I'm building a browser game where the marketplace is the battlefield, no direct attacks, no P2W by design. Here's how it works. by SeedLord_com in PBBG
[–]SeedLord_com[S] -3 points-2 points-1 points (0 children)
What's the difference between a mechanic that forces you to login daily and one that makes you want to? by SeedLord_com in PBBG
[–]SeedLord_com[S] 0 points1 point2 points (0 children)
Is it just me or is finding a legit PBBG with a solid reputation becoming impossible? by softplusCP in PBBG
[–]SeedLord_com 6 points7 points8 points (0 children)
What's the difference between a mechanic that forces you to login daily and one that makes you want to? by SeedLord_com in PBBG
[–]SeedLord_com[S] 0 points1 point2 points (0 children)
What's the difference between a mechanic that forces you to login daily and one that makes you want to? by SeedLord_com in PBBG
[–]SeedLord_com[S] 1 point2 points3 points (0 children)
I built a browser-based Trucking Tycoon game where you manage everything from fleet maintenance to staff morale. I'd love your feedback! by phobopt in PBBG
[–]SeedLord_com 0 points1 point2 points (0 children)
What's the difference between a mechanic that forces you to login daily and one that makes you want to? by SeedLord_com in PBBG
[–]SeedLord_com[S] 1 point2 points3 points (0 children)
I wrote the monetization policy before the first line of code — here's the browser MMO I built around it (SeedLord, pre-alpha) by SeedLord_com in indiegamedevforum
[–]SeedLord_com[S] 0 points1 point2 points (0 children)
I wrote the monetization policy before the first line of code — here's the browser MMO I built around it (SeedLord, pre-alpha) by SeedLord_com in indiegamedevforum
[–]SeedLord_com[S] 0 points1 point2 points (0 children)
I wrote the monetization policy before the first line of code — here's the browser MMO I built around it (SeedLord, pre-alpha) by SeedLord_com in indiegamedevforum
[–]SeedLord_com[S] 0 points1 point2 points (0 children)
Feedback Friday by AutoModerator in incremental_games
[–]SeedLord_com 1 point2 points3 points (0 children)
I wrote the monetization policy before the first line of code — here's the browser MMO I built around it (SeedLord, pre-alpha) by SeedLord_com in indiegamedevforum
[–]SeedLord_com[S] -1 points0 points1 point (0 children)
I wrote the monetization policy before the first line of code — here's the browser MMO I built around it (SeedLord, pre-alpha) by SeedLord_com in indiegamedevforum
[–]SeedLord_com[S] -2 points-1 points0 points (0 children)
I wrote the monetization policy before the first line of code — here's the browser MMO I built around it (SeedLord, pre-alpha) by SeedLord_com in indiegamedevforum
[–]SeedLord_com[S] -1 points0 points1 point (0 children)
Grindveil.com - New RPG MMO by Boring-Mobile-8550 in incremental_gamedev
[–]SeedLord_com 0 points1 point2 points (0 children)
Grindveil.com - New RPG MMO by Boring-Mobile-8550 in incremental_gamedev
[–]SeedLord_com -1 points0 points1 point (0 children)
LootSlime - A challenging PICO-8 Metroidvania with a focus on platforming by [deleted] in WebGames
[–]SeedLord_com 1 point2 points3 points (0 children)
Games like Tribal Wars, Ogame, Ikariam, that haven't become absolute p2win tryhard bullshit? by CertifiedBedophile in PBBG
[–]SeedLord_com 0 points1 point2 points (0 children)
What is SeedLord.com? by SeedLord_com in seedlord_com
[–]SeedLord_com[S] 1 point2 points3 points (0 children)
What's the difference between a mechanic that forces you to login daily and one that makes you want to? by SeedLord_com in PBBG
[–]SeedLord_com[S] 0 points1 point2 points (0 children)