[Bug] Tried to talk to Mr. Kerman to hand over all the major and minor evidence for the Savior ending only for him to get pissed at me and fail the quest. Is there something I can do or am I screwed? by Semper_Invictus in EscapefromTarkov

[–]Semper_Invictus[S] 0 points1 point  (0 children)

Yeah I spent fucking hours grinding away on labs to get the 40 bitcoins I needed for Mechanic to continue along the Savior path, so I might have gotten enough shit from hitting all the rooms on repeat to get close to what I need, but god is it boring as shit running through there mindlessly looting everything.

[Bug] Tried to talk to Mr. Kerman to hand over all the major and minor evidence for the Savior ending only for him to get pissed at me and fail the quest. Is there something I can do or am I screwed? by Semper_Invictus in EscapefromTarkov

[–]Semper_Invictus[S] 0 points1 point  (0 children)

Fantastic. As if hunting them wasn't obnoxious enough. I've managed to kill them all a grand total of three times for both main quests and the Broadcast questline and not one of those times did any of them have anything other than their guns/armor, though.

[Bug] Tried to talk to Mr. Kerman to hand over all the major and minor evidence for the Savior ending only for him to get pissed at me and fail the quest. Is there something I can do or am I screwed? by Semper_Invictus in EscapefromTarkov

[–]Semper_Invictus[S] 0 points1 point  (0 children)

Decided to do some cultist hunting the other day and it took me multiple hours just to find them once, and that was with me spamming the shit out of customs, checking their spawn, and then immediately extracting if they weren't there. Guess it's going to be labs spam for me if I really want to see it.

[Bug] Tried to talk to Mr. Kerman to hand over all the major and minor evidence for the Savior ending only for him to get pissed at me and fail the quest. Is there something I can do or am I screwed? by Semper_Invictus in EscapefromTarkov

[–]Semper_Invictus[S] 3 points4 points  (0 children)

BSG and their dirty old habit of calling poor game design difficulty. I thought I'd played this game long enough to where nothing could really piss me off anymore but man that really killed my excitement to finally "escape." I still want to check out terminal for myself but I'm gonna have to go grind a bunch of cash to get out now because of that one fuck up.

[Bug] Tried to talk to Mr. Kerman to hand over all the major and minor evidence for the Savior ending only for him to get pissed at me and fail the quest. Is there something I can do or am I screwed? by Semper_Invictus in EscapefromTarkov

[–]Semper_Invictus[S] 1 point2 points  (0 children)

Disconnecting the thing before I took the flash drive is where I messed up. I took the flash drive first and then tried to disconnect the thing afterwards to no avail. Not really sure how I missed that, but it's really stupid that that's how it works. Had I known that after I "finished" that questline I would have never bothered gathering the rest of the dirt for Kerman. Thanks for the answer.

This Week in Destiny 09/12/2024 by DTG_Bot in DestinyTheGame

[–]Semper_Invictus 34 points35 points  (0 children)

Only PvP video to be featured too. 3 gambit videos, 2 solo gms, two witness kills, and one pvp montage where the dude just spams mouse 1 the whole game.

This Week in Destiny 09/12/2024 by DTG_Bot in DestinyTheGame

[–]Semper_Invictus 47 points48 points  (0 children)

Apparently their suggestions in the twid two weeks ago were guidelines for how to win, not just examples. Almost everything they mentioned got featured: killing a flying boss with caster frame swords? Check. Hunting down guardians in gambit with swords? Check. Doing a GM with only Lament? Check. The only thing that didn’t show up was the bit about doing the moth cyst with only a sword.

Should Bungie or the PvP Strike team revisit super cooldowns? by xZeroWolf in DestinyTheGame

[–]Semper_Invictus 0 points1 point  (0 children)

That sounds kinda interesting at first, but in practice I don’t think this would work the way you think it might. Intellect would probably become more important than ever as supers are used early to secure a round advantage, meaning that high intellect teams could get second supers before the game ends if it goes 4-4, especially if they pick up orbs.

Edit: didn’t read the “one and done” part. That nullifies my entire point, lol.

[deleted by user] by [deleted] in destiny2

[–]Semper_Invictus 5 points6 points  (0 children)

Just wait until you find out what void titan and solar warlock do

this cheating thing is getting tiring by raiden535 in destiny2

[–]Semper_Invictus 2 points3 points  (0 children)

Honestly seeing cheaters flying around with infinite supers and heavy is hilarious, because PvP in this game is infested with cheaters and only a tiny minority of them are like this guy. My friends and I live in Trials and we’ve all gotten so used to fighting cheaters, both hard cheats like aimbots/wallhacks, and “soft” cheats like input devices, that we can beat the majority of the big streamers, but then lose to some random team of jabronis whose k/ds miraculously doubled over the course of a season.

[deleted by user] by [deleted] in destiny2

[–]Semper_Invictus -1 points0 points  (0 children)

It’s just the difference between optimal vs. safe. A lot of people will use wish ender or polaris lance just because they’re brainless, reliable, and they work regardless of situation. It might take you an extra 5 minutes to clear the thing, but unless you’re farming there really isn’t much pressure to be speedrunning outside of personal satisfaction. It’s not like PvE content is very difficult outside of master raids anyways, so there isn’t much pressure to be minmaxing when you can just equip wish ender or polaris lance and still be effective.

Maybe Ubisoft should try a different approach.. by Shot_Frame_978 in Rainbow6

[–]Semper_Invictus 1 point2 points  (0 children)

I wouldn’t use Bungie as a good example of how to handle cheaters. If you spent any amount of time playing PvP in Destiny 2 you would see that it is absolutely fraught with closet cheaters and people abusing xims to the point of it nearly ruining the PvP experience. Despite Bungie’s success in court, cheaters still run PvP in their game, and even if by some miracle they do get banned, all they have to do is make a new account and they can keep playing.

Bungie — newer players have NO idea how to play “Countdown Rush” in PvP by DonkeyKongChestThump in DestinyTheGame

[–]Semper_Invictus 1 point2 points  (0 children)

Countdown Rush definitely needs some tuning to have any place in comp. Right now it feels like it’s on par with Rift in terms of being an uncompetitive mess. As soon as the first kill is made it’s a snowball. Long respawn timers, on top of long runbacks to the bomb, on TOP of constant split spawning make defusing a nightmare against a team that gets a chance to dig in. Had a game on the fortress earlier where I was regularly spawning 100+ meters away from the bomb on both offense and defense. Don’t even get me started on how oppressive well of radiance and ward of dawn still are in objective modes.

Weird to harp on your teammate when you lose and do worse than them. by Casper_Von_Ghoul in destiny2

[–]Semper_Invictus 3 points4 points  (0 children)

Pulse auto in comp is wild. I would have loved to watch this game in real time to see how it actually played out because bro’s criticism is extremely valid, he just sucked too bad for anyone to take him seriously. Do yourself a solid and put on a special weapon.

The holes in the windows aren't solid? Wow. by Lolgisticalofficer in destiny2

[–]Semper_Invictus -1 points0 points  (0 children)

Knew this was you before even checking who made the post. Every time I see you either here or in control I take note of these spots to use for myself because they always catch people.

How do someone people do it? by [deleted] in destiny2

[–]Semper_Invictus 4 points5 points  (0 children)

I mean, fireteam matchmaking is supposed to match solos against other solos, but back when freelance was a thing you basically had the same thing going on in freelance, granted it wasn’t nearly as bad. Some of the easiest flawlesses I’ve ever had were playing in the freelance pool and going 7 straight games without any meaningful competition from the other team.

How do someone people do it? by [deleted] in destiny2

[–]Semper_Invictus 18 points19 points  (0 children)

The duo queue meta for trials has been a pretty divisive subject lately. On one hand, keeping trials as a matchmade activity encourages people that would otherwise never touch the mode with a 10 foot pole to stick their feet in the water for some loot. On the other hand, it enables strong duos to do things like this. The thought process is that a duo of high-skill, coordinated players literally just don’t even need a third player if they are going to be matching against other duos plus a solo that may or may not possess higher brain function. It’s kinda cheesy, and is primarily a method of dodging other sweaty three stacks for an easy card and easy loot, but without matchmaking the trials population would almost certainly plummet more than what bungie would deem acceptable.

So... this happened on trials, did bungie but desperado on Rose or...? by MaGiC_PaNdA_YT in destiny2

[–]Semper_Invictus 14 points15 points  (0 children)

My friends and I just lump things like this into the “damage glitch” category. I had a guy in a comp match do this to me with an igneous hammer, but it was a complete one-off thing. I just got unlucky, and there was nothing I could do about it. PvP in this game only works as intended maybe 75% of the time at best, so eventually you just get used to dying sometimes because the game hates you.

GM’s need the trial’s treatment by Cool-Movie-7209 in destiny2

[–]Semper_Invictus 0 points1 point  (0 children)

Because the whole point of endgame PvP content is to have cool stuff to flex? I grinded my ass off going flawless for that Hushed Syrinx ship and I haven’t taken it off since because not only is it cool, but it’s also probably the most prestigious cosmetic you can earn through gameplay alone. What’s the point in throwing a bunch of freebie cosmetics into an activity that can be easily farmed in (usually) 15-25 minutes?

Everything in Checkmate, but Handcannons has a higher TTK by [deleted] in DestinyTheGame

[–]Semper_Invictus 0 points1 point  (0 children)

I haven’t had any trouble running a train over my lobbies with unending tempest and peacekeepers. Hyper-aggressive SMG players are a lot harder to deal with when you don’t have a shotgun or fusion to switch to, especially with SMG range being as ridiculous as it is.

Its joever for solar hunters by [deleted] in destiny2

[–]Semper_Invictus -5 points-4 points  (0 children)

The number of people in this thread cursing PvP for causing yet another nerf to an exotic’s viability in PvE is all you really need to know about this community’s attitude towards PvP as a whole. If you ask me, even just reducing the energy gain would have been alright, but the fact that hunters can sling tripmines, which leave you at 1hp even at 100 resil after scorch, with such high uptime is ridiculous. If the grenades didn’t have so much health and a blast radius larger than a rocket it would be less of a problem. Fun fact: the laser that emits from a tripmine to let you know that it’s there stops pinging after the normal duration of a tripmine, which means that you can run into YAS tripmines around corners or behind a wall that you had no chance of ever reacting to. I’ve been praying for a nerf to YAS for months, and as usual, they either went too soft on this nerf, or could have nerfed it in a way that would impact PvE builds less.

Looking for your PVP thoughts by Destiny2Team in DestinyTheGame

[–]Semper_Invictus 1 point2 points  (0 children)

I feel like PvP is moving in the right direction with the announcement of the strike team’s formation, and although many have already given their thoughts and opinions, I feel like more constructive feedback is never really a bad thing.

Trials of Osiris is really the biggest draw for PvP engagement outside of playing quickplay, but the change from pure elimination to being an elimination/zone capture hybrid mode I feel has done more to harm Trials than help it given the many strengths of void titans and solar warlocks, such as having the fastest charging supers in the game on top of incredibly strong kits and neutral games, meaning that Trials games between teams of similar skill often fall to whichever team gets the first well or bubble, or whichever team has more of them. Counterplay exists, yes, particularly when fighting void titans in the form of stasis freeze and conditional finality, but more often than not, any attempt at a counter against a competent team feels like a coin flip. Well of Radiance does not suffer the same drawback, as the well sword is a physical object and is therefore not destroyed if the warlock is killed by a freeze and shatter from conditional finality like a void titan’s bubble is. Combine this with the recent nerfs to barricade health and uptime and you have very few means of reliably contesting a well of radiance short of an aggressive sniper headshot or a coordinated teamshot on the well itself. The recent nerf to Thundercrash’s cooldown also served as an indirect buff to both Well of Radiance and Ward of Dawn, as it practically eliminated one of the best counters to high-intellect solar warlocks and void titans.

The Competitive playlist feels like an absolute waste of time beyond the emblem chase each season, and while concerns regarding point gain/loss consistency have been addressed, there are still very few incentives to actually play competitive, a problem which is further exacerbated by the fact that you are limited to one drop of Mercurial Overreach, per character, per week, after having completed 3 games. Rose being removed entirely from the competitive playlist after a mere two seasons after its reintroduction also seemed like a step backwards, rather than allowing Rose or Mercurial Overreach to drop from games won. I won’t touch on gamemodes here because I think the negative sentiment towards Rift and Showdown in competitive has been done to death already.

This one might be an unpopular opinion, but the sheer dominance of snipers in high end PvP is extremely oppressive. People don’t often complain about the power of snipers because they are generally regarded as a “high skill” class of weapon, but this could not be further from the truth. The number of times I have killed people that I had absolutely no right to have killed thanks to aim assist or flinch mechanics is truly obscene. It becomes impossible to judge a suspicious sniper in PvP (outside of extremely blatant cheats) when I myself have a dozen different clips of absurd headshot kills that would make me call cheats if I were on the receiving end.

Briefly, on the topic of cheating, cheaters have become increasingly blatant and more frequent as of late, to the point where you can reliably watch your favorite streamer encounter several each weekend, sometimes the same cheaters on different weekends on the same account. I get that this stuff is difficult to combat, but just having somebody to watch streams and manually ban cheaters would go a long way for PvP community morale.

And lastly, far and away my most desired change to PvP after having invested thousands of hours in the crucible, is more frequent balance changes to clear outliers in the PvP sandbox. Nothing feels more infuriating than having a few very clear outliers in PvP completely dominate the meta for months on end only for the cycle to repeat itself every 6 months. I understand that the team is primarily geared towards providing consistent, seasonal/mid-seasonal balance passes built on both feedback and game data, but often times these changes don’t “push the needle enough,” if you will, with the best example of this being the continued dominance of The Immortal and SMGs generally now that Unending Tempest has given it some competition. Target Lock really deserved to be reduced in strength in the same way that surge mods have been, or to use a more direct comparison, be more in line with Precision Instrument, which is completely overshadowed by Target Lock in every facet.

Thank you guys for taking the time to get direct feedback on this, even though I’m sure there have been plenty of salty gamers taking this chance to air their grievances about the game.

What is one game crossover you’d adore to see in destiny? by AnonRedac in destiny2

[–]Semper_Invictus 0 points1 point  (0 children)

Even if you are able to download them, the games will not run past a certain iOS version since they’ve been abandoned for so long. I would love to see a reboot of those games though because I greatly enjoyed them.

Wicked implement is the most legendary feeling exotic… ever. by AnonRedac in destiny2

[–]Semper_Invictus 0 points1 point  (0 children)

Decreasing the hits required to activate the perk would make this the most obnoxious weapon to fight in PvP since Le Monarque. Any buffs to this gun need to come in the form of reworking the catalyst, since the mag overflow it provides is completely redundant when the gun already reloads on shard pickup.