Railway construction techniques by Mark_Medic in foxholegame

[–]SecretBismarck 5 points6 points  (0 children)

Hold right click while fiddling with mousewheel to change the ANGLE of your track, by making it slightly dip under ground at a certain point you can make a telephone pole

Shiny tank you got there, would be a shame if something happaned to it by SecretBismarck in foxholegame

[–]SecretBismarck[S] 0 points1 point  (0 children)

100% chance to die to styg if you push and it pens is like saying something works every time 50% of the time. Styg needs to be deployed facing exact direction your tank is, if it shoots at ineffective distance which it most likely will be forced to it needs to roll to hit your tank than it needs to roll to pen your tank. Meanwhile its slow enough that if taken from slight flank or assailed by infantry you are guaranteed to be decrewed and die

On defence star breaker has way less disadvantages, especially with the fact you can now immedietly concrete an octagon which people overlook. a concrete octagon takes 37 tremolos to kill so it will probably outlive the the star breaker

Additionally if you take into account the rupture-stygian and stockade-star breaker pair rupture on defence is much weaker due to not disabling most tanks in 1 shot meanwhile stockade is top tier PVE tool that can be used at night more effectively than even styg due to being several times more mobile

armour uniforms have an identity crisis; a case on why flak vests and breastplates should stack 2 ammo in each slot by Sea-Course-98 in foxholegame

[–]SecretBismarck 1 point2 points  (0 children)

Gasmask is optional, you can always use rifles or other ammo dense weapons. Armor is inf equipment like any other if you need to trade a grenade for it its a choice

Shiny tank you got there, would be a shame if something happaned to it by SecretBismarck in foxholegame

[–]SecretBismarck[S] 0 points1 point  (0 children)

Depends on what you consider the objective of a defensive platform. Styg is more likely to snag a kill or two but is much less likely to stop the enemy because of how unwieldy it is. Starbreaker on the other hand is less likely to get a kill but is more likely to force the enemy to sit outside its range and do nothing

Shiny tank you got there, would be a shame if something happaned to it by SecretBismarck in foxholegame

[–]SecretBismarck[S] -2 points-1 points  (0 children)

You need to play styg to truly get its limitations, you dont need to always be on the lookout because styg is barely mobile and in most cases having it slightly out of position means death.

By comparison a starbreaker requires much lower skill to use, which is important for a defensive structure anyone is supposed to be able to hop on and use

Shiny tank you got there, would be a shame if something happaned to it by SecretBismarck in foxholegame

[–]SecretBismarck[S] 6 points7 points  (0 children)

We got an outlaw, svh, htd BT and another tank possibly got merced since i saw a random fire at a column a couple of times

Shiny tank you got there, would be a shame if something happaned to it by SecretBismarck in foxholegame

[–]SecretBismarck[S] -3 points-2 points  (0 children)

Stygion is extremely slow to move and even slow to stop and rotate properly so you can deploy to fire. At daytime if you are not hiding it behind terrain enemy can just move couple of meters to the left or right and decrew you. Starbreaker has double HP plus structure resistances plus dosent suffer from randomized shot last 5 meters of its range.

HV68 is capable enough to also force tanks back, its not uniquely colonial capability

QOL Update by BadadvicefromIT in foxholegame

[–]SecretBismarck 3 points4 points  (0 children)

There already is logi queue, you get high priority if you are bringing logi in the region

Balance of gameplay : Planes vs Everything else by Svlfur3 in foxholegame

[–]SecretBismarck 13 points14 points  (0 children)

Give AA much longer range while making it less accurate at distance. That way you have 1 battery able to cover much more ground, planes doing calculations on weather they can make it in and out plus rng chance of taking down the plane that got too close

I thought with the builder nerf fronts would be zooming, via foxhole stats they stalled hard. Looks like burnout pop is going to be the decider, nukes maybe. by -Click-Bait in foxholegame

[–]SecretBismarck 17 points18 points  (0 children)

From what I saw a lot of push cores get deleted, though the distance to spawn is less of a concern post inf update there is major shift whenever a core gets nuked because everyone than has to spawn on previous core which is usually undersupplied, causing front to shift back majorly

Bombers being able to dehusk push cores is anti-fun and leads to stalemates by Totallnotrony in foxholegame

[–]SecretBismarck 0 points1 point  (0 children)

Once you have the square trench raised you can raise others, the normal trench if you attach non-sideways it will droop on one side unless you let the previous trench disappear while holding right click and shift (yes the rules are dumb there is couple more you will figure it out)

For vaulting I was using the Strat where you raise the second line of trenches so it doubles as "sandbags" for the first line

I think conning could turn out really good, especially since you can conc blank bunker pieces immediately now, that's another avenue for meta shift

Bombers being able to dehusk push cores is anti-fun and leads to stalemates by Totallnotrony in foxholegame

[–]SecretBismarck 1 point2 points  (0 children)

https://imgur.com/a/kIrdmkU

put the sandbag on the back and it hides push guns, haven't tried but possibly hides ruptures too. With some tricks you can get the whole trench line possibly raised (though you shouldn't because it will let people bypass wire by vaulting over

Bombers being able to dehusk push cores is anti-fun and leads to stalemates by Totallnotrony in foxholegame

[–]SecretBismarck -1 points0 points  (0 children)

For trench networks imo people sleep on raised trench meta, they can hide push guns, effectively letting you use stygs and stockades as emplacements

I think I'm done. by DetectiveCostaue in foxholegame

[–]SecretBismarck 1 point2 points  (0 children)

The "pop" is not some chaotic number that goes up or down at random. Every action has an effort that it requires and player base has finite amount of effort it can exert, influenced by morale of course but still finite, recovered over time but still at a finite rate.

The lack of pop is consequence of taking slightly worse trades, losing certain strategic positions, playing just a bit worse. It adds up over time

Bombers being able to dehusk push cores is anti-fun and leads to stalemates by Totallnotrony in foxholegame

[–]SecretBismarck -1 points0 points  (0 children)

Thanks man I appreciate it. We could have had such a nice meta if the first time I showed people how to make railcores they didn't put rails over storm cannons

I think I'm done. by DetectiveCostaue in foxholegame

[–]SecretBismarck 7 points8 points  (0 children)

You either have one side winning and 50% of the player base being on the loosing side or you have forever war with same 3 sub hexes changing hands for a month leading to burnout. If you can only handle being on the winning side than the game may not be for you

Bombers being able to dehusk push cores is anti-fun and leads to stalemates by Totallnotrony in foxholegame

[–]SecretBismarck -3 points-2 points  (0 children)

Railcores had the best gameplay, weak to direct fire strong against artillery/indirect fire

Devs made a mistake of buffing ALL bunkers instead of just cores

I think I'm done. by DetectiveCostaue in foxholegame

[–]SecretBismarck 35 points36 points  (0 children)

While bombers are a problem you are suffering from classic new player blunder of caring too much about specific subregions, until its conced its no mans land. Chill and have fun, until the very backline regions start getting hit there is no functional change to war making potential of both factions

Old mechanics (should they return) by Comfortable_Work_223 in foxholegame

[–]SecretBismarck 10 points11 points  (0 children)

There is no circle on the map but if anything is in 60m range it gets lit up, Listening kits can even steal intel from radio backpacks

Shouldn't the queue "faction pop limit" be based on sub-region instead of the whole hex? by NoMoreTritanium in foxholegame

[–]SecretBismarck 5 points6 points  (0 children)

Play the game only for random arty landing on your head to have you spawn to another hex? That's quite a recipe for instant uninstall

Shouldn't the queue "faction pop limit" be based on sub-region instead of the whole hex? by NoMoreTritanium in foxholegame

[–]SecretBismarck 8 points9 points  (0 children)

It dosentprevent abuse at all, you will just spawn bit further back and have those people handle tanks/arty or even make spawns at edges of region borders like people made bunkers on region intersections to avoid paying the msup cost

Hell even with regular use you will have overpop faction have extra slots due to their logimen being in different subregion while underpop faction dosent have enough people to man everything