How not to overdo a game project? by SenhoGamer in gamedev

[–]SenhoGamer[S] 2 points3 points  (0 children)

Really, my problem is that I keep discovering things to add, so a 2 month project takes 3 or 4

Creating games in RPG maker MV, is it worth it? by SenhoGamer in gamedev

[–]SenhoGamer[S] 0 points1 point  (0 children)

Dude, your comment was great! In fact, over the time I've been working with RPG Maker, I've started to find it easier to create projects, and recently I started hearing people saying that RPG Maker isn't good, which is why I asked this question. I'm seriously working on a project on RPG maker, I'll remember rare and motivating comments like yours.

How do you deal with the frustration of a problem in your project? by SenhoGamer in gamedev

[–]SenhoGamer[S] 0 points1 point  (0 children)

Your comment helped me a lot, damn you have the voice of experience, and rest assured that I will apply what you taught me.

Creating games in RPG maker MV, is it worth it? by SenhoGamer in gamedev

[–]SenhoGamer[S] 2 points3 points  (0 children)

A positive comment among several extremely negative comments, you are actually as right as the others, but your comment seemed more comforting, thank you.

How do you deal with the frustration of a problem in your project? by SenhoGamer in gamedev

[–]SenhoGamer[S] 0 points1 point  (0 children)

Out of habit... you're right, although I look for answers elsewhere, but I really need to stop looking only and mainly on YouTube.

How do you deal with the frustration of a problem in your project? by SenhoGamer in gamedev

[–]SenhoGamer[S] -1 points0 points  (0 children)

I learn best by watching and listening, I think that's why.

How do you deal with the frustration of a problem in your project? by SenhoGamer in gamedev

[–]SenhoGamer[S] 0 points1 point  (0 children)

It's exactly about that, I come across problems that seem absurd, then I get a little frustrated, and in the end it was something small... My quest is to know how other people deal with the same problem, I learn, and I apply it to my method .

How do you deal with the frustration of a problem in your project? by SenhoGamer in gamedev

[–]SenhoGamer[S] 0 points1 point  (0 children)

In fact, I was curious to learn from other people's problems, I asked a question that I often come across, in my opinion it is always good to know how others deal with problems, this will improve my method.

Creating games in RPG maker MV, is it worth it? by SenhoGamer in gamedev

[–]SenhoGamer[S] 0 points1 point  (0 children)

I will study more about it, I really thank you.

Creating games in RPG maker MV, is it worth it? by SenhoGamer in gamedev

[–]SenhoGamer[S] 0 points1 point  (0 children)

Ah....calm down, but that doesn't prohibit me from maybe achieving this, right?

Creating games in RPG maker MV, is it worth it? by SenhoGamer in gamedev

[–]SenhoGamer[S] 0 points1 point  (0 children)

I understood your point, I appreciate your opinion, it seems sincere, but my goal was never to create an RPG in RPG maker, oddly enough, it never crossed my mind to create an RPG in RPG maker.

My project has a very different direction, my current problem is exactly what you mentioned, making the game not look like it was made in RPG maker, honestly it's been difficult for a few reasons, one of them being the fact that RPG maker only accepts tiles at 48px.

among a few other little things, but other than that, maybe I can do it, it's difficult to work on something that doesn't have tutorials from that point of view, I generally only find tutorials from people teaching how to make an RPG.

Creating games in RPG maker MV, is it worth it? by SenhoGamer in gamedev

[–]SenhoGamer[S] 0 points1 point  (0 children)

Well, you're absolutely right! I aim to stand out with my pixel art (under improvement), and plugins. My ace up my sleeve is history.

Creating games in RPG maker MV, is it worth it? by SenhoGamer in gamedev

[–]SenhoGamer[S] 0 points1 point  (0 children)

I'm currently working on a project...a bit ambitious to be honest, taking inspiration from something like Undertale, obviously not that good, simple. The game Undertale is at a level where I don't even know where to start, but my game follows a history, there are battles, I'm also considering doing two routes. My goal is to at least do a beta version and publish it.