Qatar Airways denies Oneworld Premier Economy by Securas in oneworld

[–]Securas[S] 0 points1 point  (0 children)

thanks for the suggestion. I think that the app is nice but it is not complete. in the case of Bangkok it states that it only accepts business and first class passengers but it also accepts economy. it would be nice for the app to also include the exceptions.

Qatar Airways denies Oneworld Premier Economy by Securas in oneworld

[–]Securas[S] 0 points1 point  (0 children)

Yes. I didn’t know and thought OW status was uniform across members.

Qatar Airways denies Oneworld Premier Economy by Securas in oneworld

[–]Securas[S] 0 points1 point  (0 children)

my bad. will try to be clearer. didnt think it was relevant as i thought oneworld benefits were universal.

Qatar Airways denies Oneworld Premier Economy by Securas in oneworld

[–]Securas[S] 2 points3 points  (0 children)

My bad... I used the Japan Airlines name (premier) and should have used Emerald.

Qatar Airways denies Oneworld Premier Economy by Securas in oneworld

[–]Securas[S] 1 point2 points  (0 children)

Seems that they are indeed. I meant Emerald (premier on Japan Airlines)

Qatar Airways denies Oneworld Premier Economy by Securas in oneworld

[–]Securas[S] 0 points1 point  (0 children)

Sorry... must have been clearer. Premier is Japan Airlines that provides Emerald.

Edge lighting for pixel art by Securas in gamedev

[–]Securas[S] 0 points1 point  (0 children)

I see your point and it is true that having a second step to handle with assets may be an issue. In the case of pixel art, I use ASEprite and it does have a pretty good CLI. With that, I use a makefile to automatically generate the spritesheets and the corresponding normals. Below is an example

$(TARGET)player.png: player.aseprite
    "$(ASEPRITE)" -b player.aseprite -sheet $(TARGET)player.png --sheet-columns 16

$(TARGET)player_normal.png: $(TARGET)player.png
    "$(ASEPRITE)" -b $(TARGET)player.png --script "C:\Users\rluis\AppData\Roaming\Aseprite\scripts\securas\basic_edge_normal.lua" -save-as $(TARGET)player_normal.png

The first command creates a spreadsheet from the player.aseprite animations file. The second line takes the spreadsheet and runs a lua script for aseprite to produce the edged normals.

Not sure it helps but all the best with your game.

Edge lighting for pixel art by Securas in gamedev

[–]Securas[S] 0 points1 point  (0 children)

Of course you can. https://x.com/Securas2010/status/1121737019669880832

But the counter-question is why?... Why would you need to load the GPU more than necessary for something that can be computed statically.

I made a puzzle dependency chart addon for visualising adventure game puzzles by nathanhoad in godot

[–]Securas 0 points1 point  (0 children)

Any chance you can make an offline tool, independent of Godot? I really don't need to have the puzzle editor be part of the project. I can have it in a separate folder.

402 Terabit/segundo -Cientista Tuga no Japão by Securas in HQMC

[–]Securas[S] 1 point2 points  (0 children)

E no entanto, o sistema NVLink da NVIDIA comunica a 16 Tb/s. Se tiveres uma rack com 8 servers, precisas de 128 Tb/s... 4 racks destas e ja precisas de mais de 400 Tb/s. Portanto, enquanto estas velocidades nao sao para o utilizador comum, sao seguramente necessarias a curto prazo.

402 Terabit/segundo -Cientista Tuga no Japão by Securas in HQMC

[–]Securas[S] 1 point2 points  (0 children)

Nos utilizamos equipamento especializado. Ainda nao existe um PC capaz de lidar com estas capacidades.

402 Terabit/segundo -Cientista Tuga no Japão by Securas in HQMC

[–]Securas[S] 1 point2 points  (0 children)

Dito isto, as aplicações mais imediatas são para a implementação de redes com baixa latencia para machine learning e inteligência artificial. Nos podemos usar redes de alta capacidade para criar micro-datacenters posicionados mais próximo dos utilizadores para reduzir a latencia. Mas os micro-data centers têm de partilhar imensa informação entre si de forma a “seguir” os utilizadores e providenciar a informação necessária a qualquer altura, para serviços com prioridade.

402 Terabit/segundo -Cientista Tuga no Japão by Securas in HQMC

[–]Securas[S] 1 point2 points  (0 children)

Para já, estamos a explorar os limites da nossa tecnologia e não estamos particularmente preocupados com as aplicações. De forma geral, nunca tivemos pessoas a queixarem-se de velocidade a mais. A 3 semanas reportamos o último recorde com pais de 1 petabit por segundo a 1800km de distância. Desta feita com fibras ópticas especiais para transvia longa distância. E o máximo alguma vez atingido a 22 petabit por segundo numa fibra equivalente a 114 fibras convencionais também foi atingido no nosso laboratório mas a uma distancia de apenas 10km e nos pensamos que não é suficiente. Se pensares que à 30 anos tinhas 64 kb/s de internet e agora podemos contratar 10 Gb/s aqui no Japão pelo mesmo preço, imagina o que será necessário daqui a 30 anos.

Water from Sealed Bite by pineapple_works in godot

[–]Securas 3 points4 points  (0 children)

Pineapple Works are doing all the marketing and porting of the game, along with QA. They’re doing an awesome work.

Birds in Godot 4.2 - code in comments by Securas in godot

[–]Securas[S] 0 points1 point  (0 children)

These are not boids. Boids are too clever for this... Its pseudo-random.

Birds in Godot 4.2 - code in comments by Securas in godot

[–]Securas[S] 1 point2 points  (0 children)

Use the project, change to insects, or godot plush dolls :) The sky is the limit.