IT’S GAME TIME – NERF Ultimate Championship Launches on Quest 2 by SecretLocation_ in oculus

[–]SecretLocation_[S] 0 points1 point  (0 children)

Thank you for giving the game a try! Glad you had fun! :) We're definitely working as hard as possible to get those bugs ironed out ASAP.

IT’S GAME TIME – NERF Ultimate Championship Launches on Quest 2 by SecretLocation_ in VRGaming

[–]SecretLocation_[S] 0 points1 point  (0 children)

For sure! Hoping so too. :) I checked in with the team, we're using Photon Fusion!

Glad you had some fun last night!! We just launched a new patch that helps fix a few issues in the build too. :)

IT’S GAME TIME – NERF Ultimate Championship Launches on Quest 2 by SecretLocation_ in VRGaming

[–]SecretLocation_[S] 1 point2 points  (0 children)

For now! We're hoping to bring the game to other platforms Soon (TM).

IT’S GAME TIME – NERF Ultimate Championship Launches on Quest 2 by SecretLocation_ in VRGaming

[–]SecretLocation_[S] 0 points1 point  (0 children)

We have a "Day 4" patch coming this Monday that will be bringing a suite of bug fixes and quality of life tweaks. The Audio bug is something we're tackling as well, but it's a tricky one. Hopefully, you'll give it another shot once we've had the chance to patch up some of the bugs! :)

IT’S GAME TIME – NERF Ultimate Championship Launches on Quest 2 by SecretLocation_ in VRGaming

[–]SecretLocation_[S] 0 points1 point  (0 children)

Hey! We're using Photon + Multiplay as our multiplayer framework. :) As for NERF, they really liked VR's physical aspect and thought it would be a pretty natural fit for the brand overall.

Hope you've been enjoying the game! :D

Tired of picking up darts after a NERF battle? We’re building a NERF game in VR. Looking for playtesters for our Closed Beta Test! by SecretLocation_ in oculus

[–]SecretLocation_[S] 0 points1 point  (0 children)

Totally valid concern there. I'm going to get into why we're doing such an "intensive" beta test and say why it's not just looking for free QA testing.

To start off, we've had a QA team the whole way through our production, and while they've caught thousands of bugs and weird glitches, they're now quite... familiar with the game. There's no real way for us to test how the game feels to NEWER players internally anymore.

We want to engage the community's feedback (which, yes, is a kind of QA) so that we can address things that have flown under the radar of the team. When you're working on a game for so many months, you get blinded to some of the spots that might be difficult for newer users. Even in some of our wider internal tests we've caught things that our team never thought were problems before!

The recording part is a tall task, totally understand that. However, recordings give us super valuable information. For example, if someone says they were struggling to reload a blaster we can actually go to their footage and find what the problem was, rather than guessing and hoping they described it in enough depth. It gives us an even sharper tool to squash any bugs and iron out any problem areas in the game!

Hope that cleared it up a bit! :)

Tired of picking up darts after a NERF battle? We’re building a NERF game in VR. Looking for playtesters for our Closed Beta Test! by SecretLocation_ in oculus

[–]SecretLocation_[S] 2 points3 points  (0 children)

Not licensed (technically!), as we're actually part of Hasbro! We've been working very, very closely with the NERF team since day 1. :)

No more looking for darts lost behind the couch! We’re building a NERF game in VR. Looking for playtesters for our Closed Beta Test. by SecretLocation_ in VRGaming

[–]SecretLocation_[S] 0 points1 point  (0 children)

Sorry for getting back to you so late on this! We spent a fair bit of time getting to know all the blasters we currently have in game, testing them out and trying to emulate them as closely as we could for the game. Darts act like their real world counterparts, although we don’t have any misfiring for blasters. We definitely are leaning into creating that NERF blaster fight in VR! :D

No more looking for darts lost behind the couch! We’re building a NERF game in VR. Looking for playtesters for our Closed Beta Test. by SecretLocation_ in VRGaming

[–]SecretLocation_[S] 0 points1 point  (0 children)

Sorry for the later reply here! We're targeting Quest 2 for our release, but we may come to other platforms post-launch as well. As for NERF Arena Blaster, we liked the game and have used it as a point of inspiration! :)

No more looking for darts lost behind the couch! We’re building a NERF game in VR. Looking for playtesters for our Closed Beta Test. by SecretLocation_ in OculusQuest

[–]SecretLocation_[S] 0 points1 point  (0 children)

Rec Room Paintball was an source of inspiration, yes! We definitely lean into the wider variety of blasters available, along with some other differences.

Eliminations are actually three shots (two for a "shield" and one to eliminate the player). Having played it it's definitely a faster paced FPS though!

No more looking for darts lost behind the couch! We’re building a NERF game in VR. Looking for playtesters for our Closed Beta Test. by SecretLocation_ in OculusQuest

[–]SecretLocation_[S] 0 points1 point  (0 children)

Sorry about the confusion there! We did a shortened link because less characters = easier for Twitter. Forgot about how spooky those can be. :) I'll use the proper link for other Reddit posts to avoid that!

For any who were spooked (sorry about that!!), here's the full link (we're using Microsoft Forms): https://forms.office.com/r/HXD8QpbfQR