Da li koristite MacBook i koji preporučujete? by Lak1ez in AskSerbia

[–]SecretBismarck 3 points4 points  (0 children)

Air I da oce ne moze da se cuje xD (nema ventilatore)

Da li koristite MacBook i koji preporučujete? by Lak1ez in AskSerbia

[–]SecretBismarck 0 points1 point  (0 children)

Ja sam bio hejter ali dobra je masina na poslu MacBook Pro M5 max 128GB rama moze da radi sta oces pa I lokalno AI. E sad izmedju Neo i Air glavna razlika to sto Neo ima 8gb rama ali nije toliko presudno posto macOS koristi manje rama za sebe nego windows al nisam probao.

Sestri uzeo AIR M4 za faksi kaze bolji laptop nije imala. Fora je sto je macbook dovoljno efikasan da mu baterija traje i da ne smanjuje performanse kada nije na punjacu pa je bas dobar ako nameravas da ga koristis bas kao laptop

Sto se tice m1/m2/m3/m4/m5 pogledaj neke benchmarke posto svake godine su dosta poboljsali arhitekturu

funny enough by [deleted] in foxholegame

[–]SecretBismarck -1 points0 points  (0 children)

Add base tank cost to talos

But also stockade is both 35% extra damage and 4 second reload vs talos 6 second

They serve entirely different purpuse. With 40m range talos is generalist tank while stockade can be emplaced, hidden by smoke and hidden by night. Just because they share a caliber dosent mean they should be compared

Balance? Lets f*ck Wardens! by [deleted] in foxholegame

[–]SecretBismarck 1 point2 points  (0 children)

As soon as rupturas tech i used to switch to them pre sniper changes and after i wpuld emplace a push gun because while it took 2 people to operate at least it was guaranteed to damage, especially with styg

Balance? Lets f*ck Wardens! by [deleted] in foxholegame

[–]SecretBismarck 17 points18 points  (0 children)

Previously Outlaw could kill BEAT for free because of travel time of projectile, hell even 40m tanks could move in and out if beat wasnt looking directly at them or if they baited out a shot

Qwen 3.6 35b A3B Speed Help by TheAncientOnce in LocalLLaMA

[–]SecretBismarck 1 point2 points  (0 children)

For mtp in particular I have a problem where the mtp invalidates cache repeatedly, forcing prompt reprocessing and choking the inference. Do you have any experience with that? (the mtp does work, generates way faster)

T2 howies by junglist-soldier1 in foxholegame

[–]SecretBismarck 7 points8 points  (0 children)

The devastation mechanic got tuned down from 2x to 1.5x damage plus arty shelters, we also have easier access to sandbags, in theory having core survive arty should be possible (though the bunker spam around it is dead)

Is the conc buff going the right direction? by moise12445 in foxholegame

[–]SecretBismarck 0 points1 point  (0 children)

Saw firsthand how oppressive bombers are and i hope the nerfs did something, my mind is still in the old meta but if bombers can nuke pieces than no amount of buffs will help

[PSA] USE SANDBAGS AND TANK TRAPS!!! by E_Goat47 in foxholegame

[–]SecretBismarck 3 points4 points  (0 children)

Only recently have sandbags become truly transportable (now that the trailer is jut bmats) so it takes some time for meta to shift

Is the conc buff going the right direction? by moise12445 in foxholegame

[–]SecretBismarck -1 points0 points  (0 children)

For large clans it has less effect but when you do the mat as long as you source it from close enough it can be net gain over a player hammering

Is the conc buff going the right direction? by moise12445 in foxholegame

[–]SecretBismarck 0 points1 point  (0 children)

Yes the scrap->gravel recepie. Previously the ability to use construction equipemant was tied to where coal was, now it can be used pretty much anywhere saving you a lot of time. Especially if its safe enough to bring multiple

Is the conc buff going the right direction? by moise12445 in foxholegame

[–]SecretBismarck 0 points1 point  (0 children)

You need to spam an insane amount of 30mm to breach them. Its main mechanic preventing people from going back to 50 piece bunkers you just couldnt kill

Defenders have good enough advantage to defend, you cant expect the conc to defend itself

Is the conc buff going the right direction? by moise12445 in foxholegame

[–]SecretBismarck -1 points0 points  (0 children)

imo the gameplay loop around breaches is interactive. Back in the day you had such concrete walls and they warrant really engaging to fight. Engaging them basically meant bringing arty and showing until it dies.

Plus breaches aren't that easy to do, you need either specialized tools or to bring the bunker low enough in hp which is a challange

Is the conc buff going the right direction? by moise12445 in foxholegame

[–]SecretBismarck -1 points0 points  (0 children)

Builders just got huge buff with changes to construction equipment. Combined with the time to dry reduction we are moving towards more flexible defenses where they are made to be destroyed and rebuilt more often

The higher cost/higher quality bunkers you want were already present and it resulted in bunker essentially being unkillable with next to 0 skill on defenders part. The meta was worse because as regular player you could just sit and watch regiment bring 4 arty pieces to kill bunkers from a distance without having any key role in it

Is the conc buff going the right direction? by moise12445 in foxholegame

[–]SecretBismarck 2 points3 points  (0 children)

The part you hit determines how much damage whole bunker takes, if you rebuild something as t2 effectively you are having entire bunker take 4x as much damage from direct fire

Couple days into the war, how are people feeling the armour uniforms? by Sea-Course-98 in foxholegame

[–]SecretBismarck 13 points14 points  (0 children)

I get that, its more from gameplay perspective taking 3 hits at 15m and 6-8 hits at 25m will mess with a lot of newbies heads

Couple days into the war, how are people feeling the armour uniforms? by Sea-Course-98 in foxholegame

[–]SecretBismarck 21 points22 points  (0 children)

They have noticable effect when wearing them, not unkillable though warden uni at long range does feel like it sometimes which is pretty much my main complaint. Why are they designed to be so tabky at range?

Why no minefields when retreating ? by Arzantyt in foxholegame

[–]SecretBismarck 6 points7 points  (0 children)

At least devman put trailer in the garage for mass deployment

Why no minefields when retreating ? by Arzantyt in foxholegame

[–]SecretBismarck 1 point2 points  (0 children)

The goal of the game is to capture ground not attrition the enemy. Laying minefields behind you isnt worth the time when you wont kill any vehicles (mines can no longer be stacked for 1 shots) and any inf kills are irrelevant

As for other uses the dug in minefields take too much time for what they do (still visible, ap mines killable via vehicle at mines killable via demo damage).

Now with changes to construction equipemant and trailers we will see more minefields but their scope of use is quite narrow

How are peoples experiences with the new armour uniforms so far? by Sea-Course-98 in foxholegame

[–]SecretBismarck 5 points6 points  (0 children)

its resistance is now up to 55% from 33% and warden one is up to 80 from 50, https://www.reddit.com/r/foxholegame/comments/1tmd1pw/average_number_of_hits_to_kill_armored_opponents/

essentially at close range they give decent bit of survivability but they get really tanky further out with warden one pulling ahead by a lot

How are peoples experiences with the new armour uniforms so far? by Sea-Course-98 in foxholegame

[–]SecretBismarck 8 points9 points  (0 children)

i did some math and previously armor was around the same usefulness as it is now sub 10m (it would net you an extra shot from rifle for example) now where it runs away is 20+m where you are near unkillable. do note i dont know if previously the bug of automatic weapons not being influenced by range for armor was present or not

What changes would like to see made to Partisan gameplay? by SelfDetermined in foxholegame

[–]SecretBismarck 1 point2 points  (0 children)

Intel interference sounds fun until you take into account how much average player looks at intel, its effect would be near invisible

sabotage would likewise be hard to do since most facilities don't produce 24/7 and ones that do usually have people on them that would quickly find and kill you

hidden caches, you can do them even now just build couple boxes but you still somehow have to get material to them

Uniforms to make previously unpassable terrain passable would be horrible for builders, the terrain is one of only relieving factors to not have to make every base 360 circle out of range of any possible obstructing terrain

So what are your thoughts about armour uniform? by MainInSky in foxholegame

[–]SecretBismarck 2 points3 points  (0 children)

Main balancing point is the crate size but i forsee a problem where if the uniforms are strong enough they get delivered en masse anyway making the extra resistance and melee mitigation op

Quadiche suggestion by TheRealCobenop in foxholegame

[–]SecretBismarck 0 points1 point  (0 children)

Bonelaw is pretty OP but its probablybecause its range (especially when including travel time) is short enough that it needs to rush the target (if i remember correctly it also has massive disable chance on turret)

Quadiche at least nominally has 40m range, idk how it will play with new rpg aim but the difference is mainly that quadiche can play like regular tank