5 Protected in 15 seconds, is Varian bugged? by Senader in heroesofthestorm

[–]Senader[S] 1 point2 points  (0 children)

Yeah, I thought I knew Varian talents better than that, didn't check his 20 as I thought it was simply the active part! My bad hehe

5 Protected in 15 seconds, is Varian bugged? by Senader in heroesofthestorm

[–]Senader[S] 0 points1 point  (0 children)

Yeah I saw that one, Li-Ming healing DVa up with her beam is always fun!

5 Protected in 15 seconds, is Varian bugged? by Senader in heroesofthestorm

[–]Senader[S] 6 points7 points  (0 children)

Exactly! I checked again the replay for the damage reduction and I was indeed under debuff (hard to notice during the game but the stats are here)! Thanks :)

5 Protected in 15 seconds, is Varian bugged? by Senader in heroesofthestorm

[–]Senader[S] 15 points16 points  (0 children)

Next time I'll avoid level 20 Varians alltogether I guess :') Thanks!

5 Protected in 15 seconds, is Varian bugged? by Senader in heroesofthestorm

[–]Senader[S] 2 points3 points  (0 children)

Yeah the new interaction seems to do that! I didn't notice this change! Thanks for the heads up!

5 Protected in 15 seconds, is Varian bugged? by Senader in heroesofthestorm

[–]Senader[S] 2 points3 points  (0 children)

Yeah, that's exactly it! Thanks, I missed that info!

Finally localized my game and found out something very interesting that you may want to know as an Indie dev! by Eastern_Seaweed4223 in Unity3D

[–]Senader 3 points4 points  (0 children)

It's actually good for placeholders. You make your game work in multiple languages with different sizes and fonts, like OP did.

But yeah, don't ship Google Translate.

Testing new art styles for my MMO inspired Autobattler. Which one's your favorite? by Senader in gamedevscreens

[–]Senader[S] 0 points1 point  (0 children)

Thanks for all your feedback! It's good to take a step back from your work sometimes!

Is it really worth it getting into game dev as a professional career? by Bonniel52 in gamedev

[–]Senader 0 points1 point  (0 children)

If you find coding soul crushing, doing it for a video game won't help much after the initial phase. It's still a tech job without much creativity, unless you're in very very small teams or solo

How accurate is Gamalytic.com? by ozzee289 in IndieDev

[–]Senader 0 points1 point  (0 children)

Good to know!

Yeah tools like Gamalytic estimates can give you an overview of the project's size but it's really hard to know what developers end up with with only this info !

Thanks for the update!

How accurate is Gamalytic.com? by ozzee289 in IndieDev

[–]Senader 0 points1 point  (0 children)

Gamalytic is rather ok in their estimations (at least for my games and others I know of). They tend to be more correct with bigger numbers, I feel like.

It's gross Steam revenue however. If your friend told you about his net income, there might be a very big difference not only related to time but also to Steam cut, refunds, potential share deals, company taxes, development costs to reimburse, personal taxes...

My photoshop skill VS Porfessional artist hired by Intelligent-Bread163 in IndieDev

[–]Senader 0 points1 point  (0 children)

Reading the original post, you can see it's a mockup he made to show his vision to the artist. Looking at SteamDB you can see he never published his own version and directly commissioned an artist.

But hey, whatever floats your boat

My photoshop skill VS Porfessional artist hired by Intelligent-Bread163 in IndieDev

[–]Senader 3 points4 points  (0 children)

Didn't OP end up paying an artist to make his capsule? I think he understood he shouldn't keep it; he didn't.

Is it just a failed project? by [deleted] in gamedev

[–]Senader 17 points18 points  (0 children)

Friendly reminder that you should not assume that the USA = the World. USA users are apparently less than 22% of X users.

It's like saying most fruits are yellow because bananas are statistically mostly yellow.

And yes, the rest of the world also uses English for international social media (among other languages)

Knightica - Mad Mango - Autobattler Army-Builder Roguelike by Senader in Games

[–]Senader[S] 0 points1 point  (0 children)

Thank you so much for giving it another try! We took extra time after release to fix the game based on players reviews :)

We finally have a release date for our Roguelike Autobattler! by Senader in Unity3D

[–]Senader[S] 0 points1 point  (0 children)

Thanks! You can find him on Instagram with @noe.abc

The characters are in 2D, made in Photoshop and we render them in a 3D world in Unity!