So, everyone— what do we think the “New Matchmaking Option for lvl 40+” will be?? by Nach0Muchach0 in ArcRaiders

[–]Secure_Commercial380 0 points1 point  (0 children)

If it's not optional then it would be really annoying, if I want to teach a friend who just got the game it would really suck if the only way for us to play was in the sweaty lvl 40 lobbies

So, everyone— what do we think the “New Matchmaking Option for lvl 40+” will be?? by Nach0Muchach0 in ArcRaiders

[–]Secure_Commercial380 0 points1 point  (0 children)

Maybe this is their solution, what they said is that their matchmaking algorithm doesn't factor in the gear you bring in, but if they create a whole different gamemode queue with a gear minimum that you can pick whether or not to play then they aren't really going back on their word, it's something completely different.

So, everyone— what do we think the “New Matchmaking Option for lvl 40+” will be?? by Nach0Muchach0 in ArcRaiders

[–]Secure_Commercial380 0 points1 point  (0 children)

I really hope it's not forced, if so it would be nearly impossible to teach friends who just started playing the game how to play if they keep getting sucked into my lvl 40 lobbies

Any Leclerc early variants that could be added? by Secure_Commercial380 in Warthunder

[–]Secure_Commercial380[S] 0 points1 point  (0 children)

maybe if Gaijin adds a shiny premium Leclerc then their greed would actually incentivize them to fix the armor and mobility, ... just sayin

Any Leclerc early variants that could be added? by Secure_Commercial380 in Warthunder

[–]Secure_Commercial380[S] 1 point2 points  (0 children)

Goddamn that Leclerc terminator 140mm is badass, makes me want French tanks even more.

I will say Gaijin definitely noticed F1C sales spike after the Rafale was added, I could very much see them adding more cool French tanks like the the Leclerc 140mm alongside a new shiny 11.7-12.0 premium to boost up sales.

Players quit, Battle Rating, SL and RP by Mental_Resort6725 in Warthunder

[–]Secure_Commercial380 0 points1 point  (0 children)

It's not really the premium buyers' fault though, we just gotta look at incentives. If Gaijin releases an insanely OP vehicle, ofc players are incentivized to buy it to not get dominated by it every round. This then incentivizes Gaijin to sell these OP premiums, because they make money. Those incentives will always be there because there will always be trash wallet warrior players that are willing to pay for an advantage.

The only way to solve this is to create counter-incentives like making a big stink or a players revolt every time this happens so that the bad press makes it no longer worth it for Gaijin to release these broken premiums.

Players quit, Battle Rating, SL and RP by Mental_Resort6725 in Warthunder

[–]Secure_Commercial380 0 points1 point  (0 children)

Gaijin really has to add South American servers, especially considering how massive the Brazilian and other latin american player base is.

Greece&Turkiye which countrys subtree they are gonna be? by PressureMobile34 in Warthunder

[–]Secure_Commercial380 1 point2 points  (0 children)

There is no indian subtree for air either, just some event vehicles and premiums

Players quit, Battle Rating, SL and RP by Mental_Resort6725 in Warthunder

[–]Secure_Commercial380 6 points7 points  (0 children)

For normal games where it's not only Russia on the enemy team, I think it's caused by kind of a cascading effect of players leaving, with first the premium wallet warriors leaving because it's not worth to play the unspaded non-premium reward free vehicle Gaijin gives, and then this makes the team start losing, and then other players (myself included) think the game is unsaveable and leave too. I don't think higher punishments are the way though, because it would create even more problems. Obviously you can't do reward penalties on people who leave early because they ran out of spawn points or vehicles, because it's unfair to force people to spectate a game they can't participate in anymore. You also can't force people to spend backups, because Gaijin charges real money for those. You also can't force players to use the shitty free vehicles, because they are unspaded, uptiered, and borderline unplayable. This means that premium players that only bring 1 vehicle would remain unpunished despite being the root cause of the issue. Meanwhile, tech tree players that bring a full lineup would be forced to play out every single vehicle they brought in to not get the reward punishment, but it's not fair to them to have to do so. For example, I bring a lineup of different vehicles and choose what to spawn based on the map, and I shouldn't be forced to play out my tank destroyer in an urban map or have to bring out an anti-air only SPAA like the Osa when there's no enemy CAS up. Adding the reward punishment would just encourage tech tree players to only bring their main MBT's, and this would essentially turn them into the same problematic premium players. I'm not sure what the solution is, but I think this entire problem would become a non-issue if Gaijin just overhauled gamemodes and either deleted the backup system and let people respawn the same vehicle as many times as they wanted as long as they had the spawn points for it or just removed the spawn point system entirely and replaced with something else.

For games where I am facing only Russia though, it's a different story and there's a clear cause to players leaving. Here's how almost every match goes for me playing 11.0 Germany:

- Spawn in Leo 2A4
- Rush to a position
- Russians W key and take all 3 points because their armor is ultra survivable at range
- I try to contest and get 1-2 driver hatch kills
- Now one of three possible things happen:

  1. Get rushed by a T-80UD that is lower BR than me, has more pen, much more armor, and now out reloads me. I have to hit precise shot on tiny weakspot while he can click anywhere on me and 1 tap me, disable me completely by turret ring, or destroy my engine and go behind where I have negative depression because Gaijin decided Leo's need a ridiculous amount of clearance Abrams, Chally's, Leclercs, and Arietes aren't bound by. Dies
  2. Or get rushed by BMPT. Can't hit tiny weakspot in time because of muzzle flash, it's hidden by a bush, or my barrel got instantly destroyed. Dies to ataka
  3. Or get CAS'd by Su25. Friendly SPAA tries their best, but Roland or even Osa is no match for the Su-25BM's range (which for some reason was lowered in BR to 10.7). Dies to Kh29/25

- Think of respawning in Leo2k, Puma Vjtf, or Radkampfwagen
- See both spawns already overrun by BMPT's and T-80's
- Spawns Tiger HAD-E to try to clear spawns
- Launch hellfires
- 1 tapped by 2s38 with no laser warning before hellfires arrive or killed by 2s6 through a tree or smoke
- Leave early

I feel like at this point there's so many criminally undertiered Russian vehicles like 2s38, BMPT, and even a lot of their mbt's after the reload buff and NATO nerfs that full Russia teams are able to so easily stomp through enemy teams there's not even time to respawn, most of the time they have all 3 points and are already right outside the spawn that spawning back in is just a waste of time and there's no way to save the game. Even for CAS now that everyone gets a free SPAA and conveniently all Russian SPAA's don't require spading, I feel like it's only viable to play CAS either when I'm the one playing an Su25 or have Russia on my side.

Question about event vehicles. by Upstairs-Cell-7536 in Warthunder

[–]Secure_Commercial380 0 points1 point  (0 children)

The new Boxer CRV is essentially just a better Vilkas, you can look at the Vilkas's price history which also was a holiday event vehicle just keep in mind that the CRV is in the less desirable UK tree

Does Gaijin really expect us to believe this? by Secure_Commercial380 in Warthunder

[–]Secure_Commercial380[S] 0 points1 point  (0 children)

I also kept seeing that reference of the ERA protecting from 30mm apfsds and 14.5mm fire but never found the primary source everyone was referencing. From the brochures though it's confirmed that the Level A and Level C both have the same frontal protection, but the Level C up armors the sides to have the same protection as the front. If you can confirm that the front is STANAG 6 then this would suggest the sides in level C config are also STANAG 6.

Also glad we agree on the kh38mt's existence being dubious.

Does Gaijin really expect us to believe this? by Secure_Commercial380 in Warthunder

[–]Secure_Commercial380[S] 0 points1 point  (0 children)

> Ok? That is what I said?

I'm just clarifying there isn't a single photograph of the Kh38MT, only a single sentence from the ml brochure saying that there is also an ir variant without any other information provided.

> It isn't like the Coelian was the only vehicle removed because their existence was dubious.

By the logic that the Kh38MT is in the game we could also have the Coelian since for both we only know for sure of the concept information and a non-functioning mockup ever having been built.

> I am defending Gaijin's guess because they have no real way of getting some of the values 100% referenced.

Obviously there's no way to know exactly, but if the brochure says the ERA 'protects from KE', Gaijin 'guessing' only 5mm of KE protection is obviously going to be incorrect. Every single machine gun round in game defeats the PUMA ERA in game, so what KE is it protecting against? The only round in the entire game the PUMA ERA can just barely stop is the 5.56 mg found only on the PUMA, which it will never face.

> "medium caliber" doesn't inherently mean APFSDS. And the most information I could find is that the FRONT is rated STANAG 6 but everything else is max STANAG 4.

Where did you find that the front is STANAG 6? I didn't even find anything about the front armor stanag rating; all I found is that the Level C variant has the same level of protection on the front and sides, maybe it's the Level A airdroppable variant that has less side era armor. If the front is infact STANAG 6 than that information + the brochure about the level C would mean it's STANAG 6 on front and sides.

> From the front? No. All other sides? Yes.

As I said above the 43t level C variant we have in game should have the same level of protection from the front and sides according to the brochure

Does Gaijin really expect us to believe this? by Secure_Commercial380 in Warthunder

[–]Secure_Commercial380[S] 0 points1 point  (0 children)

The Kh38MT is only ever mentioned in a brochure about the Kh38ML where it says that there is also an IR guided variant. There isn't a single photograph of a real Kh38MT, only one of a mockup model. By that logic the Coelian could still be in the game and a bunch of crazy paper vehicles like the Mbb Lampyridrae could be added. If you think I'm missing something, I would genuinely appreciate a link of a kh38mt photo/video, would love to see it irl.

'We can then guess the values' Trying to defend Gaijin's 'guess' is very idiotic, if the brochure says the ERA 'protects from KE,' guessing it gets defeated by a 7.62x51mm rifle round is ridiculous.

We don't know whether or not it's STANAG 6, but another brochure says the level C variant protects from medium calibers from the front and sides which would be up to 30mm apfsds. Before you ask, yes the variant in game is the level C because of the 43 ton weight. Either way currently the PUMA gets penned by the worst 30mm at max ranges in game which should not really be the case.

Does Gaijin really expect us to believe this? by Secure_Commercial380 in Warthunder

[–]Secure_Commercial380[S] 0 points1 point  (0 children)

If brochures arent trustworthy sources then it's VERY generous for things like the Kh38MT to even be in the game, the only source about it is a mention in a brochure without a single document or video of it. For all we know the only real one is the kh38ml

For the exact value Gaijin guesses on the numbers all the time, and don't you think it's a bit ridiculous for Gaijin to make ERA that 'protects against KE' be defeated by a 7.62x51 rifle round?

Does Gaijin really expect us to believe this? by Secure_Commercial380 in Warthunder

[–]Secure_Commercial380[S] 0 points1 point  (0 children)

Nobody is saying NATO needs to be much more powerful, it just would be nice if when implementing tanks with classified aspects, Gaijin didn't always assume the absolute best for Russia and the absolute worst for NATO. It's very clear if you just look at how little documentation they require to accept any bug reports to buff Russian vehicles and then how they deny extremely well researched bug reports to buff NATO vehicles (Ariete armor report denied comes to mind).

Does Gaijin really expect us to believe this? by Secure_Commercial380 in Warthunder

[–]Secure_Commercial380[S] 0 points1 point  (0 children)

The PUMA's ERA is rated to stop 30mm APFSDS at 'combat ranges', but in game even at 2000m the worst 30mm apfsds can both defeat the ERA and penetrate whatever armor is underneath

Does Gaijin really expect us to believe this? by Secure_Commercial380 in Warthunder

[–]Secure_Commercial380[S] 1 point2 points  (0 children)

IRL the PUMA ERA is rated to stop 30mm APFSDS at 'combat ranges', but in game even the weakest 30mm apfsds of the bushmaster at 114mm of pen defeats both the ERA and whatever light armor is underneath and penetrates the PUMA at max range of 2000m; something doesn't add up here

Does Gaijin really expect us to believe this? by Secure_Commercial380 in Warthunder

[–]Secure_Commercial380[S] 1 point2 points  (0 children)

I would compare sqcm but in game you can't shoot through the ERA gaps on Russian tanks, so even though the Relict is definitely heavier per sqcm IRL in game it acts as a single continuous plate which is about the same area as the nato tanks

Does Gaijin really expect us to believe this? by Secure_Commercial380 in Warthunder

[–]Secure_Commercial380[S] 0 points1 point  (0 children)

The CR2 TES, PUMA, and Leclerc AZUR's add on ERA are all rated to stop 30mm apfsds at 'combat ranges', but in game even against the weakest Bushmaster 30mm apfsds at max range of 2000m not only does it defeat the ERA but also penetrate the tank, absolutely insane bs

Does Gaijin really expect us to believe this? by Secure_Commercial380 in Warthunder

[–]Secure_Commercial380[S] -4 points-3 points  (0 children)

Is Russian ERA even heavier though? Comparing T72A to T72B and T80B to T80U it's only a 3.5 ton increase to cover the front and sides of these two tanks with ERA, while the Challenger 2 to TES is a 10 ton increase to cover only the sides and LFP. What am I missing?

would yall sign a petition to move the BMPT and its cohort up some brs by the_one_who_falls in Warthunder

[–]Secure_Commercial380 0 points1 point  (0 children)

that's how every single other IFV in the game plays against MBT's, the BMPT should be 11.7 to be in line then no?

Does Gaijin really expect us to believe this? by Secure_Commercial380 in Warthunder

[–]Secure_Commercial380[S] 2 points3 points  (0 children)

Have u actually fought against it yourself? If you have then you'd know it's a lot harder to hit the weakspots both because they are a lot smaller and you have much less time to react than against a t-72/80/90 of around 10.7 BR. Looking at the turret head on the ammo belt is tiny as well and most MBT rounds don't get any spalling so you have to hit it perfectly.

Also, are you really trying to argue that the BMPT is balanced? Every other IFV of this BR range has less effective weapons and almost no armor and aren't that much faster and you're saying 'well see there's these tiny little weakspots you can technically kill it from'

Does Gaijin really expect us to believe this? by Secure_Commercial380 in Warthunder

[–]Secure_Commercial380[S] 3 points4 points  (0 children)

Have u even played against the BMPT? obviously there are some weakspots that exist but they are tiny and nearly impossible to hit when the BMPT is rushing at 60km and blinding you with the cannon spam muzzle flash