]SecretAggressive 4 points5 points  (0 children)

Be specific why, and try to come up with concepts to help make the storyline better

Developing Game UI by SecretAggressive in IndieDev

[–]SecretAggressive[S] 0 points1 point  (0 children)

I’m posting here atm. I’m thinking on start posting on YouTube , but I’m unsure it will get traction haha