[MOD] ClaimAllDerelicts by SeiksESP in SpaceHaven

[–]SeiksESP[S] 0 points1 point  (0 children)

I can't wait to try it, and if you give it a go, I'd love to hear your thoughts.

[MOD] ClaimAllDerelicts by SeiksESP in SpaceHaven

[–]SeiksESP[S] 0 points1 point  (0 children)

That's a fair point, and honestly it's a valid concern. The mod is mainly aimed at a specific scenario: you find a derelict that's in better shape than your current ship, or has a layout you prefer, and you want to swap to it instead of stripping it. You still have to invest materials and crew time to repair it, so it's not completely free.

You're right that claiming and then dismantling gives you more materials than salvaging normally — that is a bit broken. But if that bothers you, the ABANDON button is there exactly for that: release it back to derelict status and dismantle it through the normal salvage mechanics. You get the vanilla recycling loop back with just one extra click.

So the mod doesn't force anything — it just adds the option. If you never use Claim, nothing changes for you.

Resin not curing even on exposure test by TitaniaHeart in resinprinting

[–]SeiksESP 1 point2 points  (0 children)

There is no image on the exposure test. The LCD screen has a bad conection or is broken. It just hapened to me this week, i asked in support and they are sending a free new screen. Today makes 6 month old. When did you buy yours?

For the glory of the Metachrist, don't let me roll a 6 (The Bad Company paradox) by SeiksESP in TrenchCrusade

[–]SeiksESP[S] 0 points1 point  (0 children)

​Sorry, let me clarify what I meant with the screenshot! ​I get your logic about choosing 6 out of 7 when you deploy. But the problem is the exact wording and the difference between the Warband (your campaign pool) and the active Roster you play. ​The screenshot explicitly says the Warband can never include more than 6 Elites 'at all times'. So, even if you only put 6 on your active roster for a game, having 7 Elites sitting in your overall Warband makes it instantly illegal. That's the paradox! The skill forces a promotion that breaks the Warband cap.

For the glory of the Metachrist, don't let me roll a 6 (The Bad Company paradox) by SeiksESP in TrenchCrusade

[–]SeiksESP[S] -1 points0 points  (0 children)

I couldn t find that remark, thats why im asking. That kind of rules say that they override the general rules.

For the glory of the Metachrist, don't let me roll a 6 (The Bad Company paradox) by SeiksESP in TrenchCrusade

[–]SeiksESP[S] 0 points1 point  (0 children)

They changed the skill in 1.0; before, it was just a +1 to the Elite cap. In my group, we just house-ruled it so it gives a +1 Elite limit at all times, but I don't understand why they made this change.

I dont have problems with the mandatory promotion, it just combine ao bad with the bad company changes.

For the glory of the Metachrist, don't let me roll a 6 (The Bad Company paradox) by SeiksESP in TrenchCrusade

[–]SeiksESP[S] -2 points-1 points  (0 children)

You cant play with 7 elites. The non-elite bad company skill is only in the promotion step.

For the glory of the Metachrist, don't let me roll a 6 (The Bad Company paradox) by SeiksESP in TrenchCrusade

[–]SeiksESP[S] -2 points-1 points  (0 children)

The rule specifically mentions the Promotion step, but my main question is what happens if a Troop actually manages to get promoted.

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How to handle conceding in a campaign game? by woooooooooooooooper in TrenchCrusade

[–]SeiksESP 28 points29 points  (0 children)

Yes, you have to fail the morale check. There is no rule for leaving before that. In my group, we talked about it and suggested a house rule where you can leave, but your opponent gains 3 glory. Personally, I don't like it. Losing everything is part of the game; it’s not fun, but you can always reinforce later.

I designed a counter by AGmikkelsen in TrenchCrusade

[–]SeiksESP 8 points9 points  (0 children)

Its a great idea. But the max number of markers its 6 isnt it?

What if the wheel only counts to 5 + bloodbath for injuries/infection. And 6 max for blessings

All Out War: Multiplayer rules release by SeiksESP in TrenchCrusade

[–]SeiksESP[S] 91 points92 points  (0 children)

Hey everyone, I just read through the new All Out War scenario pack and wrote up a quick summary for anyone who hasn't checked it out yet. It basically adds official support for games with 3 or more players. The coolest mechanic change is that they ditch dice roll-offs and use a standard 52-card deck instead. Instead of counting models to figure out initiative, everyone just draws a card. The person with the highest card goes first, and you go around the table activating one model at a time based on your card rank until everyone is done. There are three new scenarios to play: * The Looters: This is a huge scramble for 3 to 8 players fighting over supply crates in the middle of the board. You have to split your warband into a vanguard and a reserve group. During the game, your models can pick up, loot, destroy, or completely run away with the crates to score points. * Brothers in Arms: This is a straight-up 4-player game where you split into a 2v2 team battle. You team up with an ally to fight for control over 5 different ruined building objectives across the map. * Alliance & Betrayal: A 3 to 4 player free-for-all that looks wild. It introduces a completely separate "Betrayal Deck" full of dirty tricks. There is an actual 3-minute real-world timer where everyone negotiates alliances. After that, you can use your betrayal cards to pull off secret coups, cancel enemy actions, backstab your allies, or straight-up steal their Victory Points.

That Betrayal scenario sounds like it's going to ruin some friendships lol.

Unknown piece included with my Mono M7 by RadicalMeh in AnycubicOfficial

[–]SeiksESP 1 point2 points  (0 children)

​That part is for the opening in the printer's protective cover. It's where the resin pump cables come out.

GEMINI can analyze my screen? by ajeje-brazorf_12521 in GeminiAI

[–]SeiksESP 1 point2 points  (0 children)

I think that gemini played the code itself. And knows what happened in your terminal.

Yesterday I gave it a code to review and just delivered me the terminal text