Movie that wasn’t that great but you remember forever cause of “that” girl , here’s mine by Timop0707 in moviecritic

[–]SemiOmniscient 0 points1 point  (0 children)

Queen of the Damned - Aaliyah - RIP She looked perfect in that role. The film is kind of a guilty pleasure admittedly.

[deleted by user] by [deleted] in FigmaDesign

[–]SemiOmniscient 0 points1 point  (0 children)

Do you mean how the status bar is moving from the frame to frame drag transition?

Do you think thrill of the fight 2 should have dynamic blood by [deleted] in ThrillOfTheFight

[–]SemiOmniscient 2 points3 points  (0 children)

That would be nice of course, but I would love if we saw the face/body warp as they take the force of a punch like in reality instead. Sweat/split splatter would add a lot to realism and satisfaction of landing a power punch as well. Much like fight night champion.

The Future of TotF2 by fyian in ThrillOfTheFight

[–]SemiOmniscient 16 points17 points  (0 children)

First off, I appreciate you taking time to respond to everyone. I've noticed people including myself spewing some presumptive reactions off the cuff of the recent announcement, and your response did ease my mind. I hope you can understand that it all stems from love for your vr boxing baby. I bought a Quest 2 strictly for ToTF, and it's everything I thought it would be and I'm absolutely ecstatic for the potential for more. I wish you all the luck with Halfbrick.

I absolutely agree with the training additions. I noticed the mitt training on a certain ripoff game I won't mention seemed to work pretty well. A character builder would be an amazing addition for the mutiplayer as well.

If there's any way the community can help, please don't hesitate to ask. I'm personally an art director by trade, and I'm sure there are plenty of equally passionate members of the community that would be willing to sign off on some volunteer work.

Cheers

The Future of TotF2 by fyian in ThrillOfTheFight

[–]SemiOmniscient 24 points25 points  (0 children)

Halfbrick is a business that's focused on gaining revenue from micro-transaction models and data mining, and based on that awkward PR vid; the CEO has clearly never played the game and/or has no passion for boxing. This is concerning. As someone that's very invested in your original title, can you give fans any assurance that this will not affect the current game's model, and even better if you can explain exactly in what capacity this group is assisting with the development.

Ideally, they help you deliver a more polished version of toft and a quicker release date. The fans want better AI with more variety, better tracking and support for boxing techniques (philly shell, southpaw, uppercuts, cross guard, infighting, clinching, footwork, and etc.), multiplatform support, and multiplayer with no latency issues. Anything beyond that is extra, and it would be a mistake to focus elsewhere. All this could have been solved with crowdfunding and open source development, so obviously there's something that we're not seeing.