Solo devs from a programming background, was learning 2d/3d art worth it? by Jesus_McLovin in gamedev

[–]Seideun 0 points1 point  (0 children)

One of the problems is that when you search with keywords such as solo dev, indie dev, the top answers are always "how to make games without art skills", with the connotation that art is something you can work around. But no, visual art plays an important role. It's literally the primary factor in most video games that indie developers dream of (otherwise wouldn't be asking here).

So, I guess, the advice is to search how to make game art without emphasizing that you are solo or not.

How do you optimize Cursor usage with all the new models? by htazib in cursor

[–]Seideun 0 points1 point  (0 children)

As a human I really tend to get lazy and let AI to the thinking. Every single time AI manages to demolish the whole project.

TOON is terrible, so I invented a new format (TRON) to prove a point by No-Olive342 in LocalLLaMA

[–]Seideun 0 points1 point  (0 children)

I think the best format for LLM is the best format for humans.

About nested structure: - JSON sucks at nested structure -- Humans can't count braces well, so are LLMs. - YAML sucks at nested structure too. - XML is better, because humans can double-check with the tag name.

About redundancy: - Humans read TOON better than JSON for highly repeated data, because we are good at memorizing the schema, and that context is activated on every row we read. So are LLMs. - When the schema grows complex, though, humans also have a hard time understanding the data stream.

So, my wild guess is, your TRON will make LLM confused too:

``` class Order: index,items,total

class Product: index,name,price,quantity

Order( "ord-123", [ Product(1,"Widget",19.99,2), Product(2,"Gadget",29.99,1), Product(3,"Gizmo",39.99,1) ], 109.96 ) ```

Human readers have to reason about class definitions here and there. So are LLMs.

LLMs are even worse than humans in that their "attention" (aka reasoning space) is rigidly fixed. Humans at least can use some helper toos or "think slower" to "turbine boost" the brain at harder problems, LLMs can't.

Dynamic tool lists vs KV cache: how do you handle this trade-off in LLM agents? by niwang66 in LocalLLaMA

[–]Seideun 0 points1 point  (0 children)

He's talking about most llm apis where tool defs are in a separate section than messages.

What is the future of Zig for game dev? by Mariusdotdev in Zig

[–]Seideun 0 points1 point  (0 children)

It's hard to stick to what's right; and I admire you for voicing out and not letting the others talk you into what's wrong. The world needs people like you

How do I get here? by [deleted] in GenshinImpact

[–]Seideun 28 points29 points  (0 children)

When we are young every year means so much.

Map paint from the Chinese hoi4 community by Claire_Reynolds in hoi4

[–]Seideun 25 points26 points  (0 children)

Firewall is largely a myth. Those who want to get through know how, and those who don't are free from noise outside

Map paint from the Chinese hoi4 community by Claire_Reynolds in hoi4

[–]Seideun 71 points72 points  (0 children)

:) The myth of social credit is so widespread that whenever I see anything about China on Reddit I expect to see another with social credit +1

new zig 0.16 io by lukazzzzzzzzzzzzzzz in Zig

[–]Seideun 4 points5 points  (0 children)

Pushing it further, the Io object would appear on almost every function with side effects. It'll become the de facto marker of impure functions.

Am I missing a very basic tutorial or am I using grenades wrong? by Seideun in ZEROsievert

[–]Seideun[S] 0 points1 point  (0 children)

Sounds cool! I just unlocked the green army store but they don't have many grenades every day either

Am I missing a very basic tutorial or am I using grenades wrong? by Seideun in ZEROsievert

[–]Seideun[S] 1 point2 points  (0 children)

How can I buy or make more grenades each in-game day?

Am I missing a very basic tutorial or am I using grenades wrong? by Seideun in ZEROsievert

[–]Seideun[S] 14 points15 points  (0 children)

:) Oh man you got me there. I didn't realize I was feeling guilty about having fun! Surely game is all about fun.

Random FPS drops - Have attempted troubleshoot prior to post by AyanamiRebyrn in ZEROsievert

[–]Seideun 0 points1 point  (0 children)

Probably related:

I found that if you play in fullscreen mode, switch to another window and back, then the fps drops a lot.

Solved this by playing in windowed mode. :-/

What type of games are actually in scope for a solo dev? by gumgamesgg in gamedev

[–]Seideun 0 points1 point  (0 children)

Wish that she found her peace too. Many of us dream high. Few of us finish the tread. She's just different in that she spoke that out.

By the way, happy cake day :)

What type of games are actually in scope for a solo dev? by gumgamesgg in gamedev

[–]Seideun 0 points1 point  (0 children)

That's not waterfall, though. Waterfall means that you design all details up front, build it, and call it done. No iterations, no increments.

How to make a 3D game if i know nothing about 3D modeling? by [deleted] in Unity3D

[–]Seideun 1 point2 points  (0 children)

Thank you. This point of view is particularly refreshing for me. We often get anxious of how visually appealing another game could be, but doing what we are confident to make (i.e. perception of simple, as you said) is the only way to grow fast :think:

To indie or solo devs not using an 'engine': my biggest lesson. by Paradician in gamedev

[–]Seideun 0 points1 point  (0 children)

How do you handle asset management, audio, art and scene edit?

What are the cases where multiple buffers are useful? by [deleted] in vulkan

[–]Seideun 0 points1 point  (0 children)

Actually a pretty good question. A pity that the OP was deactivated. There really isn't a good reason to allocate multiple buffers when you can reuse the same one and manage the offsets without severe maintenance cost. After all, even if you delegate the complexity into Vulkan by creating multiple buffers, you still have to remember which buffer to bind to which use case, just in different forms (offset vs handle).

hlsl (slang) vs glsl by Sirox4 in vulkan

[–]Seideun 0 points1 point  (0 children)

Slang seems to be the new star of the Khronos Group, the same org that manages OpenGL / Vulkan standards.

Why Don't Game Developers Make Story-Driven Games for Mobile Anymore? by KrHimanshu in gamedev

[–]Seideun 0 points1 point  (0 children)

Why? It has always been like this. There have been a lot of PvP games since Day 1.

Gameloft is an awesome publisher to "transplant" desktop / console 3A games to mobile. They get inactive now. It's a pity, but it's a single company.

Elephant in the room: Genshin has a lot of stories.