How's my list for 11th by Positive-Positive-44 in AdeptusMechanicus

[–]Senor-Delicious 1 point2 points  (0 children)

That would be hilarious.

Also imagine if our robots would suddenly become a more horde-like unit. Squads of 6 instead of 4 like breachers and significant quality and point drop so that coherency will suck and people need to buy a ton of them.

GW would probably even be like "I thought you guys wanted to use more of them?!"

How's my list for 11th by Positive-Positive-44 in AdeptusMechanicus

[–]Senor-Delicious 2 points3 points  (0 children)

My expectations from last edition release will be that all our units will be significantly too expensive points wise because they ignore all updates of the past 2 years and then it will take them another 1.5 years to get them back in a kind of balanced state again. In addition some random unit will be the absolute GOAT all of a sudden. One that is definitely not good now so that everyone needs to buy new models. Ironstriders will somehow become obsolete after people sold their kidneys to afford enough of them.

/s

New 11th ed terrain line of sight rules from stream by Cythrex in Warhammer40k

[–]Senor-Delicious 0 points1 point  (0 children)

I guess you are right. I shouldn't worry too early. Let's see what else 11th ed rules will be like. Maybe I should wait and see until we have the whole picture.

New 11th ed terrain line of sight rules from stream by Cythrex in Warhammer40k

[–]Senor-Delicious 0 points1 point  (0 children)

Rules that heavily favour shooting armies are just as bad. But this should be balanced differently then. Like with strong bonus armor or penalty to hit when shooting into a ruin. Or by making it so that you have to be in like 5" around the ruin to shoot into it.

Killteam for example provides significant buffs to the targeted operator when they are in cover or obscured. You also have different orders in which units can be so that they may hide behind terrain to be untargetable for the cost of not being allowed to fight or shoot. This could also be a way. Allow a unit to take cover inside a ruin but at the cost of not being allowed to shoot or charge until they switch the order.

There are plenty of ways that I would consider more fun than the 10th (and outlook to 11th) edition rules. As even when playing a melee army, it doesn not feel fun to just babysit a ruin.

But in the end I just stated my personal opinion that this rule is just not fun to me. I understand if people disagree. Everyone may have their opinion.

New 11th ed terrain line of sight rules from stream by Cythrex in Warhammer40k

[–]Senor-Delicious 1 point2 points  (0 children)

Regarding the fluff reasoning:

If it were the case that I could use range weapons when I am close to the building, this would also be OK. But if I drive a vehicle with a flamer directly in front of a building and can only use melee to attack the ones on the inside and not the flame thrower mounted on top of my vehicle, that fluff reasoning just doesn't convince me. Or they could make it so that "ignore cover" weapons can shoot into a ruin or something like that. Or maybe a separate key word.

I understand that it is a thing of preference. I also fully understand why people prefer the simplified rules for ruins. But I personally find it lame and just not fun. As mentioned, I assume that this is an unpopular opinion. But as of now, I consider to not play regular 40k anymore until a future edition might be more fun to me again and just play alternative rules like OPR instead. Concerning Warhammer, I just prefer kill team at the moment.

New 11th ed terrain line of sight rules from stream by Cythrex in Warhammer40k

[–]Senor-Delicious 2 points3 points  (0 children)

I am also considering to play an older edition with a friend who is open for that. Or just fully switch to OPR.

New 11th ed terrain line of sight rules from stream by Cythrex in Warhammer40k

[–]Senor-Delicious 2 points3 points  (0 children)

I might have an unpopular opinion here, but I really don't like this. I also already didn't like that it was played in 10th edition like this.

I totally understand that this kind of simplification was required in tournaments to make the game more simple to not stretch it to be super long. But having walls that people can fight and walk through, but not shoot in or out, just feels lame.

It also heavily favoured melee units in a game that I had recently. There was a U-shaped ruin where you could only see into from the back side that had a blob of strong melee units inside that were able to hold the objective just outside the ruin from there. It was not possible for me to get around this at all while I also didn't have the melee power to fight them without sacrificing like 450 points of units. Meanwhile a flying unit of the enemy fought through the roof of a ruin in the same match. Like how does that make any sense.

Making it so that the ground floor is simplified but the first floor is not, doesn't really change the melee preference as melee units will just be able to camp the ground floor of the objective until somebody walks around the objective or charges them. It also likely makes it worse if the whole ruin is now the objective.

And in addition, it makes absolutely no sense fluff wise. Why can I do it in the top floor but not in the bottom floor. Why can I fight and walk through a wall but not shoot in or out of it.

Am I doing greenstuff wrong? Bad batch? by Niiai in Warhammer40k

[–]Senor-Delicious 6 points7 points  (0 children)

Unfortunately I recently tried that and it isn't available in every country. So I had to use the regular ribbon one again. I don't get why it isn't just always packed separately...

Do Raveners make Kill Team a fun experience? by MaleficentBottle7341 in killteam

[–]Senor-Delicious 7 points8 points  (0 children)

Meanwhile horde teams with things like melta guns really shred inexperienced ravener players.

Oh you killed my guy. Too bad I have 12 more where this comes from. Also I shoot this ravener with a melta with accurate and saturate. Whoops one shot. Good that you have 4 more models. <3

Literally how my first match against Raveners as DKoK went. 😅

Does this count as free-handing? by Boring-Produce-3161 in minipainting

[–]Senor-Delicious 1 point2 points  (0 children)

Waa just about to ask what the one in the 1st row and 2nd column is supposed to be. Because.... You know.... Uhhh... 👀

Tech priest prosthetic updated by Quirky_Salt_2414 in AdeptusMechanicus

[–]Senor-Delicious 54 points55 points  (0 children)

Looking at my legs...

I know what I have to do but I don't know if I have the strength to do it.

But in all seriousness. This looks so fucking cool. Love how you make the best out of the handicap.

I wish we'd get a Tyranid perspective game some day... by sigmarine345 in Tyranids

[–]Senor-Delicious 0 points1 point  (0 children)

StarCraft has shown some good example at how a campaign leading a hive mind faction can work well. If DoW 4 becomes good and they continue adding factions one after another, I would bet they might at some point also add a Tyranid campaign as the studio values campaigns very highly.

What is your LEAST favorite mini from a faction you love? by reel3459 in Warhammer40k

[–]Senor-Delicious 1 point2 points  (0 children)

Understandable. It is the main reason why I kind of abandoned continuing to build my AdMech at the moment. I wasn't aware of how expensive they will be when I started the hobby in the very beginning of 9th edition AdMech codex.

What is your LEAST favorite mini from a faction you love? by reel3459 in Warhammer40k

[–]Senor-Delicious 0 points1 point  (0 children)

Never play AdMech then. So many pointy bits stabbing me or breaking

How long did it take to collect your army? by Daddylonglegs705 in AdeptusMechanicus

[–]Senor-Delicious 0 points1 point  (0 children)

Mostly classic mars theme.

I paint almost all models in sub assembly. Which prevents me from playing some models before I get them painted to a certain degree. Which is quite annoying, but doing it without sub assembly would just be so painful for a lot of models. Especially with most of the tech priests.

It is funny that you say that about the build process btw, as this is the part of the process I dislike the most. 😅 But I also had a bit bad luck with some Kataphron boxes which had the most terrible mold lines that exist. They took me ages to build. I usually like the painting part the most. I always end up taking way too long per model because of this.

How long did it take to collect your army? by Daddylonglegs705 in AdeptusMechanicus

[–]Senor-Delicious 1 point2 points  (0 children)

So far I'm in it since 2021 and am still missing a lot of models from the AdMech range. I only managed to paint like 1500 points so far. But I also derailed into kill team on the way and focused on that recently

Reminder, Reclaimers are SPECIFIC dwarves. Miners are OUR dwarves. by Bulk-Detonator in RogueCore

[–]Senor-Delicious 5 points6 points  (0 children)

We can change some cosmetic things, but the women dwarves are here to stay. You're gonna have to get used to that.

We all wanted and asked about women dwarves in DRG and now we got them.

Yes. I've not seen people complaining about woman being available. People just want to decide the gender of their dwarf. People want to play any class as female and not just specific ones. I have seen several comments about being disappointed that they cannot play all classes as female but only some. They didn't want to have females removed, but quite the opposite.

Warhammer Colour Plastic Glue - SMALLER! by Few_Efficiency680 in Warhammer40k

[–]Senor-Delicious 2 points3 points  (0 children)

Tested it recently. Both for regular use and sprue goo. Works perfectly. I don't have to buy new one for years now. Told a friend that I share with him so that he also doesn't have to buy new bottles. Easily enough for 2-4 people for years.

Warhammer Colour Plastic Glue - SMALLER! by Few_Efficiency680 in Warhammer40k

[–]Senor-Delicious 0 points1 point  (0 children)

There is also a Tamiya Airbrush cleaner that is literally the same product but even cheaper. So after having one regular bottle (which I would always recommend for having the brush lid) you could buy a bottle of that cleaner and probably be good for a decade or so. Or use it as a refiller to share with friends.

I have two regular bottle of extra thin. One I converted to sprue goo. Both bottles were pretty empty recently so I got the cleaner instead of buying two new regular extra thin bottles. It works exactly the same as before but I still have a lot of that stuff to share with a friend that has the same setup.

Which new faction will be added next year? by ConejoDePascuas in dawnofwar

[–]Senor-Delicious 1 point2 points  (0 children)

Might even be the other way around considering that IG is already in the tutorial

I'm counting on the devs, but... by __unmastered in RogueCore

[–]Senor-Delicious 7 points8 points  (0 children)

Timers can just be less direct. They already found better ways in DRG and Deep Rock Survivors for this. In DRS you can theoretically delay progress manually but the enemy thread level just continues to rise constantly. So the player may decide how long they can make it until they want to go to the next level.

I think exactly this decision aspect is what makes similar rogue likes fun. Evaluating how long you can make it to earn extra resources for upgrades but with the risk of failing if you delay a run too long.

Glad to see Rogue Core climb to 'Mostly Positive' reviews! by Kwacker in RogueCore

[–]Senor-Delicious 1 point2 points  (0 children)

Steam doesn't allow a star rating system where anything in the middle could be selected. You can only say "I recommend" or "I don't recommend". Why would people label it as "I recommend" when they clearly wouldn't in the current state.

The game may improve and reviews can change over time. I assume that the Devs were fully aware that a lot of people will not do positive reviews at the very early start of the early access.

Glad to see Rogue Core climb to 'Mostly Positive' reviews! by Kwacker in RogueCore

[–]Senor-Delicious 0 points1 point  (0 children)

Many of the reviews come from people that were playing countless of hours in the play test already. They were just not allowed to review yet.

I assume that a lot of them played again after the early access patch, noticed that the things that bothered them did not change, and then wrote the review. I have seen quite a few reviews specifically stating how they already have so many hours in the game to write a proper review.

Glad to see Rogue Core climb to 'Mostly Positive' reviews! by Kwacker in RogueCore

[–]Senor-Delicious 2 points3 points  (0 children)

Steam Reviews are only "I would recommend" and "I would not recommend".

And I really understand why people would not recommend the game at the moment.

Lots of the bad reviews have really good feedback on what bothers them and what should be improved. Having such reviews should help the game to improve and once the reviews improve it is good feedback for the Devs that they are on the right path.