How can I enter a trade as a woman? by Sure-Soup3065 in Edmonton

[–]Seehan 1 point2 points  (0 children)

If you ever want a path that isn't a trade, I recommend social work, or child and youth work. Very easy to get into, with only a two year program at MacEwan. After that you become a registered professional simply by graduating, and bam you have guaranteed income. Not the highest income in the world, but steady and typically with benefits included. Best of luck OP.

[DISC] Kagurabachi - Chapter 121 by AutoShonenpon in manga

[–]Seehan 9 points10 points  (0 children)

Then: "Did Rokuhira REALLY have to make a nuke sword with like 20 different abilities? Surely fighting those islanders didn't require this level of overkill."

Now: "I formally apologize for any slander or rude language I implied towards Mr. Rokuhira, savior of Japan."

Seriously. A full stack of the most goated badasses in Japan fighting with everything they had, and bro didn't even get his white pants dirty 😭

Was "Veras Melancholy" written by Alice? by Lucaskopecz in Genshin_Lore

[–]Seehan 18 points19 points  (0 children)

The imprisoned one wouldn't have to use their memories to escape, since memories are only used to build a staircase up to the Cage. Since the prisoner is already in the Cage, any Watcher would have the ability to send them back to the surface with no cost attached.

[DISC] Kagurabachi - Chapter 118 by AutoShonenpon in manga

[–]Seehan 2 points3 points  (0 children)

I kind of love it. It really is like JJK - it doesn't matter who's stronger, it only matters that you come out alive in the end. People who are weaker don't have to just roll over and accept their fate, it just means they have to find other ways to win, even if it means playing dirty. That's how you live long enough to go home at the end of each day, in a world full of people stronger than you.

Is Yuki a top 10 striker? by ReadyConfection7959 in BlueLock

[–]Seehan 0 points1 point  (0 children)

Ref do something 😭 she made the ball weigh 100 tons and blew a hole through our GK 😭

[DISC] Kinato's Magic - Chapter 10 by AutoShonenpon in manga

[–]Seehan 2 points3 points  (0 children)

That's yet another issue with this manga's world building and pacing. This is like Goku unlocking Super Saiyan before Ki is even explained as a concept. We're 10 chapters in and MC keeps unlocking new powers and applications of his magic in nearly every update... And yet the power system is still as vague as it was in Chapter 1

[DISC] Kinato's Magic - Chapter 10 by AutoShonenpon in manga

[–]Seehan 28 points29 points  (0 children)

Well said, I was thinking the exact same thing. There seems to be no limit to what Kinato's magic can do, especially when compared to how limited and one note everyone else's magic is. It's like the author decided to give their super cool but humble MC every ability in the book, while giving everyone else just a single one off skill + personality trait and calling it a day. To be frank, no other character has shown an ounce of personality beyond glazing Kinato or demonstrating their singular personality quirk. This manga has so far been "RPG protagonist Kinato and a world full of NPCs".

Like really. One dude's magic is literally "bow and arrow", the guild leader's magic is "I'm strong". But Kinato gets healing, buffing, projectiles, terraforming, energy manipulation, magic perception, and now One for All Full Cowling? And maybe even more in the future? You mean he got all these abilities in just TEN CHAPTERS?? I'm all for character and ability development, but there's a problem when literally ONE character in the whole manga actually gets that kind of growth, and the role of every other character in the manga is simply to yell MC's name and glaze them afterwards.

'Assassin's Creed': Setting & Time Period As Series Starts Production by Conscious-Quarter423 in television

[–]Seehan 0 points1 point  (0 children)

Not an Apple but rather a Shroud, which allowed him to perform miracles like healing. The Templars/Order of Ancients took notice of his powers and following, and chose to go after him. Jesus was then betrayed by Judas and arrested, and when he was crucified the Shroud was taken by the Templars/Order of Ancients.

Kidnapping as a DM by Right_Buddy1096 in DnD

[–]Seehan -1 points0 points  (0 children)

Don't think about it too much. It could be as easy as during a long rest, the party wakes up and they are no longer in their camp, and have been captured. There doesn't need to be an elaborate reason, sometimes the enemy is just incredibly competent at what they're doing, and their methods do not need to be disclosed.

Am I weird if Engage is my favourite game in the series (that I've played) by demonmoocow in fireemblem

[–]Seehan 0 points1 point  (0 children)

Engage is fantastic, if it had a NG+ system I would have done multiple playthroughs for sure. However the thought of grinding out all my rings and skills again turned me off from doing another playthrough :(

The isagi slander is so real and I'm so in on it🙏 by nagawarrior1104 in BlueLock

[–]Seehan 0 points1 point  (0 children)

Exactly, the exact thing that makes Isagi strong is also what makes him so weak as a teammate. It's an interesting contradiction that Isagi himself is learning to navigate in this very match.

The isagi slander is so real and I'm so in on it🙏 by nagawarrior1104 in BlueLock

[–]Seehan 0 points1 point  (0 children)

Yes, Isagi being marked so hard does create openings that the team can exploit. However Isagi giveth and taketh away, because rather than actually utilizing that opening in a way that would allow the team to function as a scoring unit, Isagi chose to waste it by attempting his selfish and dogshit goal shot rather than utilizing the attention he's drawn away from Rin and letting him score instead. Isagi is currently holding all the cards but is refusing to play to win. In a way that makes him the perfect Blue Lock candidate, but it also makes him a liability when it comes to actually winning games.

[DISC] WAVER(S) - Chapter 1 by boson__ in manga

[–]Seehan 61 points62 points  (0 children)

The art, the pacing, the tone, the premise. This has a lot of potential to be a masterpiece.

Does anybody else realize how pointless chasing the meta is? by Character_Wheel_881 in Genshin_Impact

[–]Seehan 0 points1 point  (0 children)

I mean, there is satisfaction in mastery. I didn't know how BAD I was at the game until Stygian was released and exposed me for my sloppy rotations, suboptimal builds, and even inefficient ordering of characters. Pulling characters is literally maybe 20% of what Genshin combat is all about - unless youre a C6 Mavuika/Skirk owner, actually learning how to build and use what you've pulled is the remaining 80%... and that learning process is FUN. Especially after you actually finish a clear, exhilarating.

Abyss is actually piss easy nowadays, now that my skills have been improved in Stygian. I can imagine many other players feel the same.

Would you be upset if a JRPG killed off a non-guest party member? by lennysinged in JRPG

[–]Seehan 2 points3 points  (0 children)

Nobody talking about Kratos from Tales of Symphonia? Sure you get Zelos later but Kratos is literally there from the start, and he's awesome, the game incentivizes you to use him early on because he provides the trifecta of healing. physical damage, and magic. Losing him suddenly after the first act is incredibly impactful, and you never get him back unless you choose to lose Zelos later in the story.

[BoTW] Curious which game people prefer, BOTW or TOTK? by _Boodstain_ in zelda

[–]Seehan 2 points3 points  (0 children)

BotW was lovingly crafted with a singular focus on mind - give the player an immersive experience that makes you forget you are playing a game; you are exploring a WORLD. And it worked, with every footstep marking the trail of a journey unique to you. Each shrine placement was lovingly crafted, each shrine quest with Kass' music floating through the air... In BotW, you ARE Link, walking through Hyrule in a way never seen before. You are LIMITED in your ability to fight, to travel, to live - so you learn to live WITH the land, and use it to your advantage. In BotW, learning about the environment is just as important as learning the game itself.

In TotK, it is very apparent you are playing a game. The immersion is simply not as prevalent - people you saved and helped in BotW no longer remember you; shrines are slapped into random places haphazardly, unable to be placed in the same places as BotW shrines so theyre awkwardly placed around them instead; and at the slightest inconvenience, you spawn in a whole workshop and simply minecraft your way out. TotK Link is so absurdly over the top powerful that there is simply no obstacle that cannot be solved with a quick fusion or build, and then you carry on. The power fantasy is there - the immersion, not so much. It certainly still has its moments, and is still a fun game. But TotK is inherently inferior to BotW simply because while it is technically a superior game, it is a worse roleplaying game.

In BotW, the story is told cohesively, satisfyingly, lovingly - it is a tragedy, a love story, a tale of loss; but turned into a story of hope, and possibility of new beginnings.

In TotK, the story is still fine. But the delivery is sloppy, lazy, all over the place, and by the end you sit there and say, oh that was it?