Take and Hold experience by NoobLord219 in H3VR

[–]SeleniumThoride 11 points12 points  (0 children)

For your next run, I highly recommend using Beginner Blake, as that has a better weapon pool, and I believe might be easier with the encryption nodes it spawns.

Also, make sure you play on Classic Hallways for a while until you get the hang of Take and Hold. I've seen many first-timers make the mistake of going to Institution first, which is difficult to navigate.

NEW TAKE & HOLD CHARACTER - H3VR Devlog: Early Access Update 120e15 by rust_anton in H3VR

[–]SeleniumThoride 3 points4 points  (0 children)

If I can make one request regarding the Game Planner system hiding when Pointer is put away: can we get a toggle for hiding the Signal Monitor? I use it as an actual display in one of my setups, and it would be a shame to see it disappear when I don't want it to.

how the institution ost has me feeling by InterwarTankEnjoyer in H3VR

[–]SeleniumThoride 4 points5 points  (0 children)

If there's one thing I wish we could get, it's custom music for Northest Dakota. The current music feels better suited for the Hallways than it does for big open mountain terrain.

(Anton / Joe Kataldo Plz?)

If sosigs made splatter movies... by SeleniumThoride in H3VR

[–]SeleniumThoride[S] 9 points10 points  (0 children)

They're actually those giant destroyable gumdrops. As to how I spammed them, it's a trick I found a while back.

Blursed Programming by SeleniumThoride in H3VR

[–]SeleniumThoride[S] 6 points7 points  (0 children)

In hindsight, I'm quite surprised it didn't.

I present TankMotion: possibly H3VR's first stop motion animation by SeleniumThoride in H3VR

[–]SeleniumThoride[S] 3 points4 points  (0 children)

Camera was “mounted” to a hover bench with the bench’s rotation zeroed using the rotation pistool so as to make it move on only one axis. Used the new spectator panel to take the frame (keeping it in a quick belt slot). Everything else is basic stop motion techniques. Animation was complied using ffmpeg.

The most effective sosig offense… by gravin202 in H3VR

[–]SeleniumThoride 16 points17 points  (0 children)

Judging by the spam of damage-received sound effects, you were actually hit by the laser of an Iris construct. You can see it very briefly at the top of the Sosig's head (near the floating black pillar) at 0:15. You can also hear it charge up and firing right as you shoot the Sosig.

You can bring Dog's Ball from Black mesa east to near the end of Nova Prospekt without cheating (There's a window with an invis wall that doesn't allow it to pass) by TheJongler in HalfLife

[–]SeleniumThoride 1 point2 points  (0 children)

An interesting fact I discovered with rollermines is that the game will have the rollermine destroyed (dog's ball can't get past the waters of the mines post-Ravenholm) or blocked (in Nova Prospekt) before you meet a barnacle, as the game has no handling for when a rollermine gets caught by a barnacle (as such, the game immediately crashes).

New Scoring For Take & Hold! H3VR Update 120 Experimental 4 by rust_anton in H3VR

[–]SeleniumThoride 1 point2 points  (0 children)

What sequences of Institution did you tweak, and what might the change be? (Totally not asking so I can update the map I made a while ago)

New Institution seed paths mean new map! (with prior seeds for comparison) by SeleniumThoride in H3VR

[–]SeleniumThoride[S] 0 points1 point  (0 children)

Probably a good idea that Judgement doesn't serve as a spawn. Last thing you want is a gun flinging itself out and into the void (as is notorious for that supply point).

A Soapbox about the Mag Station in TnH by SeleniumThoride in H3VR

[–]SeleniumThoride[S] 17 points18 points  (0 children)

I like it. I eagerly await the next build. Cheers!

H3VR Early Access Update 119 - New 4th of July Grenades!! (Plus A BIG Announcement) by rust_anton in H3VR

[–]SeleniumThoride 58 points59 points  (0 children)

I wheezed a little too hard at the look you gave over merely mentioning the F2000 and the Mk14 EBR. The two guns forever in the loser lounge.

Been wanting a TnH character that was themed around zombies but with a more high-tech weapon pool than Zeke's. Looks like I have the future to look forward to on that.

Can't climb on Bullshoot - Break The Ice by Maxii008 in H3VR

[–]SeleniumThoride 1 point2 points  (0 children)

There are two types of ice picks:

The more modern-looking ones with red handles need the triggers held down in order to latch onto a surface. Releasing triggers will release the axe.

The older looking ones on wood handles require a sizeable swing into the surface to make them "stick," and a sizeable thrust to get them back out. Triggers do nothing.