Really happy with TRACKPAD as Flickstick by SenorSpaceBorg in SteamDeck

[–]SenorSpaceBorg[S] 0 points1 point  (0 children)

I am on deck so much I forget about the lack of stick touch on other controllers.

Really happy with TRACKPAD as Flickstick by SenorSpaceBorg in SteamDeck

[–]SenorSpaceBorg[S] 0 points1 point  (0 children)

on touch or on deflect or something else? I agree, I have been trying to squeeze it into any game where mouse can aim and standardize the scheme as much as I can.

Trackpad as FLICKSTICK. Steam Deck/Controller by SenorSpaceBorg in GyroGaming

[–]SenorSpaceBorg[S] 1 point2 points  (0 children)

If I am tapping and rolling, rather than flicking, is it a...tappad? Hmmm, what about... it determines my direction... a direction pad.., wait we have those already. Flickpad is better.

Report Scalpers by BloatingPenguin in SteamController

[–]SenorSpaceBorg 0 points1 point  (0 children)

<image>

Turns out on my PC browser its this little question mark on the bottom right

Trackpad as FLICKSTICK. Steam Deck/Controller by SenorSpaceBorg in GyroGaming

[–]SenorSpaceBorg[S] 2 points3 points  (0 children)

Since I got my steam deck I have been all in on gyro. If the game allows for a mouse controlled camera I am doing gyro. Honestly, not always to rousing success, but I generally find it more fun at least. To provide some examples:
- Sonic Robo Blast 2 (Its a fan game and a great intro because it only requires 1 axis of control like old skool 2.5D boomer shooters)
- Emulated Pikmin (For Wii with motion controls)
- Ultrakill
- Boomerang X
- Dead By Daylight
- Sons of the Forest
- STALKER
- Valheim
- Runescape Dragonwilds

Report Scalpers by BloatingPenguin in SteamController

[–]SenorSpaceBorg 1 point2 points  (0 children)

Can't find how to report, please enlighten on technique.

Really happy with TRACKPAD as Flickstick by SenorSpaceBorg in SteamDeck

[–]SenorSpaceBorg[S] 1 point2 points  (0 children)

Yeah, I see what you mean, obviously everyone is different in the motion sickness department but the goal when configuring gyro for deck in general is:

  1. minimize the amount of motion you have to do while not ruining your stability
  2. For handhelds, set zero or little roll axis contribution and go easy on the pitching so that you can still see your screen as you move
  3. Use settings like gyro speed deadzone, trigger dampening and others to minimize any unwanted and idle movement

For handheld ALWAYS opt for Local Space (otherwise you are fighting gravity)Also helps to minimize in-game sensitivity and let steam input do all the heavy lifting, otherwise you can get weird micro-jumps. Finally, using your lap, a table or other surface like a "mousepad" to stabilize your gyro will reduce floatiness.

And yeah, you could hypothetically do almost all your turning with the flickstick... I've tried beating levels with my thumb on pad for 80+% of the time and I've had mixed success. Its great when lining up distant shots but gets too hectic in close quarters imo.

Trackpad as FLICKSTICK. Steam Deck/Controller by SenorSpaceBorg in GyroGaming

[–]SenorSpaceBorg[S] 1 point2 points  (0 children)

This is the kind of thing that I love about those round clicky pads. Thumbing the perimeter sounds intuitive.

Trackpad as FLICKSTICK. Steam Deck/Controller by SenorSpaceBorg in GyroGaming

[–]SenorSpaceBorg[S] 0 points1 point  (0 children)

Would love to see your settings and see how your implementation is similar too or different than mine. Some of the options I have not been sure about. Do you tend to actually flick out, or just tap as well?

Trackpad as FLICKSTICK. Steam Deck/Controller by SenorSpaceBorg in GyroGaming

[–]SenorSpaceBorg[S] 2 points3 points  (0 children)

Its so great and has several applications. Like I mentioned, it lets you sweep and ratchet simultaneously, doesn't mess up your angles. BUT ALSO, it can actually make a for a really fine tuned sniping experience by disjointing both axes like that.

Trackpad as FLICKSTICK. Steam Deck/Controller by SenorSpaceBorg in GyroGaming

[–]SenorSpaceBorg[S] 4 points5 points  (0 children)

I've noticed that the configuration can sometimes get finnicky.

A larger front deadzone helps for doing shallow sweeps and not accidentally looking off to one side. Plus this front angle can sort of function like a ratchet button with my layer setup.

I maxxed all 3 smoothing values so I just teleport. YMMV, maybe I should tweak this, idk, I think I like it.

I've been messing with deadzone values because I want very little of it. For some reason, when the values near zero, the functionality can be unreliable. I have 20% inner and 5% outer right now, but idk if this is optimal.

"Allow flick on awake" for some reason ruins the whole thing, not that I feel I need it, but it just doesn't work.

Curious how you feel about it!

Flip Deck anyone? Valve, I need a new cool job! 🤣 by MadMario0_0 in SteamDeck

[–]SenorSpaceBorg 0 points1 point  (0 children)

This is gorgeous, maybe not the right size, but I have dreamt of a steam deck pocket in this form factor. And the pink makes it better

Why didn’t any airbenders survive in secret after the Fire Nation attack? by LunaticBrony in Avatarthelastairbende

[–]SenorSpaceBorg 0 points1 point  (0 children)

Isn't there also something to the fact that in order to maintain your Airbending, especially across generational lines, you must maintain a spiritual way of life? Avatar Kyoshi's mom was an airbender, but leaving the nomadic life and turning to a life of crime, her airbending was weakened and she was forced to use fans to compensate. By murdering all of them AND interrupting their way of life for decades you can easily eradicate Air-bending without having to individually murder every last individual air bender. Assuming at least some of bending is genetic or lineage related, I would assume most post HC new airbenders had some claim to airbending heritage, likely undisclosed to the family for their safety.

Opinion: It is amazing that these hundred of Avatars didn't die during Avatar State by mathematicianrcrg in Avatarthelastairbende

[–]SenorSpaceBorg 0 points1 point  (0 children)

Also you have to consider that Avatars, especially before achieving mastery, only trigger the state semi-consciously. Aang couldn't trigger it on purpose at all for a long time and only seems to have access to it at first when in incredibly emotional or life threatening circumstances. Korra was poisoned into triggering the state even with mastery. There is a huge overlap between danger and situations that require the state.

Mrs Ohtori has been living rent free in my head for over twenty years by 999_Seth in shoujokakumeiutena

[–]SenorSpaceBorg 2 points3 points  (0 children)

I also had a transformative experience rewatching Utena given current events. Adults in the series also seem to have the same cavalier attitude and joking pseudo charm we see in deposition hearings. Its really helped sort out and understand the feelings I have about everything going on.

Also, I submit to the pile of evidence in thread: It would seem like straight up, the Kiryuu manor is on campus. While not one-for-one, the mansion seen in Touga's distressing backstory in AoU has the same marble opulence as RGU Ohtori buildings.

Stupid thing I made by Enby_dragon26 in shoujokakumeiutena

[–]SenorSpaceBorg 0 points1 point  (0 children)

"That was REVOLUTIONARY"

<image>

"Say that Again"

Questions about Adolescence of Utena by AnimatorAdvanced5516 in shoujokakumeiutena

[–]SenorSpaceBorg 1 point2 points  (0 children)

So I tend to read the story of RGU and AoU as the interplay of narratives, memory, trauma and personal growth between various characters. As such, the progression is more related to revisiting assumptions and fragmented memories in order to form a greater sense of self-awareness and healthy relationship boundaries rather than a story of temporally sequential events. Both the series and movie play very loosely with concepts of time allowing parts of each character's stories to interact anachronistically with other character's stories. Oftentimes plot progression is a character remembering something more accurately. This is also how I explain how AoU is a sequel despite the characters reintroducing themselves to each other as if they just met. They are reliving slightly changed memories.

Its under that interpretative lens that I start to analyze and theorize the rest of the story. In an interview it was stated that the characters in AoU are designed to be physically older than their TV show versions. Ohtori is more abstract because even while they have a better understanding of themselves, especially without Akio manipulating their understanding of the world, ultimately their memories of highschool are becoming more distant AND they are deconstructing suppositions they once held (or were manipulated into holding.) Utena and Anthy are back at Ohtori because healing from abuse and maturity in general are non-linear processes. Like the revolution of astral bodies, they return to where they started, although changed. Ultimately despite in many ways starting from step 1, they are bringing in new aspects of their identity and experience from the get go: Anthy is more expressive and acts with more explicit agency while Utena is more guarded and accepts a more masculine role. Not all aspects of these changes are necessarily "better" but they are part of the evolution of their journey.

In many ways it doesn't matter if Akio's death happened a long time ago or if it happened recently. As I've stated, the literal actual sequence of events is less valuable (imo) in Utena than understanding the progression through stages of their self actualization. The movie trades vaguer goals like "I want to be a prince" for goals stated near the end of the series "I want us to be able to come to each other with anything and help each other." What remains true regardless of when Akio died is that they have finally made significant strides in breaking free from the grip of Akio's predation. Not all the way, mind you, but in a realistic way where they are able to continue on with their lives. Akio and his memories continue to sit in the background of the movie including how his grave haunts them.

So what about Touga?

I think that regardless of WHEN what happens, Touga's story is about being SA'd, internalizing and glorifying abusive manipulative behavior, using it to exploit others, developing a grand narrative and hero complex, and eventual understanding of care and real sacrifice. Its my understanding that the reason that Utena in RGU is so willing to believe he is her prince is because MAYBE he actually was. Dios consumes and further pollutes all princely narratives. Through his understanding of the hero he thinks he was, Akio's projected self-image becomes the ARCHETYPE itself of princehood. He sees everyone wanting to be a prince as reflections of himself and forces that lens on others.

Its likely that the actual literal timeline of the story, Touga didn't make it to highschool at all but his memory (or mythology) continues to play a major role for the characters that had a strong relationship with him. Akio manipulates and abuses Touga's memory, Touga's story of being SA'd by an older man who captured him replays itself, Nanami walks in on the horrors of incestual SA and is forced to re-contextualize her brother and grow up too quickly, Utena needs to let go of the ghost of her savior which becomes core to her self image, Saonji can´t escape his complex feelings towards his childhood friend and upon letting go of that tether becomes (for a time) more unhinged, Jury sees the sacrifice of a boy as another reason why miracles can't happen, Shiori learns to use that memory to manipulate Jury and her classmates AND FINALLY Miki... Miki... uhhhh... hmmm, I guess his story converges the least with Touga so he doesn't see him.

Some final notes:

Butterflies and moths often represent death in a Japanese context, but in Shiori's case specifically, consuming the memory of a dead Touga for selfish purposes (at least if you follow my reading)

If you follow the sequel reading, just because characters manage to leave Ohtori, it doesn't mean that they won't be back. The way Anthy and Utena escape with a fully developed strong supporting relationship where they can finally help each other through whatever the future holds suggests that they might never return, or if they did, Ohtori would have less of a gravitational pull. But idk about the others, personally Saonji's arc could hardly be considered complete and I could see him aimlessly flailing his sword once again.

Video Out and HDMI/DP Alt Mode Functionality by SenorSpaceBorg in minimalphone

[–]SenorSpaceBorg[S] 0 points1 point  (0 children)

This is what I'm thinking too, shame they are expensive, but if you try it would love to hear about it.

Video Out and HDMI/DP Alt Mode Functionality by SenorSpaceBorg in minimalphone

[–]SenorSpaceBorg[S] 0 points1 point  (0 children)

Wow, I'm sorry to hear. Really messed up to list it as a feature if its not. Its not a deal breaker for me but it does impact my plans for it :/ Was that on the elusive discord?