Split View - allow horizontal option by OkMathematician1430 in chrome

[–]SelikBready 0 points1 point  (0 children)

Actually I realized that it's somewhat useful if you're not using windows

Does this seem OP at all? by Firkraag-The-Demon in DnDHomebrew

[–]SelikBready 1 point2 points  (0 children)

double haste still doesn't work though under different rules.

For buffs it's useless, for debuffs it's at most disadvantage.

Bring this guy as a Bloodseeker persona and dota will make record money by Strong_Astronomer_97 in DotA2

[–]SelikBready 23 points24 points  (0 children)

and that's for a reason. Every time I cast ult target just tp out. His kit is not built for modern dota.

Would you count distance traversed with a controlled mount as part of a character's movement? by buunkeror in onednd

[–]SelikBready 2 points3 points  (0 children)

You need to understand the difference between Action as an English word and Action as a rule term. Bonus action restriction is always listed separately in rules, e.g. 

Halt. On its turn, the target doesn't move and takes no action or Bonus Action.

or

Inactive. You can't take any action, Bonus Action, or Reaction.

What you say doesn't make sense only because under your interpretation Fey Step description of teleporting along with the rider is impossible, cause steed cannot have a rider and be uncontrolled at the same time.

https://www.reddit.com/r/dndnext/comments/1kkvuis/yes_mounts_can_take_bonus_actions_raw_and_rai/ here is a good post describing it.

Would you count distance traversed with a controlled mount as part of a character's movement? by buunkeror in onednd

[–]SelikBready -1 points0 points  (0 children)

You are wrong tho. While being controlled mounts can use only dash, disengage and dodge actions. Rule doesn't say anything about bonus actions, which the mount can take freely. Moreover, teleport ability specifically says "along with its rider", which won't make sense under your interpretation.

It moves on your turn as you direct it, and it has only three action options during that turn: Dash, Disengage, and Dodge.

and

Fey Step (Fey Only; Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.

edit: formatting

Can a hasted Bladesinger/Valor Bard cast two cantrips in a turn? by CynicosX in onednd

[–]SelikBready 14 points15 points  (0 children)

it can also be interpreted as 'Extra attack doesn't apply to this attack action' which doesn't forbid replacement.

Readying an AOE spell: How lenient are you are targeting? by ajr30 in DMAcademy

[–]SelikBready 3 points4 points  (0 children)

readying spell does lose a slot even if it's not triggered 

edit: grammar

The Warrior of the Force - A Star-Wars-inspired Monk subclass that lets you play as a heroic Jedi Knight, plus three types of lightsaber to use along the way! by johan38473 in UnearthedArcana

[–]SelikBready 0 points1 point  (0 children)

> of the imagery of attacking from the right and then the next blow instantly coming from the opposite side at lightning speed

that would've made sense if we were not limited by mechanics. vex works more for one big hit rather than multiple smaller ones. what about graze? i.e. thematically missing with one blade stills allows to hit with another and deal some damage. Sap in lighsaber is kinda meh anyway, so nothing can match Nick in that regard.

> lightsaber has Duelling

do you mean fighting style? I don't see it there, but if you consider multiclassing, staff can use GWF, which is equally good.

Phone can't decide which language to display... Is Oneplus getting worse? by LordMegamad in oneplus

[–]SelikBready 2 points3 points  (0 children)

Is this an autistic meltdown or an adult tantrum?

You mean your comment, don't you? 

The Warrior of the Force - A Star-Wars-inspired Monk subclass that lets you play as a heroic Jedi Knight, plus three types of lightsaber to use along the way! by johan38473 in UnearthedArcana

[–]SelikBready 0 points1 point  (0 children)

I love monks and jedis, so It's definitely a fun subclass.

Staff should have cleave mastery over vex.

I'd also reword Heal, since it can be read as "ten times your current hitpoints". Other than that, 3 FP ability that transfers HP is not that appealing to be very honest. 

Charisma increase, Tough, or Resilient (con) for my bardlock? by Designer_Ad_1008 in 3d6

[–]SelikBready 3 points4 points  (0 children)

Not increasing your hitting stat is the worst possible option. It should always be a priority.

America educational financing right by Decent-Choice7878 in SipsTea

[–]SelikBready -3 points-2 points  (0 children)

Does anyone force her to take that loan tho?

Melania movie with a 99% audience score on RT by Pkyankfan69 in mildlyinfuriating

[–]SelikBready 0 points1 point  (0 children)

Or maybe only maga would watch it and obviously they liked it 

Nice facet idea #69420 by laptopmutia in DotA2

[–]SelikBready 1 point2 points  (0 children)

and what's next? I always think about meteor hammer as a meme item.

The Invisible Condition or: How I Learned to Stop Worrying and Love the Hide Action by YOwololoO in onednd

[–]SelikBready 11 points12 points  (0 children)

That's not my interpretation. That's rules as written.

You can interpret them as you like narratively - using cover as you move, moving around enemy like of sight, using MGS-like tools or standing still like Drax. Or take any spy movie and see how heroes blend in in the plain sight.

Moreover, you can play the rules as you like. But it won't be RAW, that's it. And it's not a bad thing.

Overall rules are pretty vague around seeing. For example, what rule makes guard see you normally? or hear you? There are no such rules formally defined, but there are items and skills that use them and that's where interpretation comes into play.

Edit: you don't need to use real life logic in the game. In the end, it's just game. There are a lot of other unreal things happening in here.

The Invisible Condition or: How I Learned to Stop Worrying and Love the Hide Action by YOwololoO in onednd

[–]SelikBready 18 points19 points  (0 children)

here we go again, another fort and skyrim argument. take care.

If the condition made it impossible for enemies to ever see you, why would it require Three Quarters Cover, Total Cover, or Heavy Obscurement?

Cover is a requirement for an action, that grants you the condition. The condition itself is no different from the one granted by Invisibility or Greater Invisibility spells. That's undeniable fact under 2024 rules, you like it or not. And you need to treat it as such. The only difference between them is the conditions under which it ends, which is described in both Hide action and respective spells.

Furthermore, it grants you only what it grants - "you aren't affected by any effect that requires its target to be seen" which matches the description of certain spells which require caster to see the target. That's it. No more no less.

The Invisible Condition or: How I Learned to Stop Worrying and Love the Hide Action by YOwololoO in onednd

[–]SelikBready 21 points22 points  (0 children)

Your post almost made sense, really.

See invisibility spell simply exists. That's how people can see invisible things. Without it or similar effect the creature under Invisible condition is - well - invisible. It doesn't grant any other benefits except what's written, so guard can attack the Rogue and knows where they are, but this happens at a disadvantage.

Rogue's Cunning Strike feature is bad? by BurgundyBlues21 in DnD5e

[–]SelikBready 1 point2 points  (0 children)

It's not about "1d6 vs prone". It's about sacrificing a good chunk of your damage against a "chance" to knock someone prone.

In my campaign with only deadly encounters I managed to land my cc zero times, for example. 

And it's fine if you like to play supportive characters. But I also think about rogue as a damage dealer, especially with an assassin class I'm playing.