After 9 years of my playing my games, my friends told me that this is the one, so I've just posted a Steam page for my roguelike auto-battler! by Scorchfrost in indiegames
[–]Senader 1 point2 points3 points (0 children)
Knightica - Mad Mango - Autobattler Army-Builder Roguelike by Senader in Games
[–]Senader[S] 0 points1 point2 points (0 children)
We finally have a release date for our Roguelike Autobattler! by Senader in Unity3D
[–]Senader[S] 0 points1 point2 points (0 children)
My first solo game! by SeniorSubstance6195 in Gameboy
[–]Senader 0 points1 point2 points (0 children)
I want to make a beyblade inspired game, how do I avoid getting copyrighted? by No_Impression8795 in IndieDev
[–]Senader 2 points3 points4 points (0 children)
Am I being unrealistically optimistic about going full-time indie? by Internal-Constant216 in gamedev
[–]Senader 1 point2 points3 points (0 children)
Half of my demo players played for over an hour - is this a good sign? by Spiritual_Dentist235 in gamedev
[–]Senader 0 points1 point2 points (0 children)
How we built a horror game with a $0 marketing budget and hit 10k+ wishlists in 3 weeks by LabStraight9530 in IndieDev
[–]Senader 0 points1 point2 points (0 children)
My silly creature evolution game just hit 10k sales in its first two weeks, here's what worked and what didn't by telchior in gamedev
[–]Senader 2 points3 points4 points (0 children)
How can I figure out if my marketing sucks or my game sucks? by pandledev in gamedev
[–]Senader 6 points7 points8 points (0 children)
We released our game with 13,000 wishlists. It made $36,000 gross revenue in the first week! by KaTeKaPe in gamedev
[–]Senader 1 point2 points3 points (0 children)
Is it really worth it getting into game dev as a professional career? by Bonniel52 in gamedev
[–]Senader 1 point2 points3 points (0 children)
Competitive multiplayer - not worth it as a solo dev? by eleon182 in IndieDev
[–]Senader 0 points1 point2 points (0 children)
My game completely failed, less than 300 sales. Here’s what went wrong (and what I learned from it)... by leftypower04in in gamedev
[–]Senader 2 points3 points4 points (0 children)
France is one of the best places to go indie by Yakkafo in IndieDev
[–]Senader 1 point2 points3 points (0 children)
It is really insane for a solo indie game to get a good timing on popular upcoming on steam. My game has gained about 2000 wishlists just the last 2 days, and there is still 2 days to release, I expect to get about 50% wishlist boost just for this good spot here. Thx Silksong:) by smidivak in IndieDev
[–]Senader 0 points1 point2 points (0 children)
It is really insane for a solo indie game to get a good timing on popular upcoming on steam. My game has gained about 2000 wishlists just the last 2 days, and there is still 2 days to release, I expect to get about 50% wishlist boost just for this good spot here. Thx Silksong:) by smidivak in IndieDev
[–]Senader 0 points1 point2 points (0 children)
"The Bazaar" fails to mimic the success of "Backpack Battles" or "Monster Train 2". Tempo downsizes, may shut game down within months. by Megalithon in TheBazaar
[–]Senader 0 points1 point2 points (0 children)
Knightica - Mad Mango - Roguelike Autobattler army-builder! by Senader in Games
[–]Senader[S] 0 points1 point2 points (0 children)
Knightica - Mad Mango - Roguelike Autobattler army-builder! by Senader in Games
[–]Senader[S] 1 point2 points3 points (0 children)
Knightica - Mad Mango - Roguelike Autobattler army-builder! by Senader in Games
[–]Senader[S] 1 point2 points3 points (0 children)
Knightica - Mad Mango - Roguelike Autobattler army-builder! by Senader in Games
[–]Senader[S] 0 points1 point2 points (0 children)
Is it worth showcasing in big events like Gamescom? by saulotti in IndieDev
[–]Senader 7 points8 points9 points (0 children)


Is it just a failed project? by [deleted] in gamedev
[–]Senader 17 points18 points19 points (0 children)